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inspire timing


kyaakone
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This is probably a dumb question, but target for which the bonus applies for the Inspire action is determined when the attacks take place - not when the Inspire action itself is made, correct?

 

Example of the latter, which I think would be incorrect:

A captain is engaged with a enemy model. The captain uses the Inspire action designating the enemy model it is in B2B with and then disengages with a move or charge action. The rest of the unit engages the enemy model and attacks, gaining the +1 MAV from the captain's Inspire action.

 

 

Hope the question is clear.

thanks

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This is probably a dumb question, but target for which the bonus applies for the Inspire action is determined when the attacks take place - not when the Inspire action itself is made, correct?

 

Example of the latter, which I think would be incorrect:

A captain is engaged with a enemy model. The captain uses the Inspire action designating the enemy model it is in B2B with and then disengages with a move or charge action. The rest of the unit engages the enemy model and attacks, gaining the +1 MAV from the captain's Inspire action.

 

 

Hope the question is clear.

thanks

 

The action doesn't designate a model. If the leader is based by six models all are fair game to get attacked. If the leader inspires and moves, unless he bases another enemy the inspire is lost.

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Hm, this actually is a good question. RG is correct that Inspire doesn't designate a specific model and that it applies to all enemies in b2b with the leader.

 

It seems pretty clear to me that at the time of the action, the bonus is granted against all enemies in b2b with the leader. I'm not sure I'd rule that the leader has an "aura of Inspire" for the rest of the activation, such that charging a new group of enemies gives Inspire against that group as well (or instead of).

 

The rule is very much present tense: "...against any model the Leader is in B@B with..." and I take "for the rest of the current activation" to be a clause limiting the duration, i.e. putting a stop to the effect, rather than as a clause allowing you to gain the benefit and then move away with the leader.

 

I hate to do it but I'm going to appeal to an out-of-the-rule reason here... Inspiring leaders always lead from the front. It's hard to geek up your soldiers if you run up, slap an orc on the face, and as you run screaming past your own soldiers shout to them "kill the one I slapped!!" Much more inspiring if you run up to the orc, cross blades with it, and say "to me, brothers! Bring the beast down!"

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The Inspire Bonus is applied to any enemy models the leader is in B2B with when Fight Actions are performed.

Thus, the leader could start by not being in B2B with anyone when he/she Inspires, then Charge into B2B with an enemy model. (think of it as yelling 'come on men, lets kill this thing over here!')

 

For a handy video on the Inspire Action, check out the first video in the Actions section of the Learn to Play videos!

http://www.reapergames.com/warlord.php?display=Videos

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