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RAGE system RPG?


nytflyr
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Been pondering this for a (little) while

 

After playing with the RAGE system for a bit, I’ve come to realize that it would make a pretty slick tabletop pulp style RPG. The problem is there is no way to customize the PCs because of not knowing the point costs.

 

I was thinking each PC would be a Warlord/solo class figure around 200 points, multiple attacks & multiple wound tracks. There are plenty of mooks that could be pulled from Warlord (and eventually Reich of the dead).

 

So to make this possible there would need to be:

1) a way to modify the PC (or to make base templates that you add equipment to)

2) rules for guns (increased RoF for Automatics? Mighty for shotguns?)

3) a skill system, even if it’s like Over the Edge where you get skills according to your profession (could be based on the above base template).

4) a few new special abilities that are appropriate for the genre

 

Initiative would have to be lightly tweaked so that the PCs go on a specific card, as do each “troop” of the enemy.

 

Thoughts?

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If you're going for the RPG aspect, you don't necessarily have to have the points cost for PCs line up with the points costs for models in the miniatures game. I think you could whip up an arbitrary points system for creating PCs that balances them out with regards to each other.

 

And since PCs are generally the heroes, it would be ideal if they actually came up costing a bit less in points than similar statted models in the wargame - allowing existing datacards to be used as NPCs, foes, etc, while giving PC types a bit of an advantage.

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Yes very much yes! I was thinking about this the other day for our dnd campaign to have some way to translate dnd to rage point systems so that our players can take place in non pain in the butt mass combat.

If you want truly mass combat with easy RPG integration, look into GW's Warmaster. It's 10mm fantasy armies, so it's a bit smaller scale with larger battles than Warlord. What makes it ideal for integrating with RPGs is the way characters work in the game. They are virtually invulnerable (IE, can't be killed in most circumstances), yet are responsible for using their leadership skill to direct the troops. This gives PCs a way to directly affect the battle without having to worry about translating a bunch of stats or worry about how the characters will fare in such a large battle.

 

Very, very easy to integrate with just about any fantasy RPG - you just need to find a skill or feat or stat to associate with the Warmaster Leadership stat, and in the case that a PC is in a situation where they would be killed, some way to work out the actual effects on the PCs health, like a critical hits chart. If you have spell caster PCs, you'll need to figure out how to translate various spells, too - although since the time scale of a Warmaster battle is all day, which can make certain spells easier to translate or rule as having no effect.

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I'd like my players to actually be able to use their 25mm scale minis we have, and I like Warlord. Really don't care about the time it takes to calculate (We play once a month), if I had even a point value for how current cards equate to what they get, I'd be able to do it myself.

 

Oh, and no more of your blasphemous non-integrating reaper on here. I mean I can overlook not using Pathfinder RPG, but blatantly overlooking Reaper games. tsk tsk.... jk jk

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Hear hear, I agree,

Reaper needs an RPG.

As much as I love Reaper's minis and games, they can barely support the 2 games they've published (Warlord and CAV), let alone the 3rd one they've announced (Reich of the Dead). So I can't support any calls for them to publish another game at this point it time - perhaps in the future, maybe.

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Hear hear, I agree,

Reaper needs an RPG.

As much as I love Reaper's minis and games, they can barely support the 2 games they've published (Warlord and CAV), let alone the 3rd one they've announced (Reich of the Dead). So I can't support any calls for them to publish another game at this point it time - perhaps in the future, maybe.

 

Im not asking them to publish anything per se, but maybe some sort of guidelines, maybe as a way of incorporating chronoscope into a minis game

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I'd like my players to actually be able to use their 25mm scale minis we have, and I like Warlord. Really don't care about the time it takes to calculate (We play once a month), if I had even a point value for how current cards equate to what they get, I'd be able to do it myself.

I can understand that. I like Warlord, too, I was just offering up a fairly inexpensive solution for truly mass battles - instead of a PC leading 3-12 troops, a Warmaster unit can represent a PC leading dozens, even hundreds of troops.

 

The Warmaster rules are available free now, and a unit of 10mm troops are about the same in price as a couple of 25mm figures, and are available from a lot of different companies.

 

Oh, and no more of your blasphemous non-integrating reaper on here. I mean I can overlook not using Pathfinder RPG, but blatantly overlooking Reaper games. tsk tsk.... jk jk

Maybe I'm trying to subtly hint that Reaper could do 10mm versions of their Warlord figures? ik_devil.gif Actually, now that I think about it, Warlord 2 would work quite well using 10mm figures - simply change the ranges from inches to centimeters, and let each card represent one stand of troops per wound.

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Im not asking them to publish anything per se, but maybe some sort of guidelines, maybe as a way of incorporating chronoscope into a minis game

Oh, I know you weren't specifically. Gus has said that they won't ever be releasing the points calculator system for RAGE, and I can completely understand his reasoning. Because of that, I doubt you'll ever get anything official from Reaper as far as guidelines go, simply because it might give insight into the RAGE points calculator.

 

Doesn't mean you're dead in the water, though - why not come up with something and post it here for feedback? Fans around here have posted whole new RAGE based games and ideas before, this wouldn't be much different. I'll bet if you get a basic framework up, you'll get a lot of feedback to tweak it to something that works reasonably well, even if it doesn't have any sort of official Reaper blessing.

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I'm in agreement that asking for Reaper to publish or not publish but provide material (and really what's the difference there?) is not something they are likely to focus on. In the end they are a miniatures company and their focus is on the production of miniatures. If you want something that will port a DnD character into Warlord you are better off doing it yourself and yes, maybe posting it for feedback here. I'm sure there are plenty of people willing to make suggestions or help come up with something.

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Okay, so no chanting at ReaperCon . . . :)

 

On another, strangely coincidental note - I was at Half Price Books and saw a Reaper title I'd never heard of - Dark Haven Legends: The Eldest Son. I picked it up because it looked cool and had great art (I'm a sucker for that.) It was published back in 2001 under that whole d20 3rd Edition D&D open thing. While I haven't read all o it, it appears like a really interesting adventure - full of intrigue and npc machinations and combat with spiders and skeletons. The back even has lists of suggests Reaper minis to use for and npcs, monsters, and pregen pcs (imagine that :) )

 

I was surprised to stumble on it - and it really seems quite cool. I'm thinking of translating it into 4th edition of Savage Worlds or something for the group that I play with.

 

- Ark

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well, they may never give us the actual stats, but it's not like if they actually use a system to calculate stats that we can't figure it out by comparing every stat card in the game to each other, and then breaking it down. I mean if I can theory craft the numbers on a WoW character's DPS by looking at his numbers and come really darn close. I can do it with something that isn't even dependent on report info that is questionable.

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