nytflyr Posted May 3, 2010 Share Posted May 3, 2010 Alright folks, Im filling out my wish list and realized a bunch of dungeon dwellers would also come in handy, so give me a list of things I should look for that would "realistically" live in an underground complex (I already have dire rats and skeletons) Quote Link to comment Share on other sites More sharing options...
Bruunwald Posted May 3, 2010 Share Posted May 3, 2010 When I read "realistically live underground," I immediately thought of oozes and slimes and fungi. 02679: Mushroom Men 02695: Fungus Patch 03041: Mushroom King 02908: Undead Ooze 03483: Slimes (2) When I build underground complexes, I tend to theme them out toward one extreme or the other. Either all-living (with dwarf-kin civilizations and appropriate outlying creatures) or things that could survive time underground without food (undead and constructs). Constructs are a favorite for me. Quote Link to comment Share on other sites More sharing options...
Inarah Posted May 3, 2010 Share Posted May 3, 2010 ghouls ghosts snakes spiders bats beetles cavemen troglodytes Quote Link to comment Share on other sites More sharing options...
WizardOne Posted May 3, 2010 Share Posted May 3, 2010 What you really need is an AD&D Monster Manual II. It had appendices with environment specific lists, sorted by creature level. Don't forget to include 'Dragons' . . . Quote Link to comment Share on other sites More sharing options...
Ishil Posted May 3, 2010 Share Posted May 3, 2010 There are suitable creepy-crawlies in some of the Familiar packs. Also, rats. Ishil Quote Link to comment Share on other sites More sharing options...
Dr.Bedlam Posted May 3, 2010 Share Posted May 3, 2010 Cave fishers. Drow. Ropers. Mimics. Lurkers Above. Piercers (or whatever passes for piercers, these days). Quote Link to comment Share on other sites More sharing options...
Reaper User ReaperWolf Posted May 3, 2010 Reaper User Share Posted May 3, 2010 Piercers (or whatever passes for piercers, these days). Darkmantles from the MM1. The 3.5 designers even mentioned that the darkmantle may have recently evolved from a more primitive form. Basically piercers could be seen as the larval form of the darkmantle. In AD&D 1e and 2e, after the first attack, piercers really weren't a threat, they fell and then slowly climbed back up a wall and attempted to fall again. A later Dragon Magazine article presented a piercer with methane based rocket propulsion allowing the beastie to zoom about and pierce from the floor or the walls. Silly but it kept the AD&D players guessing. In my own D&D 3.x games piercers are a living trap (no Disarm Trap check possible) with a CR based upon HD and size of the colony occupying the ceiling. They als have improved critical and a +8 racial bonus to Hide checks making finding them with a Search check very difficult unless the piercers aren't hiding amongst genuine stalactites. Back in the old days, there were a lot of cheap-shot monsters: the twilight bloom (deadly invisible pollen), rot grubs (caused instant death in a few rounds unless removed with cure disease spell was cast on the victim), memory moss (stole spells from magic users and used them against the party, wolf-in-sheep's-clothing (MM2 - tentacled stump with a bunny shaped decoy/lure) and the gas spore (looked like a beholder but it detonated after taking 1 hp and infected those nearby with it's spores causing death). >>ReaperWolf Quote Link to comment Share on other sites More sharing options...
Lorderl Posted May 4, 2010 Share Posted May 4, 2010 let's not forget some of the more basic critters, like Goblins and such, with or without wolves/worgs Quote Link to comment Share on other sites More sharing options...
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