Jump to content
Sign in to follow this  

14561 King Axehelm of Kragmarr

Recommended Posts

Derek, can you share the colors you used for the gold in the axe? It's an interesting take - I think I see some reds and maybe even green towards the highlights?

Share this post

Link to post
Share on other sites

Derek, your work has always inspired me to push for more of everything, but I simply am astounded each and every time you put something new up.


Your skills amaze, entertain and blow our minds!


How do you get such "soft" colors? Im not sure what im asking, like they look like pastels, but they are so deep and rich at the same time.


Sorry, i seem to have developed a bit of a man crush on your painting....

Share this post

Link to post
Share on other sites

@pez5767: Focus on the face... The sculpt itself has the lines of the beard drawing your eye to the face, and I think the reds on the beard and nose beat the yellow and blue for drawing your attention. The arrow-like shape of the axe pulls your eye to the yellow "reflection" on the helmet and then onward to the face. Also, the little details and high contrast of the eyes and mouth probably help.


@gaultj: [EDITED, 07 July] Colors that I used on the axe: Chestnut Gold and Tanned Leather for midtones; Sunlight Yellow and Linen White for highlights; Rust Brown and Russet Brown for glazes and shading. So the Rust Brown gives the impression of red, and the Russet Brown is probably what's giving the impression of green. (When I thin Russet Brown too much, I see green separate from the rest of the puddle.) No absolute green or red per se, but you notice those colors in relation to the others.


@Kataclysm: "soft colors"... I get what you mean, but I don't know. It isn't deliberate. Might have to do with the broad but bright highlights, my paint consistency, and use of glazes?




Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Thrym
      Tor Skullcrusher,
      dwarven tattooed monk
      A Thrym Project  :: A Custom Miniature developed on Hero Forge and 3D printed by a friend.
      Started working on character of mine who is a Dwarven Tattooed Monk.  As I mentioned, I created him using Hero Forge, downloaded the .STL, and had him printed elsewhere.

      I enjoy using the interface on Hero Forge so far.  I have designed and purchased 3 STLs and 2 minis.
      Once I received the print, I made a manual adjustment to his skull.  An ironic happenstance, given the character's name.
      Tor, being a dwarf and confident in his skills against ogres was going toe-to-toe with a rather large ogre with a great club.  This is not something unusual so far.  The party had been exploring an ogre controlled encampment searching for an item and information for a tribe of centaurs nearby.  Unfortunately, Tor suffered a critical hit from the Ogre Champion's club and took a lot of damage when he was already near unconsciousness.  He effectively had his namesake applied to his own noggin.

      So I removed a large segment of his skull by the patch to approximate the results of his disfigurement once the party ... eventually ... managed to raise him from the dead.  His demeanor and appearance was never pleasing to begin with and now it's even worse.
      I painted on a primer coat first so I could see where I was removing plastic better.  The majority of the work was done with a rounded mini-file as well as a small gouge chisel.  I cleaned up the space with a small sanding twig.
      For a color scheme, his pallid skin is Reaper's Fair Skin.  The coat is Army Painter's D&D Vampire Garments with Army Painter D&D Mouldy Wash.  I put the wash over his skin and his hand wraps as well.  The coat's trim is just the Vampire Garments again.


      For the tans I used Reaper's Desert Sand, Desert Stone, Desert Tan, and Woodland Brown; or some combination thereof.  The eye patch, the lining of the coat and the belt are Army Painter's D&D Wraith Black as well as the tattoos on his right and left forearms and the side of his head.
      His boots started out as Reaper's Coal Black but I need to reshake the bottle before going back to it.
      Yes, I know the pics and the paint wash are a little dark, but the next set of pics will be better lit.  I am planning on layering his highlights up to brighter points. 
      More work to come soon.
      Stay Tuned and Safe.  Enjoy.
    • By Metalchaos
      Happy New Year's Eve everyone. To end the year with a little snow, I completed this base today. I had painted the Yeti two years ago, and he was only lacking a thematic basis. This is the Bones version of 77434, Yeti Chieftain sculpted by Jason Wiebe. The artificial snow is BF4103 from Army Painter Battlefields. The icicles were made with pieces of translucent plastic and gloss Mod Podge.










    • By lazarp
      Painted a bunch of Lannisters this week including both soldiers and charactera. Tyrion's sculpt has surprisingly great face and was interesting to paint overall :) 
      (click on images for better quality)

    • By Peithetairos
      An older miniature I started years ago, but finished recently. I think it was mostly the weapons (shading) and dirty shirt missing. I would say the paint job is average, but I do like the miniature.
      I decided to go for a simple, but interesting base, featuring a Nolzur's bottle and Thomarillion barrel. 

  • Who's Online   23 Members, 0 Anonymous, 42 Guests (See full list)

  • Create New...