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With the release of Savage North, you now have a new pinned topic with your official army. I'd love to put some cool, fluff based text in here right now, but I haven't gotten my copy of the book yet!

 

There are not a lot of historical posts, but see below for some linkage:

Bloodstone Gnomes, 2008+

Bloodstone Gnomes Background Fluff

Bloodstone Gnomes

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We play 1100.  We needed that extra push to get over the cliff, so we go to eleven.

Just thinking crazy but fun builds and hadn't seen anyone post in BSG for a while so here goes :   Bloodstone - 998 points   Troop 1 Herald of Blood   Troop 2 Naklak Kulgurk the Cruel Stone

Hmm Bata Glaktu 3 Lancers sounds like swearing in Klingon about 3 Lancers being present. :)   You deliberately playing over 1000 points which is the usual force size?

BSG 1000 points, Tunneler Doctrine:

 

Bloodstone - 1000 points

 

Troop 1

Herald of Blood

 

Troop 2

Kordtok the Gutter

Lesser Bloodstone Golem x 2

Stone Zealot x 12

Book of Tactics

 

Troop 3

Spike, Hok Sergeant

Hok x 7

 

Troop 4

Greater Bloodstone Golem

 

Troop 5

Greater Bloodstone Golem

 

Troop 6

Greater Bloodstone Golem

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Maybe I overestimate the power of Blood Net, but this seem pretty over the top in terms of potency:

 

Bloodstone - 1000 points (Tunneler Doctrine)

 

Troop 1

Kurand the Ever Living

Kulgurk the Cruel x 2

Stone Zealot x 10

 

Troop 2

Kordtok the Gutter

Kulgurk the Cruel x 2

Stone Zealot x 10

 

Troop 3

Kordtok the Gutter

Kulgurk the Cruel x 2

Stone Zealot x 10

 

Troop 4

Kordtok the Gutter

Kulgurk the Cruel x 2

Stone Zealot x 9

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When I first read blood net it scared me. If I ever faced that many stone zealots I think I would pee myself. ::o:

 

I think i'd feel guilty if I brought that onto the field; plus I like the other BSG units so much I couldn't bring myself to invest so many points in so many Kulgurks, and lets face it, it might be fun the first few times you cast blood net, but it would get boring pretty quick. Still, it makes you think.

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Ok, a potentially less malicious and more fun Bloodnet/Golem Army, abundance of lists I'm posting is directly related to trying to figure out which of the new factions I want to play :)

 

Bloodstone - 1000 points (Return to me Doctrine)

 

Troop 1

Kurand the Ever Living

Lesser Bloodstone Golem x 3

Stone Zealot x 15

Troop 2

Chalcerax, Guard Sergeant

Kulgurk the Cruel

Guard x 6

Troop 3

Greater Bloodstone Golem

 

Troop 4

Greater Bloodstone Golem

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Kurand's troop looks pretty weak for screening him and his golems. Also, without something to screen the pinners, they will die real fast. I would move two pinners to Chalcerax's troop, and then replace two of the remainining ones with Scraggers. The Scraggers can screen your pinners and if they can ever hit something their Provoke will keep the heat off of Kurand and the Golems. You might also consider a necklace of worm teeth for Kurand so he can stay hidden until it's time to cause mischief.

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I've been toying with a similar list, but I've been avoiding pinners thusfar because I think they are ugly and I can't bring myself to buy any :)

 

Bloodstone - 999 points (Return to me Doctrine)

Troop 1

Kurand the Ever Living

+Familiar

Lesser Bloodstone Golem x 3

Stone Zealot x 7

Scragger x 7

 

Troop 2

Chalcerax, Guard Sergeant

Lesser Bloodstone Golem

Guard x 4

Scragger x 4

 

Troop 3

Greater Bloodstone Golem

 

Troop 4

Greater Bloodstone Golem

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999 pts

 

Kurand w/necklace of worm teeth

Lesser golem x3

Stone zealot x5

Guard x3

 

Kordtok

Lesser golem

Kulgurk

Pulger x5

Stone zealot x5

 

Greater golem

 

Greater golem

 

Luck stone

 

My pinners didn't come in so I played this list came in 2nd place can't complain. Thanks for the advice about the necklace it worked well.

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Has any one done a herald yet if so can you link some pics. Also is reaper planning on making the herald so I don't have to convert one :)

 

I imagine we will see the remainder of the BSG ranks filled out, I think there are 2 leaders, an Elite, and a Soldier type left to be sculpted. Not many, the faction is nearly complete, but the bigger a model is the less likely it is to be sculpted soon. I'm not sure how lucrative larger models are in terms of sales potential for Reaper, and i know they are a bugger to sculpt, and take a long time as the artists tend to want to really do them justice.

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I've been using my Gnome army for our league play. Most of the time it has been the list on Reaper Games with a minor tweak. It has played really well. So far I have three wins, a tie, and one loss. The tweak I made was to drop one beetle rider and the luckstone to add a Hok and a familiar. I also moved the Scraggers to the Heralds troop. They have managed to land hits in a couple fo the fights and keep defensive blows off of the golems. Next week I may switch to a list with Stone Zealots just to keep the other players guessing.

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My buddy Jack wanted to try out the BSG, so I loaned him my army and we went at it. Jack has a knack for seeing synergies in an army that most people would never think of. His BSG list took the Return to Me/Living Rock doctrine to a level I never imagined. His list had the Herald with one Lesser Golem and Szerda in his troop. Kulguk was in another troop, plus Beta had a Blood Shard, which made him a caster. I think all told there was the Herald, a Greater Golem, plus four Lesser Golems in the build. There were also 8 or 9 Zealots.

 

For starters, Jack left two of the Golems off the board at the beginning of the game. Then, when he summoned them, Jack pointed out that non-solo summoned models become part of the summoning models troop. I wound up fighting a troop that was the Herald, Szedra, and three flippin' Lesser Golems - Yikes! For some reason I had it in my head that even though the caster summoned the Golems they remained part of their original troop. Another trick up Jack's sleeve was Beta. He had four or five zealots in his troop. They charged up, keeping reasonable pace with Beta. Toxic Cloud worked nicely to take out several Zealots, but then Jack charged in Beta and summoned Golems! Having a Blood Shard makes Beta a caster - Awww Crap! The last tactic, which he didn't need to use, was Szedra. She had the Necklace of Worm Teeth and stayed burrowed. Jack's plan for her was to summon Golems, then cast Incite on them the next turn. Rush attack would allow the Golems to run in and be immune to damage unless the enemy has cleave or mighty. Then, since Szedra has an action left, she can summon the Golems back to her to keep them from being swarmed. And she can stay burrowed doing it - Sheesh! I know that Exhume would have worked on her, but I never realized that threat until Jack told me about it. I got trounced, primarily because every time I tried to hit any Golem my dice choked. I did manage to swarm and kill the Herald and other stuff, but every other Golem was immune to more than one point of damage. I almost took down the Greater Golem, but it made a Life Sieze check - Phooey!

 

The whole game I kept saying, "Ummm, can you do that?" <Looks through book> "Yup, it says so right here!" Jack and his wicked mind have taught me a whole new aspect of my Corrupted Smurfs. I'm anxious to try out his evil ideas for myself.

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