rgtriplec Posted July 30, 2010 Share Posted July 30, 2010 This has probably been asked but I couldn't find it. I know Gus was going to make a ruling last year about Spell Timing, but he never answered in the thread... the thread example was about teleport + exploding sacrifice. I want to know if a troop has 3 casters, they all declare attacks and the first one blesses the troop are the other casters blessed for their casting? Quote Link to comment Share on other sites More sharing options...
Stubbdog Posted July 30, 2010 Share Posted July 30, 2010 the answer is yes. If you have multiple casters in a troop and they all cast spells, then the controlling player may dictate the order in which those spells are cast. So, even in the first example, yes you could teleport a model with one caster and have the other caster cast exploding sacrifice on that model once it gets there. Or even have one caster teleport another caster across the board and have htat second caster cast something like lightning bolt or whatnot from the new location.. Quote Link to comment Share on other sites More sharing options...
Gus Landt Posted July 30, 2010 Share Posted July 30, 2010 All spells in a Spellcast Action need to be declared at the same time (page 34: Casting Multiple Spells). NOTE that this is Step 1 in spell resolution. NOTE that targets, ranges, etc are measured at this time. Thus, you could NOT cast teleport, move the model, then cast exploding sacrifice on the model in its new location. Quote Link to comment Share on other sites More sharing options...
rgtriplec Posted July 30, 2010 Author Share Posted July 30, 2010 So, you can bless and then teleport, or bless and fireball... because your measurements can be done prior to the spells. Quote Link to comment Share on other sites More sharing options...
jdripley Posted August 4, 2010 Share Posted August 4, 2010 How about if mage 1 declares a teleport on mage 2, and mage 2 declares a fireball... resolve the fireball and then resolve the teleport? in order to get mage 2 the heck out of dodge? Quote Link to comment Share on other sites More sharing options...
rgtriplec Posted August 4, 2010 Author Share Posted August 4, 2010 From the way it was explained in the other thread that should be possible. Cast your fireball and then teleport. Quote Link to comment Share on other sites More sharing options...
spiritual_exorcist Posted August 4, 2010 Share Posted August 4, 2010 So, you can bless and then teleport, or bless and fireball... because your measurements can be done prior to the spells. Teleport and Bless would occur at the same time, so you could cast Bless and Teleport on the same model, and that model would be teleported across the board, and be blessed when it arrived at the new location. Teleport and Fireball should work like you guys are saying I think, the fireball is cast from the point that the mage was at when it declared the attack, and afterwards the model would teleport away (effectively at the same time the fireball blew up). What you couldn't do, is bless and fireball at the same time (blessing the fireball caster) and expect to gain the benefit of Bless on the Fireball's attack rolls. The Bless would occur at the same time as the fireball, and as such the blessing wouldn't come into play until the end of the magic phase. Or at least that is my understanding. Quote Link to comment Share on other sites More sharing options...
rgtriplec Posted August 5, 2010 Author Share Posted August 5, 2010 Well, I don't know... Stubbs says yes and Gus did not say no... he kind of got sidetracked with the exploding teleport example, but he does not correct Stubdog's "yes". Remember, my original question was: "I want to know if a troop has 3 casters, they all declare attacks and the first one blesses the troop are the other casters blessed for their casting?" Quote Link to comment Share on other sites More sharing options...
shakhak Posted August 5, 2010 Share Posted August 5, 2010 (edited) After playing a test game in Texas with Gus and other design members present, I can answer with 100% certainty that your answer is Yes. You can cast spells that modify rolls and it will apply to the other casting checks. You can also cast movement modifying spells and then cast burst of speed and you get the movement modifier on your burst of speed spell. You can cast offensive spells and then cast a summoning spell, bringing the newly summoned models into the AoE that the first spell hit. You can't cast spells that modify movement of the mages, once casting starts though. The reason for this is that all measurements must be made when you declare your spells and all spells must be declared at the same time. In both of the rule books this tactic is explained. On page 34 in the Taltos book, and page 21 in the Savage North book: Casting Multiple Spells:If a player has multiple Spellcasters in the same troop and casts spells with more than one of them, the player may choose the order in which the spells resolve. All spells to be cast in the Spellcast Action still need to be declared at the start of the Spellcast Action. Edited August 5, 2010 by shakhak Quote Link to comment Share on other sites More sharing options...
herzogbrian Posted August 5, 2010 Share Posted August 5, 2010 Well, I don't know... Stubbs says yes and Gus did not say no... he kind of got sidetracked with the exploding teleport example, but he does not correct Stubdog's "yes". Remember, my original question was: "I want to know if a troop has 3 casters, they all declare attacks and the first one blesses the troop are the other casters blessed for their casting?" The way that I read it, you can resolve the spells in any order that you want (Casting Multiple spells p34-core/p21-SN), so you could bless first and then add the + to a fireball attempt. That being said, even though it is not directly stated in the Spell section (its sort of implied): for a valid declaration to occur, the target of the spell must also be in range when the attack is declared (this is in the Ranged section under Shoot p32-core/p19 -SN, this assumes that Gus meant for all non-B2B things to work the same way) and that is done BEFORE ANY spells are resolved. Which, if I read things correctly, means that you can cast a fireball from 12" away from the Darkreach and then teleport the caster to safety provided the fireball caster was within range of the teleport caster. Quote Link to comment Share on other sites More sharing options...
spiritual_exorcist Posted August 6, 2010 Share Posted August 6, 2010 Ok, good to know Quote Link to comment Share on other sites More sharing options...
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