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Black Orcs of Kargir


Gus Landt
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Hey all you dirty black orcs,

I was playing around with this 600pt list. But since i am a novice I could use some help.

 

Troop 1

1 Kavorgh (170)

6 Goblin Sticker (7)

6 Goblin Swarmer (7)

1 Knax Madmaw, Goblin Shaman (38)

1 Granak the Butcher (61)

4 Black Orc Archer (34)

 

Troop 2

1 Mountain Troll (107)

 

596 points

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Hey all you dirty black orcs,

I was playing around with this 600pt list. But since i am a novice I could use some help.

 

Troop 1

1 Kavorgh (170)

6 Goblin Sticker (7)

6 Goblin Swarmer (7)

1 Knax Madmaw, Goblin Shaman (38)

1 Granak the Butcher (61)

4 Black Orc Archer (34)

 

Troop 2

1 Mountain Troll (107)

 

596 points

 

 

I think your list may be a little weak in the melee department. Lists that are 500-750 points are really hard to get a good balance of melee, range and magic. IMO choosing either magic or range is necessary. Goblins were designed to be crap, and they pretty much are just meat shields. So, you need a little more punch in your melee. You can get 2 of the gnoll sniper for the same cost as the 4 orc archers. Both have advantages the orcs are not as good of archers but are better at melee. The Snipers are stealth and have a better range and 2 shots w/ poison. I'd take advantage of the Commanding leadership doctrine which allows elites in an orc led troop to become soldiers, and add in a Tundra beast. Its Shock could really help out your goblins, and a hyena's disable could help.

 

Troop 1

Kavorgh

Granak the Butcher

Tundra Beast Rider

Venomspite, Gnoll Sniper x 2

Goblin Sticker x 5

Hyena

Luck Stone

 

Troop 2

Mountain Troll

 

Troop 1

Kavorgh

Granak the Butcher

Tundra Beast Rider

Black Orc Archer x 3

Knax Madmaw, Goblin Shaman

Goblin Sticker x 4

Goblin Swarmer x 3

 

Troop 2

Mountain Troll

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Worthwhile to bring an all Gnoll army to the field?

 

Would I be better getting rid of some of the Raiders and trying to add more reavers?

 

Kargir - 998 points(Wild Beasts Doctrine)

 

Troop 1

Toghra the Despoiler

+Familiar

Venomspite, Gnoll Sniper

Hyena x 6

Gnoll Reaver x 6

Troop 2

Yenkrak Boneflail

Venomspite, Gnoll Sniper

Gnoll Raider x 5

Troop 3

Boneflayer

Venomspite, Gnoll Sniper

Gnoll Raider x 5

 

+Luckstone

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Using the Rampaging Orcs faction. Just a little something I tossed together.

 

 

Kargir - 1000 points

 

Troop 1

Kavorgh

Invulnerable Hide

Knax Madmaw, Goblin Shaman

Black Orc Marauder x 6

Goblin Sticker x 4

Hyena x 4

Musician

 

 

Troop 2

Boneflayer

Venomspite, Gnoll Sniper

Gnoll Reaver x 4

Goblin Sticker x 3

Musician

 

Troop 3

Mountain Troll

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All about Vampire dogs going nuts:

 

Kargir - 1000 points

 

Troop 1

Toghra the Despoiler - Familiar

Tundra Beast Rider

Gnoll Reaver x 4

Gnoll Raider x 2

Goblin Sticker x 4

 

Troop 2

Yenkrak Boneflail

Gnoll Reaver x 4

Goblin Sticker x 4

 

Troop 3

Talanka, Ogre Shamaness

Brugnungir

 

Equip

Albatross Amulet

-----------------------------

3 troops +1 Tactician +1 Spy

23 models (50 DTs)

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This one is about DTs

 

Kargir - 998 points

 

Troop 1

Kavorgh - Invulnerable Hide

Tundra Beast Rider

Warbringer x 2

Black Orc Marauder x 2

Goblin Sticker x 2

Gnoll Reaver x 2

 

Troop 2

Hrodash the Painmaster

Warbringer x 2

Black Orc Marauder x 2

Goblin Sticker x 2

 

Troop 3

Hrodash the Painmaster

Warbringer x 2

Black Orc Marauder x 2

Goblin Sticker

 

Equip

Luck Stone

-------------------------

3 troops +1 Tactician

23 models (61 DTs)

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This one is about the solos...

 

Kargir - 998 points

 

Troop 1

Toghra the Despoiler - Familiar

Goblin Sticker x 6

 

Troop 2

Hrodash the Painmaster

Warbringer

Gnoll Reaver

 

Troop 3

Hrodash the Painmaster

Warbringer

Gnoll Reaver

 

Troop 4

Hrodash the Painmaster

Black Orc Hunter x 2

Goblin Swarmer x 3

 

Troop 5

Mountain Troll

 

Troop 6

Mountain Troll

 

Troop 7

Mountain Troll

 

Troop 8

Mountain Troll

--------------------------

8 Troops +1 Tactician +1 Spy

23 models (58 DTs)

 

This list revolves around Toghra and the solos.. She explode one and then turn around and resurrect him... How much fun could that be?

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I have this here army that just has black orcs and two of my favorite monsters in the army.

 

Troop 1

Kavorgh

Granak the Butcher

2 Black Orc Marauders

2 Black Orc Hunters

1 Black Orc Archer

 

Troop 2

Gologh the Vicious

Warbringer

2 Black Orc Marauders

1 Black Orc Hunter

1 Black Orc Archer

 

Troop 3

Brugnungir

 

Troop 4

Mountian Troll

 

Total 992

 

Let me know what you guys think.

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Don't forget to add in the luck stone. Overall looks like a good stout list. A couple of suggestions:

 

1. You could swap Gologh for Torg, gaining a spy and enough points to buy Kavorgh the Hide.

 

2. It would break up your all orc theme, but I might actually drop the two archers (68 points combined) and pick up 9 swarmers or stickers. They fit in with the faction docterine and give you a much higher model count. If you did want to stay with an archer, again going away from the all orc list, I might again use Venomspite with his sharpshooter, poison, and sniper instead of the orcs archers.

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Kargir - 1000 points

 

Troop 1

Toghra the Despoiler

Familiar

Goblin Swarmer x 10

 

Troop 2

Yenkrak Boneflail

Warbringer

Gnoll Reaver x 3

 

Troop 3

Talanka, Ogre Shamaness

Brugnungir

 

Troop 4

Mountain Troll

 

Troop 5

Mountain Troll

---------------------------------------------------

5 troops +1 tactician +1 spy

21 models (48 DTs, 40 MAs)

 

3 big uglies to run around. The spell casters can start out using divine spells to add swings and such. Then when needed, can explode something at the right time and even turn around and bring it back. Talanka can either Iron Skin a big stompy or just heal stuff everytime it gets hurt.

 

Vampire dogs are always fun and catch the enemy offguard. Use the warbringer to help keep the vampire dogs alive longer.

 

Swarmers are there to just get in the way and keep enemies from swarming the big stuff too fast. We like a little swarming (to be able to better use the swing thru), but not too much that brings us down.

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Kargir doesn't seem to get much love. I picked up some Kargir minis at last year's Reapercon; mostly because I love Tre Manor's sculpts. I haven't done anything with them, yet. For some reason, an inspired army list for them has thus far escaped me. I can't get a feel for them. Here is one that is built around the Rampaging Orcs doctrine, but I can't tell if it would be effective.

 

Kargir - 998 points

 

Troop 1

Kavorgh w/ Armor of Courage

Knax Madmaw, Goblin Shaman w/ Familiar

Venomspite, Gnoll Sniper x 2

Goblin Swarmer x 12

Black Orc Marauder x 5

 

Troop 2

Yenkrak Boneflail

Gnoll Reaver x 3

Hyena x 3

 

Troop 3

Mountain Troll

 

Luck Stone

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I have one list that is pure cheese and takes advantage of no doctrines at all but was funny to play.

 

Troop 1

 

Toghra the Despoiler

Hyena X2

Goblin Swarmer X4

Familiar

Luck Stone

 

Troops 2-5

Hrodash the Painmaster

Goblin Swarmer X2

 

Troops 6-10

Mountain Troll

 

The army runs in a very simple manner. With so many troops you effectively control initiative....unless you're playing against Jeff and I'm pulling the beads from the bag. :blush: Toghra forts up with the Hrodash meat shield in the far back of the board, while the Mountain Trolls move out to die. And die they shall do. :devil: Toghra spends the first two turns casting Divine Vigor on the Trolls. The remaining turns should be spent casting Resurrection on the dead Trolls to recycle them into Toghra's troop for the final push. Unless the enemy ignores the trolls to root out Toghra, you can resurrect up to three Trolls (Familiar giving you the additional points needed for that part, and assuming you need to resurrect a Troll on Turn 2). Is it perfect? No. Effective? Meh. Fun? You bet! :bday:

DRG

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