Baphomet69 Posted November 13, 2013 Share Posted November 13, 2013 I can't find my copy of Savage North... :( Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted November 14, 2013 Share Posted November 14, 2013 I can't find my copy of Savage North... :( Sorry. I ordered one for me and one for my friend as an early Christmas gift, which is really rotten on my part. Talk about ulterior motives.... 1 Quote Link to comment Share on other sites More sharing options...
misterc Posted November 14, 2013 Share Posted November 14, 2013 Heh, we've all done it, I got two copies too. Talking of Savage North, I was looking through and seeing what eh special abilities do, but couldn't find Vampire (as for some of the gnolls). Do I need the earlier rulebook for this? Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted November 14, 2013 Share Posted November 14, 2013 I haven't got my copies yet, but ALL the special abilities from Warlord and Savage North are supposed to be in Savage North. Right now, as a teaser, I'm constructing forces for Icingstead on the reapergames armybuilder. After you build the army, when you output it, all the SAs for your force are put on paper. Really helpful tool for playing the game, or just daydreaming. Quote Link to comment Share on other sites More sharing options...
misterc Posted November 15, 2013 Share Posted November 15, 2013 (edited) Thanks for that Any C&C on my suggested small force? Edited November 15, 2013 by misterc Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted November 15, 2013 Share Posted November 15, 2013 And now the books have arrived, I'm ready to go I notice that most of the advice is geared towards 1000 pt warbands. To begin with I guess I will be aiming for something smaller, around 500pts. This means its easier to get the warband ready, and two shorter games will give more learning experiences than one longer one (that's the theory...) So, any suggestions for smaller warbands? My initial idea was Hrodash, 2 black orc hunters, black orc marauder, 1 goblin sticker, 2 goblin stingers, 2 goblin swarmers and Gnax = 243 Boneflayer, 2 gnoll raiders, gnoll reaver, Venomspite = 208 3 hyenas = 51 No real thoughts to tactics with this lot, just what I have to hand and painted (Bones with a few D&D minis) C&C welcome This is a perfect starting point. Play a few games and learn the rules and the SAs. That's the way to ease in. After you get the hang of it, and start adding different troops and combos, you learn the synergies, and then it gets deeper. If you have a blast, with your bones and some D&D minis, you may end up building more forces. It's a slippery slope. Quote Link to comment Share on other sites More sharing options...
misterc Posted November 16, 2013 Share Posted November 16, 2013 A slippery slope indeed. I spent too long yesterday playing with the army builder and rooting through old boxes of minis. Guess I'm hooked Now if only I didn't have so much stuff to paint.... 1 Quote Link to comment Share on other sites More sharing options...
JeffyBaby Posted November 17, 2013 Share Posted November 17, 2013 I recommend a gentlemen's agreement with your opponent to avoid Warlords and >100 point Solos/Monsters at the 500 point game level. They are not balanced for such a low point army. The army you posted is a great starting point and will allow you to practice all the combat types and several SAs. Quote Link to comment Share on other sites More sharing options...
misterc Posted November 18, 2013 Share Posted November 18, 2013 ::D:Thanks for al the replies and help. This is a very friendly forum indeed. I hope to get a few games in before Christmas, that should give me a better idea where to go with things. Presumably there is no problem collecting models and using them for either Reven or Kargir, depending on the style of game? The proxy rule seem to suggest this (as long as it is clear to my opponent). Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted June 24, 2014 Share Posted June 24, 2014 (edited) My Kargir force was less than devastating against the Mercs. They got slaughtered. I'm back to the drawing board on the Gnoll heavy force. Edited June 24, 2014 by joshuaslater Quote Link to comment Share on other sites More sharing options...
Dr.Bedlam Posted June 24, 2014 Share Posted June 24, 2014 Holy doodoo. I just realized... I have enough Bones to build an Orc army... 3 Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted June 24, 2014 Share Posted June 24, 2014 There's all kinds of unpainted Bones in the pics hiding in the back. Put'em on the table and go! Quote Link to comment Share on other sites More sharing options...
EvilJames Posted April 2, 2015 Share Posted April 2, 2015 (edited) Nothing played yet but how is this for a list? Mostly bones except for Torg, 2 of the marauders, talanka and the currently painted goblins. 600pts Troop 1 Torg Tundra stalker Garnak the butcher Black orc archer x1 Black orc hunter x2 Black orc marauder x3 Tundra stalker x2 Goblin swarmer x2 (Orc Doctrine ability) Troop 2 Talanka, Ogre Shamaness Familiar I know someone said 100+ pt solos in a 500 point game are a little wonky so I'm not sure if Tlanka is to tough to be fair in a 600 point game. I can bring it down to 500 by removing her and her familiar and adding some goblin archers and magic items, but then I have no magic support. What do you think? (Also My goblins stingers aren't painted yet.) Edited April 2, 2015 by EvilJames Quote Link to comment Share on other sites More sharing options...
rgtriplec Posted May 6, 2015 Share Posted May 6, 2015 I don't check the Warlord threads anymore, but I'd say Talanka is fine. The way the game is balanced no figure should ever seem wonky. Quote Link to comment Share on other sites More sharing options...
Reinchard Posted January 15, 2016 Share Posted January 15, 2016 Has someone tried out Kargir spells? As printed in the book, Indoctrinate wording seems incorrect - the effect is a buff and spell is Attack. Can we target friendly models with Attack spell? No. For Non-Attack it would seem to be underpriced. Is the Dying Breath cast on a model, already removed from play? Or upon a still living one and it triggers an additional strike, if later killed? Do we have an Errata/FAQ for Savage North? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.