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Frost Giants of Icingstead


Gus Landt
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Here is a list that I made recently, that i had a lot of fun with:

 

Icingstead - 1000 points

 

Troop 1

Gorak the Ravager - Armor of Courage

Nadezhda the White, Ice Witch - Familiar

Barbarian Axeman x 5

 

Troop 2

Hurgg the Bloody - Armor of Courage

Kord the Destroyer - Armor of Courage

Barbarian Berserker x 6

 

Troop 3

Hurgg the Bloody - Armor of Courage

Kord the Destroyer - Armor of Courage

Barbarian Berserker x 5

 

Troop 4

Kaya the Reaper

Barbarian Spearthrower x 5

 

Extra

Luck Stone

 

Obviously, the list is built around the faction doctrines that boost the humans in an all human army. I used this list against a Sisterhood army. And while I lost, I did not lose by much, and as it usually does in every game, I think the game was largely determined by initiative. He got the last 2 draws on turn 2 and the first 3 on turn 3. With that, he was able to put enough damage on me that it put me in a pretty big hole. I was still able to make him work hard for his victory, and I definitely had the better finishing rounds, but I was just too far behind to make up the deficit.

 

One of the Kords worked just like I had hoped. He was cutting down enemy models left and right and made 4 tough checks before finally falling on the last turn. The other Kord unfortunately never got to showcase his talents as he fell to the assassin Cassandra in turn 2. The Ice witch had a great showing as well with her familiar. She was able to stand back out of the archer's range and still get off some great spells. It is fun using the combination of Ice Burst and then having the axe men rush attack in afterwards. The berzerkers that made it thru the sisters barrage of archery had a great showing with their 3 ragefilled swings comboed with the inspired bonuses from the leaders they followed.

 

My undoing was a couple of well placed chain lightning spells cast by my opponent during his 5 in a row initiative draw.

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Another similar list that I will be playing very soon:

 

Icingstead - 897 points

 

Troop 1

Gorak the Ravager - Armor of Courage

Kord the Destroyer

Barbarian Axeman x 6

 

Troop 2

Hurgg the Bloody

Kord the Destroyer

Barbarian Berserker x 7

 

Troop 3

Hurgg the Bloody

Kord the Destroyer

Barbarian Berserker x 7

 

Extra

Luck Stone

Totem of Battle

 

This list basically trades the ranged attacks for a battle totem... Battle totem + rage + support + Armor of courage = interesting possibles....

 

Who knows, but will be fun to try.

 

My biggest problem is, I really really like that ice worm. But, I cant use it in my human lists.. Guess you will be seeing a non human list coming soon...

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So I got in a couple games this weekend. I played a Crusader list that I've been tinkering with recently, but this post is really more about what I faced in the second game of the day. I handed over my 3 Frost Wyrm list to one of the players, mostly because he likes the idea of playing with the big, scarry models.

 

Icingstead - 999 points

 

Troop 1

Deathsleet

 

Troop 2

Svetlana, Frost Giant Princess

Winter Wolf x 3

 

Troop 3

Dorog Frostclaw, Yeti Chieftain

Winter Wolf x 3

 

Troop 4

Frost Wyrm

 

Troop 5

Frost Wyrm

 

Troop 6

Frost Wyrm

 

vs.

 

Crusaders - 1000 points

 

Troop 1

Lady Jehanne

Armor of Courage

Isarah, Cleric of Shadarzaddi

Halbarad, Priest of Aurellius

Templar Knight x 4

Templar Unforgiven x 2

Ivy Crown Archer x 4

 

Troop 2

Sir Malcom, Lightbringer

Templar Knight x 4

Templar Unforgiven x 2

 

Troop 3

Guardian Beast of Aurellius

 

Troop 4

Guardian Beast of Aurellius

 

The game was a narrow victory for me. Even with the advantage of ranged firepower, superior numbers, and multiple spellcasters to exhume/winglock the opposition, it was a very difficult fight. In the end, it was an unwounded Svetlana vs. a handful of soldier and Halbarad, and he was out of SP. I used him to good effect in melee, however, by throwing down with support and Martyr. That, combined with his Smite (Evil), gave him 2 attacks at MAV 10. The supporting soldiers chipped in enough wounds to drop Sveltana, but she made her Tough check. That prolonged the battle by one turn, as she took another model or two with her before I put her down for good.

 

Next time, I'll have to put the Icingstead list in my hands. >:)

 

~v

Edited by Shakandara
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Icingstead - 995 points

 

Troop 1

Boerogg Blackrime, Frostreaver - Armor of Courage

Oga Snowpelt, Yeti Shaman

Frost Giant Spearman x 2

Yeti Warrior

 

Troop 2

Gorak the Ravager

Ice Toad

Handmaiden of Keskura x 2

Barbarian Axeman x 3

 

Troop 3

Frost Wyrm

 

Troop 4

Frost Wyrm

 

Extra

Luck Stone

-------------------------

4 troops +1 tactician

14 models (41 DTs)

 

Wyrms keep the opponent off balance and moving where they dont want to.

 

Everybody else is pretty straight forward. Oga would prefer to use two offensive spells, but it could be the best use is when Berogg gives a Giant spearman provoke and then Oga casts Iron skin on that spearman. Or on the big B, either way.

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Hello All,

My buddy usually plays a very tough Icingstead army based around Deathsleet, Svetlana and ice worms. He decided to try out the barbarian horde and its was a massacre I didnt think my elves were that shooty but I caused so much damage in the first two turns we called it off. So heres my question is the horde doctrine weak against shootiness in general and what are its strengths? any tips or techniques people could share?

Thanks

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Heres a list I thought might work

Kaya

Nadezhda

4 spear throwers

4 axemen

 

Kaya

Nanoc

3 spear throwers

4 axemen

 

Hurgg

Bracers of chaos

Nanoc

3 spear throwers

5 axemen

 

Gorak

Nanoc

3 spear throwers

4 axe men

 

Hopefully alot of good shootines and the axemen can use rush attack.

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Hello All,

My buddy usually plays a very tough Icingstead army based around Deathsleet, Svetlana and ice worms. He decided to try out the barbarian horde and its was a massacre I didnt think my elves were that shooty but I caused so much damage in the first two turns we called it off. So heres my question is the horde doctrine weak against shootiness in general and what are its strengths? any tips or techniques people could share?

Thanks

My take is that your elves did very well because of the overall low DV's of the Barbarians. Many of them are sitting at DV 9, so nearly half of the elves' arrows were finding targets. It's tough because that doctrine requires you to take only humans; my typical advice would be to mix in a few of the faction's tougher models, but then you couldn't run the doctrine you want to.

 

I do know this, though: If you've got a list that's going to get slaughtered at range, your number one priority is to close to melee range ASAP. Throw caution to the wind and just sprint in as quick as you can. Worrying about cover and all of that will just delay the inevitable. The human list for Icingstead includes a bonus to charge speed, and there are plenty of barbarians with Rush Attack, so take advantage of that. Turn one, every activation should be "Move, Run." A wise opponent with a ranged list should be shooting and withdrawing on turn 1. Given average movement speeds and typical deployment, you started 2 feet apart, you moved 14" closer and they moved 6" away, so on turn 2 you're 20 inches away and they're running out of room to retreat. Also, most opponents won't retreat from your charge, so in that case you are 14" away. That's within Rush Attack distance. If they DO retreat, then you've got to move/run once more and suffer another turn of arrows, but after that they'll have no place to run. If the list is predominantly ranged, barbarians ought to do fairly well in melee against them. It gets harder when the opponent uses lots of archers then something crazy like Mossbeard or the Giant Eagle or some such.

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By nature of their make up, the all human army is a little more susceptible to shootiness for sure. Their strength lies in their lower cost per model for their offensive output they can do if they can get across the table.

 

Half of the soldiers already have rush attack, and the rest can get it via the Incite spell if you take the Ice Witch.

 

Or, she can cast Frostbite on the shooters depending on if the situation is right.

 

If you are going to go all human, I might also suggest a musician.

 

Main suggestion of course is, use your terrain as best you can if it doesnt slow you down too much. But, at the same time, know your opponents. If your opponents have shooters with a barrage caster backing them up, then spread out as you run across and dont let them do more damage than they should for no reason. Same if they have AOE casters. At the same time, you know they are gonna shoot something, so you can always go reverse, and "give" them a small grouping on purpose to shoot at while the rest spread out. In that case it at least lets you decide what you want to be the bait.

 

Lastly, I don't take a human list without Kord, or even multiple Kords with his high tough value.

 

I have played the all human list a few times. I have had a lot of fun with them, both in victory and in a crushing defeat similar to what it seems you had.

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I didn't mean they were exactly alike. Just noticed rush attack axemen, no cavalry or flyers(except for a dragon). My thought was if you could make something work for the mercs, then you could perhaps copy/paste to these guys.

 

Ed: Okay, perhaps not so similar after a second look ;)

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Not to say that those things aren't factors, but there are many factions that have few or no flyers. Pure cavalry also only exist in a handful of factions, though a number of factions have models that fill a similar role.

 

When I compare Icingstead to Mercs, what stands out to me are the areas where they are radically different. Icingstead have the most powerful soldier model in the game. The also have a soldier that has an innate spell (almost unheard of). They have only a single Solo choice (but what a choice it is). They have only 2 casters among their elites, and both are unique. They lack any sort of serious long-range RAV attack option.

 

You can make an Icingstead list play like Mercs if you wanted, but that is going to be more based upon the type of build you construct, rather than the faction itself.

 

~v

 

 

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My mousing-stead list in case anyone saw the post and was wondering:

 

Troop one:

Deathsleet

2x Nanoc spearmaster w/ two magic ranged weapons

 

troop 2:

frost giant princess

2x ice toads.

 

troop 3:

dorog yeti chieften

2x ice toads

yeti shamen

 

troop 4:

ice wyrm

 

troop 5:

ice wyrm

 

 

troop one utilizes the warlord ablitiy to move twice and shoot at a rav of 5 or move one focus and shoot at a 6. these suckers will kill more then the wyrms if played right

use princess for her freezing burst ability and wackem when they are stunned. toads same idea and to help out when the going gets tough yeti cheiften in for back up for this troop

shamen first turn iron skin deathsleet or anyone else in need then chain lightening it up

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Here is a list that I have been tinkering with for a few days and have decided on. So here we go.

 

Troop 1

Boerogg Blackrime

Frost Giant Spearman

Frost Giant Warrior

Ice warrior

 

Troop 2

Dorog Frostclaw, Yeti Cheiftain

2 Yeti Warriors

Oga Snowpelt, Yeti Shaman

 

Troop 3

Gorak the Ravager

2 Barbarian Axemen

Barbarian Spear Thrower

Barbarian Berserker

Krod the Destroyer

 

Troop 4

Svetlana, Frost Giant Princess

 

Total 998

 

So let me know what you guys think. I personally would love to add one more frost giant to boerogg's troop but I know I don't have the points.

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