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Frost Giants of Icingstead


Gus Landt
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On 1/26/2018 at 8:18 AM, Andrewithasword said:

 

So, how would I make a 1000 point barbarian army?

Easy, by taking a horde of barbarians.

 

Hurgg

Bracers of Chaos

Nadezhda

Berserker x3

Axemen x2

 

Gorak

Kord

Axemen x4

 

Kaya

Nanoc

Spearthrower x4

 

Hurgg

Kord

Book of Tactics

Berserker x3

Axemen x2

 

Gorak

Axemen x4

 

Luck Stone

 

31 models

69 tracks

 

I ran a fairly similar list to the above to decent success. I think I had one less troop with more soldiers in the remaining troops.

 

Edited by Humansquish
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On 1/26/2018 at 10:36 PM, SirArthurIV said:

Well...in theory you could keep all your humans back, send the monsters in first and when they die, you send in your human troops with all the benefits.

 

Unfortunately, that's not how that works. Whether they are alive or dead, if they are part of your roster for the battle, then you aren't all-barbarian.

 

~v

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Icingstead - 500 points


Troop 1 (293 pts)
Dorog Frostclaw, Yeti Chieftain
Oga Snowpelt, Yeti Shaman
Yeti Warrior x 3

Troop 2 (90 pts)
Ice Troll

Troop 3 (120 pts)
Winter Wolf x 5

Troop 4 (-3 pts)
Albatross Amulet

 

Total Models: 11

Damage Tracks: 30

Monsters Doctrine Savage North - page 80  

Icy Veins All non-human models gain a +2 bonus on Poison Checks; enemy models do not gain the benefits of the Bloodlust SA when attacking them.
Outrider Any non-human Captain or Elite model may be fielded as a Solo model.
Monstrous Fighter Enemy models may not disengage from B2B with Large or Giant Base Size Icingstead models unless they are larger than the enemy Icingstead model. Models attacking with Swift Attack may disengage as normal.

 

Thoughts?

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On 8/5/2019 at 4:20 PM, Dark Horse said:

Icingstead - 500 points


Troop 1 (293 pts)
Dorog Frostclaw, Yeti Chieftain
Oga Snowpelt, Yeti Shaman
Yeti Warrior x 3

Troop 2 (90 pts)
Ice Troll

Troop 3 (120 pts)
Winter Wolf x 5

Troop 4 (-3 pts)
Albatross Amulet

 

Total Models: 11

Damage Tracks: 30

Monsters Doctrine Savage North - page 80  

Icy Veins All non-human models gain a +2 bonus on Poison Checks; enemy models do not gain the benefits of the Bloodlust SA when attacking them.
Outrider Any non-human Captain or Elite model may be fielded as a Solo model.
Monstrous Fighter Enemy models may not disengage from B2B with Large or Giant Base Size Icingstead models unless they are larger than the enemy Icingstead model. Models attacking with Swift Attack may disengage as normal.

 

Thoughts?

 

I like the theme here and the wolves will work well with the shaman and the troll to keep the enemy occupied with their Monstrous Faction Doctrine while still providing line of sight.  Some of your magic is going to have to be used by an ironskin spell if you are fighting anything with ranged because without any deflect or high DV long ranged fire is going to be devastating.

 

An army like this would be very dangerous to yours.  I call it my reach out and touch somebody army.

 

Icingstead - 499 points

Troop 1
Svetlana, Frost Giant Princess
Familiar x 3
Nadezhda the White, Ice Witch
Oga Snowpelt, Yeti Shaman
Barbarian Spearthrower x 7

Edited by Looter
posted before finished
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On 8/9/2019 at 7:13 AM, Looter said:

 

I like the theme here and the wolves will work well with the shaman and the troll to keep the enemy occupied with their Monstrous Faction Doctrine while still providing line of sight.  Some of your magic is going to have to be used by an ironskin spell if you are fighting anything with ranged because without any deflect or high DV long ranged fire is going to be devastating.

 

An army like this would be very dangerous to yours.  I call it my reach out and touch somebody army.

 

Icingstead - 499 points

Troop 1
Svetlana, Frost Giant Princess
Familiar x 3
Nadezhda the White, Ice Witch
Oga Snowpelt, Yeti Shaman
Barbarian Spearthrower x 7

Oh, nice mix there!
Any ideas on what I might change to address this without losing the focus of the army?

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On 8/10/2019 at 2:41 PM, Dark Horse said:

Oh, nice mix there!
Any ideas on what I might change to address this without losing the focus of the army?

I like the theme so if you want to really explore the theme out turn one or even two of the yeti into wolves to add some reach to your army and harass the enemy with some long range swift attacks. Especially if you can work the flanks a bit and kill casters or archers bothering you.

 

if you don't mind humans as bait and fodder you could try something like this:

 

Icingstead - 500 points

Troop 1
Dorog Frostclaw, Yeti Chieftain
Oga Snowpelt, Yeti Shaman
Yeti Warrior
Winter Wolf x 2
Barbarian Spearthrower x 2
Barbarian Axeman

Troop 2
Ice Troll

Troop 3
Winter Wolf x 4

 

This has the added advantage to getting more types of damage available in the same troop.  Thus you have ranged, melee and magic damage to try and weaken larger targets before finishing them.

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On 8/13/2019 at 7:40 AM, Looter said:

I like the theme so if you want to really explore the theme out turn one or even two of the yeti into wolves to add some reach to your army and harass the enemy with some long range swift attacks. Especially if you can work the flanks a bit and kill casters or archers bothering you.

 

if you don't mind humans as bait and fodder you could try something like this:

 

Icingstead - 500 points

Troop 1
Dorog Frostclaw, Yeti Chieftain
Oga Snowpelt, Yeti Shaman
Yeti Warrior
Winter Wolf x 2
Barbarian Spearthrower x 2
Barbarian Axeman

Troop 2
Ice Troll

Troop 3
Winter Wolf x 4

 

This has the added advantage to getting more types of damage available in the same troop.  Thus you have ranged, melee and magic damage to try and weaken larger targets before finishing them.

 

Sooo... trying to keep humans out of the army, what do you think about this change?

Icingstead - Monsters Doctrine


Troop 1 (317 pts)
Dorog Frostclaw, Yeti Chieftain
Oga Snowpelt, Yeti Shaman
Yeti Warrior x 2
Winter Wolf x 3

Troop 2 (90 pts)
Ice Troll

Troop 3 (96 pts)
Winter Wolf x 4

Troop 4 (-3 pts)
Albatross Amulet

 

500 pts

Models: 12 DTs: 31 Cards: 3+0

 

Monsters Doctrine Savage North - page 80  

Icy Veins All non-human models gain a +2 bonus on Poison Checks; enemy models do not gain the benefits of the Bloodlust SA when attacking them.
Outrider Any non-human Captain or Elite model may be fielded as a Solo model.
Monstrous Fighter Enemy models may not disengage from B2B with Large or Giant Base Size Icingstead models unless they are larger than the enemy Icingstead model. Models attacking with Swift Attack may disengage as normal.

Roster output created Aug, 22 2019 by the Warlord 2nd Edition Unofficial Army Creator 2.0.1

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On 8/22/2019 at 9:54 AM, Dark Horse said:

 

Sooo... trying to keep humans out of the army, what do you think about this change?

Icingstead - Monsters Doctrine


Troop 1 (317 pts)
Dorog Frostclaw, Yeti Chieftain
Oga Snowpelt, Yeti Shaman
Yeti Warrior x 2
Winter Wolf x 3

Troop 2 (90 pts)
Ice Troll

Troop 3 (96 pts)
Winter Wolf x 4

Troop 4 (-3 pts)
Albatross Amulet

 

500 pts

Models: 12 DTs: 31 Cards: 3+0

 

Monsters Doctrine Savage North - page 80  

Icy Veins All non-human models gain a +2 bonus on Poison Checks; enemy models do not gain the benefits of the Bloodlust SA when attacking them.
Outrider Any non-human Captain or Elite model may be fielded as a Solo model.
Monstrous Fighter Enemy models may not disengage from B2B with Large or Giant Base Size Icingstead models unless they are larger than the enemy Icingstead model. Models attacking with Swift Attack may disengage as normal.

Roster output created Aug, 22 2019 by the Warlord 2nd Edition Unofficial Army Creator 2.0.1

I like this army a fair amount to be honest.  In fact I had made it when thinking of what you were doing.  For the purposes of your thoughts I think it will help a lot to have the extra wolves in your first troop.  Their speed will help you manage the fights better by allowing different angles of attack. 

 

One of the things that makes me sad about the expansion factions is they are narrow in scope.  One thing they do and that is very good but more general army lists not so much.  

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