Stubbdog Posted April 5, 2011 Share Posted April 5, 2011 Here is a list I ran with twice last Friday. Won both games by a very narrow margin, but still pretty happy overall with its performance. Kragmarr - 997 points Troop 1 King Hargrim Axehelm Gwyddis, Valkyrie Giant Slayer x 2 Pummeler x 2 Valkyrie Horn of Battle Troop 2 Sigurlam Axehelm Nalila Goldhammer Giant Slayer x 2 Pummeler x 2 Valkyrie Horn of Battle Troop 3 Hrolfgad Loftsaddle, Griffon Rider Extra Luck Stone ---------------------------------- 3 troops +1 tactician 15 models (46 DTs) Quote Link to comment Share on other sites More sharing options...
psyberwolfe1 Posted December 28, 2011 Share Posted December 28, 2011 Any thoughts about this Kitchen Sink Force? Kragmarr - 1000 points Troop 1 King Hargrim Axehelm Daughter of Skadi x 2 Valkyrie x 2 Guard x 2 Barnabas Ironbrace Bailey Silverbell Nalila Goldhammer Horn of Battle Troop 2 Konrad Graniteheart Daughter of Skadi x 2 Valkyrie x 2 Guard x 2 Brock Battlebow Gwyddis, Valkyrie Extra 2 Troops +1 Tactician 19 models 49 DT Quote Link to comment Share on other sites More sharing options...
Looter Posted May 18, 2012 Share Posted May 18, 2012 So my friend has made several armies for me using Kragmarr I myself have been bouncing around with some ideas. They are a very good faction but why do they have so few actual units? Quote Link to comment Share on other sites More sharing options...
Shakandara Posted May 21, 2012 Share Posted May 21, 2012 The original core factions were around for a much longer time, so they accumulated a larger number of models. While more types of units can be cool, it does come at the price of rendering the factions more generic (because everyone ends up with the same type of units). When Savage North was rolled out, all of the factions in it generally received a smaller number of units. This was partly done to preserve the unique feel for each faction, and I'm sure that it didn't hurt that a smaller number of models meant a more reasonable release schedule. I'd guess I'd say that the true answer lies in your question from above: "They are a very good faction but why do they have so few actual units?" Because they don't need more to make them good. They are good already. ~v Quote Link to comment Share on other sites More sharing options...
Looter Posted May 22, 2012 Share Posted May 22, 2012 The original core factions were around for a much longer time, so they accumulated a larger number of models. While more types of units can be cool, it does come at the price of rendering the factions more generic (because everyone ends up with the same type of units). When Savage North was rolled out, all of the factions in it generally received a smaller number of units. This was partly done to preserve the unique feel for each faction, and I'm sure that it didn't hurt that a smaller number of models meant a more reasonable release schedule. I'd guess I'd say that the true answer lies in your question from above: "They are a very good faction but why do they have so few actual units?" Because they don't need more to make them good. They are good already. ~v Good points all. I just sometimes feel I should rob the regular dwarf factions for some of their cheap filler units, sometimes. Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted May 22, 2012 Share Posted May 22, 2012 The original core factions were around for a much longer time, so they accumulated a larger number of models. While more types of units can be cool, it does come at the price of rendering the factions more generic (because everyone ends up with the same type of units). When Savage North was rolled out, all of the factions in it generally received a smaller number of units. This was partly done to preserve the unique feel for each faction, and I'm sure that it didn't hurt that a smaller number of models meant a more reasonable release schedule. I'd guess I'd say that the true answer lies in your question from above: "They are a very good faction but why do they have so few actual units?" Because they don't need more to make them good. They are good already. ~v Good points all. I just sometimes feel I should rob the regular dwarf factions for some of their cheap filler units, sometimes. The game is playing with such balance and elegance that I think it could stand a few troops from another book thrown in a game. Playtest it and see how it goes!! Quote Link to comment Share on other sites More sharing options...
Shakandara Posted May 22, 2012 Share Posted May 22, 2012 Believe me when I say that a surprising number of items that get questions here on the forums are actually the result of conscious choices that the design team made during development, like the general lack of cheap soldiers in Kragmarr, or the fact that Korborlas have a single Solo option, and it is Unique. I realize that isn't much comfort when you'd really like the faction you prefer to play to have a model with stats like Datacard X, but it does help preserve the individual feel of the newer factions. ~v Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted May 22, 2012 Share Posted May 22, 2012 Shak, it's really just praise on my part. I never thought Warlord would grab me the way it has after the first edition. It's amazing how much has gone into this version. In my enthusiasm, I'm dropping some models on the table tonight with just primer (gasp!) on them. Quote Link to comment Share on other sites More sharing options...
Stubbdog Posted May 22, 2012 Share Posted May 22, 2012 Thank you for that compliment. It means a lot to me. Quote Link to comment Share on other sites More sharing options...
Looter Posted May 23, 2012 Share Posted May 23, 2012 Believe me when I say that a surprising number of items that get questions here on the forums are actually the result of conscious choices that the design team made during development, like the general lack of cheap soldiers in Kragmarr, or the fact that Korborlas have a single Solo option, and it is Unique. I realize that isn't much comfort when you'd really like the faction you prefer to play to have a model with stats like Datacard X, but it does help preserve the individual feel of the newer factions. ~v Oh I definatly don't have a problem with with the faction I just find that if I need some filler for around 60 I just either bump up another troop by a couple or throw down some items. It is not a real problem it is just a refineing thing that will probably come as I actually play more. Or even play more factions. I have to say I like the differences between the two Dwarf factions quite alot it keeps me able to play what I like while using an army that plays a good deal different than what I am used to. Quote Link to comment Share on other sites More sharing options...
ObsidianCrane Posted January 9, 2013 Share Posted January 9, 2013 Well after a bit of reading here and over at the quickstart rules (the print rules are still a "soon" purchase *sigh*) I think I have a legal force here for 1000 points. I'd like to a) know if its legal and b) get general feedback if anyone has any about the composition. Army Size 999 Troop 1 QtySkadi, Half Goddess 1Daughter of Skadi 3Book of Tactics 1 Troop 2 Olaf Helsfury, Bear Rider 1Gwyddis, valkyrie 1Valkyrie 4Horn of Battle 1Secret Dwarven Brew 1 Troop 3 Gilok Onyxfist 1Guard 5Horn of Battle 1 Troop 4 Forge Titan 1 I plan to proxy models to get a cohesive theme for the army in look as Skadi and the Valkyries are some of my favourite Warlord models they are the thematic basis of the army. So Olaf will be proxied by Ursula and Gilok by Margara for example. Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted January 9, 2013 Share Posted January 9, 2013 Make sure when you play to make those proxies very clear since they are named, existing models with their own stats in different roles in a similar army, to avoid confusion. Quote Link to comment Share on other sites More sharing options...
Shakandara Posted January 9, 2013 Share Posted January 9, 2013 The list is perfectly legit. The only comment I'd make is to make sure that it is clear who has the Secret Dwarven Brew in troop 2, Olaf or Gwyddis. The Book of Tactics is pretty obvious, as only Skadi can use it in that troop. From the tactical side, you might want to consider mixing your models across the troops, especially with the Valkyries and the Guard. It will take greater advantage of the melee SAs that the models have (Bludgeon and Provoke on the Valkyries, Reach on the Guard). ~v Quote Link to comment Share on other sites More sharing options...
ObsidianCrane Posted January 9, 2013 Share Posted January 9, 2013 Mixing the guard (without adding more of them) wrecks the Lock Shield ability, unless I can get 3 in each troop. I would use other models, but there is a bit of a shortage in that regard :) (Its not like it will matter anytime soon mind you.) Quote Link to comment Share on other sites More sharing options...
Shakandara Posted January 9, 2013 Share Posted January 9, 2013 If that's your play, then you could make the case for dropping down one troop by ditching either Olaf of Gilok to move the Guard into Skadi's troop. Now you can still have your lock shields, and provide some cover for your daughters to toss their hammers over. It also frees up enough points to either add some more grunts, or even go with a 2nd solo to keep your troop count at 4. ~v Quote Link to comment Share on other sites More sharing options...
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