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Dark Elves of Darkreach


Gus Landt
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Any thoughts on how to get the best mileage out of Swap?

 

Can I assume that Sinisthreax + Shadow Blade and possibly Doomshade boots is a premium combination, along with liberal use of Shadowstep warriors for making the most of this faction ability, or am I missing something else?

Darkreach - 1000 points(Dark Reaches Faction)

Troop 1

Sinisthreax

+Shadow Blade

+Doomshade Boots

Shiver Spike x 2

Shadowstep Warrior x 4

Zalash, Assassin

+Magic Weapon

Nanuranidd, Sorcerer

Troop 2

Dhaleha Duormidahz

Shiver Spike x 2

Shadowstep Warrior x 4

Troop 3

Tierdeleira, Priestess

Shadowstep Warrior x 4

Shiver Spike x 2

Troop 4

Phase Cat

Troop 5

Phase Cat

 

+Luck Stone

 

25 models, 6 cards

 

Would consider dropping the Phase Cats, and something else to pick up the Dragon instead, but in this list I guess my intention is to focus on BLINK.

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Shadow Step warriors are a risky investment. While they can be devastating when they get initiative and fight offensively, they will get wiped off the board quickly if they are used defensively at all. To make sure you get initiative 2 Spy SAs are very handy. Ganging up on models is also very important when figuring out how to use the Shadow Steps, that way you can prevent a model from taking defensive strike completely if it's killed. I would rarely take fewer than 6 in a single troop.

 

The Phase Cat is a perfect model to use Swap with. Once your archers have been engaged you can swap them somewhere else and put the Cat into B2B with an enemy.

 

Since Blink models don't get any run or charge bonuses, buying a Musician is usually worth the points.

 

Avrix Dirthe, Champion is a great model to cast Iron Skin on, so think about pairing him up with Liela or the Majestrix. That DV 13 + DR/2 can pretty much stop all damage from any defensive strikes that he makes.

 

There is a lot more to play with and I'll continue to share strategies as I mix and match new troops.

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What I have found with the Swap FA is that I use it best when I include the idea in my build, but not necessarily build the list around it. That is, you can count on being able to get a a couple of worthwhile blinks a game, but its not like you will be using it every turn. So, why would I build a whole list around something that will only happen a couple times in the game. Can those two times be significant? Yes, very. But its still only 2, 3 at the most.

 

So, I might do a troop of the Shadowsteps, but I personally wouldnt do more than 1 troop of them. I love them, but as Adam said they fill their roll, just not a roll that you want to build whole list around.

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Not that I wouldn't give the first one a try, but this one seems potentially a little more balanced.

 

Darkreach - 998 points(Dark Reaches)

 

Troop 1

Sinisthreax

+Doomshade Boots

+Shadow Blade

Liela Mordollwen, Sorceress

Avrix Dirthe, Champion

Shadowstep Warrior x 2

Shadowguard x 4

 

Troop 2

Dhaleha Duormidahz

Zalash, Assassin

+Magic Weapon

Shadowstep Warrior x 4

 

Troop 3

Tierdeleira, Priestess

Shiver Spike x 3

 

Troop 4

Phase Cat

 

Troop 5

Phase Cat

 

21 Models, 6 cards

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Just gonna post a few lists that I have been having fun with lately. This first list is a hit or miss list, but when it works it has been ugly for the opponents..

 

Darkreach - 998 points

 

Troop 1

Sinisthreax - Doomshade Boots

Liela Mordollwen, Sorceress

Nanuranidd, Sorcerer

Nightshade Warrior x 3

Shadowguard x 3

 

Troop 2

Zeshin Nightcreeper

Shadow Demon

Shade Beast x 3

Shiver Spike x 3

 

Troop 3

Phase Cat

 

Troop 4

Phase Cat

 

Extra

Luck Stone

 

The theme to this list is very similar to the Darkspawn Daisy Chain. It is the idea of getting up in your opponent's face quickly. Doesnt always guarantee success, but it does create havoc with whatever plans they brought with them when they walked in the door. The good part about this list is there are several tweaks that can be made to it to flavor it more to the user's personal style (like adding a familiar to Liela, or swapping Zeshin for casting leader just to name a couple).

 

The set up to the game plan is to either start with the Shadow Demon and 3 shade beasts on the side lines, or the shadow demon, 2 phase cats, and a shade demon, or some combination there of, on the side line... (they are all summonable so figure out which combo works best for you)

 

When the time is right to pull the trigger, which figuring that out is usually the toughest part to this plan, you have Liela teleport Nanuranidd towards the enemy. Then depending on where he ends up and what is around him, either blinks and then summons, or summons and then blinks. He would be summoning either the shade beasts or the phase cats depending on what you chose to park on the side. Hopefully when you summon them, you are able to summon them into b2b with the enemy where they can promptly take a few bites.

 

Next, you use the faction doctrine to swap Nanuranidd with the Sinmeister, where again depending on what your surrounding situation is, he will be summoning the demon and then fighting, or moving or whatever the situation dictates. And the demon can either fight, roar, or just get in a defensive position to protect the Sinster.

 

More optional things that could happen are that Nuranidd was able to cast a spell after being teleported but before summoning (since the player is able to dictate the order in which the spells are cast) instead of doing a move and summon. Or if the enemy is already close enough, you might teleport the Sinster instead (who summons the demon) and then let demon roar get all the soldiers ripe for whatever Nuranidd summons second (as you would be swapping Nuranidd in for Sinster and getting Sinster out of harms way).

 

Anyway, you get the idea.. Lots of possible options here, as long as you are able to the pull the trigger at the right time and your opponents aren't all burrowed, flying, or spread out so far that you cant do anything really productive with your summons.

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Here is a list that I had fun with a couple weeks ago based on the other Faction Doctrine. It won one and lost one but was still a lot of fun to play in both games.

 

Darkreach - 1000 points

 

Troop 1

Sinisthreax - Doomshade Boots

Shade Beast x 2

Nightshade Warrior x 3

 

Troop 2

Zeshin Nightcreeper

Arachnilith x 2

Shadowstep Warrior x 3

 

Troop 3

Mornenion, Drake Captain - Armor of Courage

Darkrime Drake x 2

 

Troop 4

Phase Cat

 

Troop 5

Aazhaleek, Shadow Dragon

 

 

Basically, this docterine is built around pairing up smaller bases with larger bases. The smaller based models gain dodge. There is some more to it, but that is the basis for this list. Obviously, the one downside to this list is that it doesnt help at all against shooter heavy lists..

 

Anyway, nothing tricky about this list, just gotta keep your smaller based models playing pin ball with your bigger models to try and keep that bonus defense alive..

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Finally, this list is one that I have not played yet, but it should be a blast when I do get it. I like playing different factions all the time so it might be a few weeks before i rotate back around to get to try this one out, but I will report in once i do...

 

This is really, what amounts to a Darkreach muscle list, or at least to some degree anyway...

 

Darkreach - 1000 points

 

Troop 1

Sinisthreax - Abyssal Weapon

Liela Mordollwen, Sorceress - Familiar

Avrix Dirthe, Champion

Shadowguard x 3

 

Troop 2

Zeshin Nightcreeper

Avrix Dirthe, Champion

Zalash, Assassin

Shiver Spike x 3

 

Troop 3

Aazhaleek, Shadow Dragon

 

Troop 4

Phase Cat

 

Extra

Luck Stone

 

If I made any change, it might be to swap the Dragon for a second phase cat so that I could put the boots on Zalash. This would also give more swapping buddies on the table. Zalash has been a super star for me on more than one occasion. Anyway, the theme to this entire list is ALL about the Sinmeister and his Abyssal sword. Liela and her familiar's sole job is to keep Sinisthreax Iron Skinned for as long as possible, while he hacks and slashes everything in sight and heals his minions in the process.

 

Fairly simple and straight forward.

 

The dragon has the air ability to go after casters and ranged attackers. The phase kitty is there to cause general havoc as usual. Usually I have the Kitty move across the board and soften up a harder target and then have him swap with Zalash who can jump in and finish the job with assassin.

 

Anyway, enjoy...

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So, I decided to play around with Darkreach on the Army Creator as I'm a big fan of Dark Elves. ^_^

 

This is what I've got, and it even fits my budget. ^_^

 

 

Troop 1:

 

Majestrix Latissula, High Priestess (122)

+ Abyssal Weapon (15)

+ Doomshade Boots (10)

 

Erdolliel Saerwen (39)

 

Liela Mordollwen, Sorceress (46)

 

Zalash, Assassin (65)

 

6 Shadowstep Warriors (132)

 

4 Shiver Spike Crossbowmen (128)

 

 

Troop 2:

 

Tierdeleira, Priestess (44)

 

Avrix Dirthe, Champion (91)

 

6 Nightshade Warriors (156)

 

2 Shiver Spike Crossbowmen (64)

 

 

Troop 3:

 

Phase Cat (84)

 

 

Extra:

 

Luck Stone (3)

 

 

Total: 999 points

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My only concern would be the ratio of front line grunts to xbows. You need to have a picket line that holds up long enough to let those x-bows do their work. I like a ratio somewhere around 3- or even 4-to-1. Maybe scale back to only 4 of them, and fit in some more front line models? Also, I'd move the Abyssal Weapon to Arvix. He's got the best stats to make it work more than once; same number of tracks, better DV, better MAC, plus Cleave. It also focuses Majestrix back to her role of being a caster - even tho she has a good MAV, make no mistake; her primary role comes from her CP 8, 15 SP, and 3 magic Tomes.

 

Darkreach - 998 points

 

Troop 1

Majestrix Latissula, High Priestess w/Doomshade Boots

Erdolliel Saerwen

Liela Mordollwen, Sorceress

Zalash, Assassin

Shadowstep Warrior x 9

Shiver Spike x 2

 

Troop 2

Tierdeleira, Priestess

Avrix Dirthe, Champion w/Abyssal Weapon

Nightshade Warrior x 6

Shiver Spike x 2

 

Troop 3

Phase Cat

 

~v

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Here are some armies I've played recently.

 

Army: (500 points)

 

Troop 1

1 Zeshin Nightcreeper

2 Shiver Spike

1 Avrix Dirthe, Champion

1 Shadowstep Warrior

 

Troop 2

1 Evshyvandra Duskwidow

2 Nightshade Warrior

1 Shadowstep Warrior

1 Liela Mordollwen, Sorceress (U)

 

Troop 3

1 Phase Cat

 

 

 

Army: (500 points)

 

Troop 1

Zeshin Nightcreeper (Doomshade Boots)

Zalash, Assassin

Liela Mordollwen, Sorceress

Shiver Spike x 3

 

Troop 2

Evshyvandra Duskwidow

Nightshade Warrior x 3

 

Troop 3

Phase Cat

 

 

 

My notes: Avrix is an awesome warrior. It's much better than Phase Cat or Zeshin, but in some armies I use more mobile units. Zalash with parry is great at holding enemy best unit until your other forces can swarm it and kill it. Please visit BloodyBeast.com for some Warlord battle reports.

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Very simple straight forward list...

 

Darkreach - 998 points

 

Troop 1

Sinisthreax

Liela Mordollwen, Sorceress

Nanuranidd, Sorcerer

Shade Beast x 11

 

Troop 2

Evshyvandra Duskwidow

Zalash, Assassin

Nightshade Warrior x 5

 

Troop 3

Phase Cat

 

Equipment

Luck Stone

--------------------------------

3 troops +1 tactician, 1 spy

23 models (50 DTs) - 62 MAs

 

Main thing behind this list is simply number of swings brought to the table.

 

First thing, dont forget ranger moves if you want to use them.

 

Liela casts Adrenaline on her troop and they will race across the board using their displace to survive the trip, then charge stuff and use their rage to try to pull off the WL special ability of poisoning on well placed hits. So, their targets will die either outright or via poison at the end of the turn. Either way, they then try to disengage and do another raged charge against another target the next turn.

 

Liela can then teleport the Sinmeister across to an unsuspecting victim or give him iron skin depending on the need. Cool part is, then Sinmeister can attack the target and then use the faction ability to swap out with the phase cat if the situation dictates it.

 

Nightshade warriors are the mop up the wounded crew to finish off what the shadebeasts started. Use parry to survive on defense then focus and swing away on offense.

 

Phase cat does his usual of garnering the main attention of the enemy and use that to my advantage to pull enemy models away from other areas of the battle.

 

Nanur-nanur has several options depending on the opponent, ranging from poison clouds to beguiling stuns to domination...

 

If I made any changes it would be drop 1 shade beast for: book of tactics, familiar for liela, and Abyssal weapon for Zalash

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It's no DR or DV 13, but 5 DTs (mostly at DV 10) plus Displaced and Bludgeon aren't a bad combo. The cat is nice in its own right, but the demon can paired with soldiers for Support. A nicely timed Summoning right behind a line of grunts sets you up for the Roar opportunity, opening the door to let your soldiers in the troop do some serious slaughtering.

 

~v

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