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Good question, though I would point out that the Poisoned model state points out that if a Poisoned model is successfully healed, it is no longer Poisoned. So although the conditions of your example aren't quite right, the matter of the order of resolution is. If the Poison is resolved first, it could trump the Doctrine's ability, meaning it could potentially deny a model the opportunity to be healed at that point. The reverse, of course, would be the not only does the Doctrine ability occur first, but because it is a healing effect, it negates the Poison entirely, representing a potential 2-point swing in the damage level of the model in question.

 

~v

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Good question, though I would point out that the Poisoned model state points out that if a Poisoned model is successfully healed, it is no longer Poisoned. So although the conditions of your example aren't quite right, the matter of the order of resolution is. If the Poison is resolved first, it could trump the Doctrine's ability, meaning it could potentially deny a model the opportunity to be healed at that point. The reverse, of course, would be the not only does the Doctrine ability occur first, but because it is a healing effect, it negates the Poison entirely, representing a potential 2-point swing in the damage level of the model in question.

 

~v

I thought it was a good question too. Thats why I asked it.

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So Both the Poison roll and the pain token healing happen in the end phase. Which happens first? I had a situation where the poison would have killed a model but the character spent pain tokens to heal before the poison roll, which he subsequently failed.

 

 

As it does not specify, I would have to argue that you may resolve it in any order that you wish, much like melee, ranged, or spells in the Combat.

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Actually, Brian makes an interesting point. It is *your* model, and *your* end-of-turn resolution. You roll the die for the Poison token, not the opponent. In absence of rules to specify, I can certainly see where that would open the opportunity for you to decide in what order you wish to resolve those actions/effects.

 

~v

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Pain Cage, p 71 "The player may heal any damaged model 1 point of damage for 6 tokens."

 

Poison State, p 36 "If a model is successfully healed it is no longer poisoned"

 

 

Seems pretty cut and dry.

 

If you use Pain Cage first, then you get rid of the Poison state as well.

If you make your Poison check first, you're just running the risk of wasting Pain Tokens.

 

You're spending 6 tracks worth of dead models to heal a single track of damage. Losing the Poison state doesn't seem like an overwhelming bonus to me.

Edited by Qwyksilver
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