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Has anyone used the Change of Heart doctrine to get those cavalry from the Darkreach Elves?

No, because you can't. From the Clarifications/Errata document over at reapergames.com:

 

"Page 95 - Bounty Doctrine only applies to datacards and equipment found in the Lands of Taltos core rulebook (the book that has this doctrine in it). This doctrine cannot use datacards or equipment found in other Warlord books."

 

Sorry.

 

~v

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Never having to worry about intervening terrain and enemy models between points A and B is great.

Never is a bit strong, as the SA does have some restrictions:

 

"Leap - A model with this SA can use a Move, Charge, or Run Action to jump over models and walls of smaller Base Size. The total movement must be in a straight line and must be completed in a single Action. A Leaping model must have enough space to land and must end its movement on the ground."

 

That's not going to allow you to ignore heavy woods, large objects, or even normal ones that happen to fall at exactly the wrong spot in your movement. But that's what that high MOV value is for, right? It helps make up for that. In comparison to the Khamsin Lancers, IC Lancers instead have Ranger/8. That boost certainly helps overcome the lack of Leap in the early phases of the game by giving the IC Lancers raw speed.

 

I don't think one card is inherently better than the other; they are just slightly different. Both serve their roles.

 

~v

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I'll rephrase myself. Are you allowed to use Change of Heart on factions from the Savage North book? I haven't bought it yet.

Ok, I'll rephrase myself.

 

"Page 95 - Bounty Doctrine only applies to datacards and equipment found in the Lands of Taltos core rulebook (the book that has this doctrine in it). This doctrine cannot use datacards or equipment found in other Warlord books."

 

Change of Heart is one of the benefits of the Bounty Doctrine. That Doctrine is in the Core rulebook. Savage North is not the Core rulebook. Therefore, all parts of the Bounty Doctrine, including Change of Heart, can not be used on anything from Savage North.

 

Clear?

 

~v

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I'll rephrase myself. Are you allowed to use Change of Heart on factions from the Savage North book? I haven't bought it yet.

Ok, I'll rephrase myself.

 

"Page 95 - Bounty Doctrine only applies to datacards and equipment found in the Lands of Taltos core rulebook (the book that has this doctrine in it). This doctrine cannot use datacards or equipment found in other Warlord books."

 

Change of Heart is one of the benefits of the Bounty Doctrine. That Doctrine is in the Core rulebook. Savage North is not the Core rulebook. Therefore, all parts of the Bounty Doctrine, including Change of Heart, can not be used on anything from Savage North.

 

Clear?

 

~v

 

You should note that is in the FAQ if it's not in your book because those words aren't in my book. ::):

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I had a rematch against Azazels Darkspawn to day. First he had warmed up by completely grinding an elf army (much like my first game). I decided just to have a go with my new IC Lancers.

 

Troop1

Mingela-assasinsblade-spiked armor

5 Lancers

Olivia

Leisynn

Xbow

2 Axemen

1 spear

 

Troop2

Haranobu-spiked armour

3 axemen

1 spear

 

Troop3

Dingo

2 Okuran

1 spear

Luckstone

 

This time the game was much much more exciting. I blitzed my horses straight into his defence screen, and the horsemen bought time enough to for the rest of my army to get in action. Iwas almost there - all his magic batteries was low and his bigboys were running around 1 DT. In the end Boris was stunned and failed to tough it out. Your advice have been very helpful. I'm working on exchaging Dingo with Deckard, as spying and initiative was super crucial, in our instant acrion game. I may also try find points for a wizard more or a musician, to get the extra oompf to get in action first... Also the assassinblade was totally awsome, and may have been really mean if had the initiative a bit more in my favour. Our upcomming super duper death match will ofcourse be shown here with pictures.

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This is what I'm brewing on for my deathmatch against Azazel (they'll get 1 training match vs elves)

Troop 1 have the upspeeded lancers(who now can reach any point of the table) with burst of speed and smite. It also have the abillity to teleport boris(who also is upspeeded aslong as the musician still is alive)

 

Troop 2 have the abillity to teleport haranubo or give barrage to a crossbowman(which may be handy vs screens/tight formations). Leisynn may also be able to use brainburst if he is not taken out.

 

Troops 3 Provides a spy and axe/spear with smite (or perhaps some sneaky enchant spell)

 

The luckstone will ensure that that the initial boostspells run like clockwork.

 

4 wizards with winglock also provide some aircover.

 

The downside is that some of the troops will be hanging hanging back, while the blizers try to hit where it hurts.

 

Army: (748 points)

Troop 1

1 Boris Mingla (118)

1 Elandaria (U) (59)

1 Olivia, Priestess of Shadarzaddi (U) (45)

1 Assassin's Blade (20)

1 Musician (15)

1 Luck Stone (3)

5 Crown Lancers (150) (Fixed)

 

 

Troop 2

1 Haranobu (U) (82)

1 Mercenary Crossbowman (27)

1 Leisynn, Wizard of Chaos (U) (70)

1 Mercenary Axeman (16)

1 Mercenary Spearman (12)

 

 

Troop 3

1 Deckard Nightveil, Death Priest (59)

3 Mercenary Axeman (16)

2 Mercenary Spearman (12)

 

5 cards - 2 spies - 4 casters

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Forgot the Lancers :) & forgot to include an axeman to haranobus troop

 

This is what 10pts can buy from other lists..

10 pts: Cloak of the Dunewalker, spiked armour, Canopicjar,sword of venom, psylactery, gruesome weapon

 

 

Anysuggestions?

The dunewalker cloak could work a bit like my former rocket kagunk project on boris mingla (giving him move 8 with a musician)

Spiked armour also seems nice, both for frontline tanks but may also be useful for wizards to fight flyers.

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Corrected list with 12 points to a magic item

--

Army: (738 points)

Troop 1

1 Boris Mingla (118)

1 Elandaria (U) (59)

1 Olivia, Priestess of Shadarzaddi (U) (45)

1 Assassin's Blade (20)

1 Musician (15)

1 Luck Stone (3)

4 Crown Lancers (120)

 

 

Troop 2

1 Haranobu (U) (82)

1 Mercenary Crossbowman (27)

1 Leisynn, Wizard of Chaos (U) (70)

2 Mercenary Axeman (32)

1 Mercenary Spearman (12)

 

 

Troop 3

1 Deckard Nightveil, Death Priest (59)

4 Mercenary Axeman (64)

1 Mercenary Spearman (12)

 

5 cards - 2 spies - 4 casters

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I like it, but what about losing a little of the gear (namely the Musician) and making a small tweak to the caster in Troop 2 to get 2 more soldiers? Then you'd have:

 

Mercs - 747 points

 

Troop 1

Boris Mingla

Assassin's Blade

Elandaria

Olivia, Priestess of Shadarzaddi

Okuran x 4

 

Troop 2

Haranobu

Gars Necka

Mercenary Axeman x 4

Mercenary Spearman

Mercenary Crossbowman

 

Troop 3

Deckard Nightveil, Death Priest

Mercenary Axeman x 4

Mercenary Spearman

 

Luck Stone

 

~v

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I tested the crown lancers, and they put instant preasure on the Darkspawn. I also calculated that they could go for deploying completely on the backline which would have my lancers be in the same situation as the kagunks (This is why added the musician- so they could reach anywhere and perhaps outmaneuvering screens). The lancers did take the fight to the Darkspawn and It felt kinda satisfying not being a slaugther lamb. What didn't feel so satisfactory was that I got the thought, why don't you just play crusaders instead - Then you will have your lancers and even have a doctrine that benefit you.

 

Is it okurans you have added instead of lancers or are they only there to show similar points?

 

While it is so tempting to go for rerolls and get some doctrine-ooompf, I really can't see how you can stand up against Darkspawn who completely controlls movement & magic with a bunch of footsloggers.

 

I really like Leisynn and his spells(+CP), is there a reason not to take him? or is there something in the affliction tome that is needed?

 

 

--

 

I may be tempted to change the musician for an axeman as I'm not sure how much the last 2" is needed. Figthing elves and darkspawn(high MD) is why I have Leisynn, since he has that extra CP point.

 

With one more Axeman instead of a musician, I would have 11 points...

 

This can buy me nice things like book of tactics, Armour of courage OR perhaps add an item from another list which would give a feeling of using my doctrine MAX

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