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Demon hunt for money - Grudge match - Crispy Mercs Vs Azazel

 

Scenario: 100 pts treasure in center(within 2" to contest). Random game ending: after turn 5 game ends on 6+, turn 6 on 5+ and so on... Point-match

 

Opposing forces...

Mercs..

Troop 1

Boris Mingla

Mercenary Crossbowman

Mercenary Axeman x 2

Mercenary Spearman

Assassin's Blade

 

Troop 2

Deckard Nightveil, Death Priest + book of tactics

Okuran x 2

Minotaur

Mercenary Spearman

Mercenary Axeman

 

Troop 3

Haranobu

Mercenary Axeman x 2

Mercenary Spearman

Mercenary Crossbowman

Olivia, Priestess of Shadarzaddi

 

Troop 4

Dingo Appledimple

Mrcenary Crossbowman

Mercenary Axeman x 3

 

Troop 5

Dendris, Assassin

 

Troop 6

Luck Stone

 

----------------

Darkspawn

 

Mercs.jpg

Mercs

 

Troop 1

Witch Queen - Familiar

D'Khul, Bathalian

Maugrathoth, Demon x 2

Incubus/Succubus Warrior x 2

Demon Imp x 2

Broken Fodder x 2

 

Troop 2

Keradaan - Magic Ranged Weapon

Incubus/Succubus Warrior x 4

Broken Fodder

 

Troop 3

Marilith

 

Troop 4

Aundine

 

 

Battlefield.jpg

Battlefield

 

 

After Boris Mingla had visited the wise sages, he was full of confidence that he could fight a demonic plague that had haunted a little village for some time. The money was good and Boris had a good feeling he could kill the dreaded witchqueen. It was sunny day the mercenary scouts reported the location of the witchqueen and the mercs started to get in place.

Turn 1.

Both sides moves slowly forward..D'khul cast a barrage and Olivia casts damage reduction

 

Mercdeploygood.jpg

Mercs Deploy

 

 

 

Turn 2

Both sides still advances slowly. D'khul fails to mindblast a forward minotaur, that hoped it was out of magic range. A crossbowbolt also hits a succubus. Damage reduction wears off.

 

Darkspawndeploy.jpg

Spawn sneaking up

 

Turn 3.

The forward minotauer charges Marilth with smite support and kill it taking only 1 wound in return and now threatening the Darkspawn flank. A crossbow hits a succubus and kills it. The witch queen cast detil. pain on boris through familiar and the demon summoning chain is unleashed. 2 great maugatoth charges boris combined with a succubus he takes enough hits to die, but though it out with reroll. 2 succubuss also attacks minotauer who also makes its tough checks.

Another crossbow kills succubus and Haranobu charges to aid Boris and cleaves a Maug. The maugs in turn kill Boris. The last Maug now takes a lot of shooting damgage and is poisoned.. But thoughs it out,,,

 

 

Nearthegold.jpg

Mercs moving up

 

Minoattacksgood.jpg

Mino gets nasty

 

totalaction.jpg

Total action - Darkspawn commits his bigguys

 

Turn 4

The game is still open...

With Boris out, the dark spawn seizes the initiative and goes first. this time with terrible impact. The minotauer is turned into fodder. Haranobu is mindblasted and is charged and killed by the almost immortal Maug. Keradan barrage shoots 1 axe, 1 spear and one okuran that was too close.

At the end of the turn a crossbow manages to kill the last Maug. , who unfortunatly for the mercs had managed to kill all the mercs hard hitters.

The game now continues with all hard hitters splattered and dead.

 

 

Dkhul.jpg

Dkhul in action

Turn 5.

An axeman breaks through the darkspawn lines and hit D'khul, some sucubus bite the dirt from xbow fire and some axemen. A sole Okuran reaches D'khul. Dendris takes a chance to hit the nasty keradaen, but by taking this chance a barrage is shot back and kills some spearmen (while all this goes on axemen and fodder fight it out around the trasure pile (objective in the center). Keradan is killed by poison after killing olivia.

D'khul breaks from combat and okuran is bolted to death.

At this point the game is 2 darkspawn wizards and their assassin+fodder+imps vs Deckard, Dendris, Dingo (triple D) and some xbows.

Game continues...

Dendris.jpg

Dendris and olivia

 

Turn 6.

Deckard and Dendris goes all in. Dendris taking fight an imp and a fodder, and is bolted by D'Khul who in turn is killed Deckard, who then in turn is killed by the darkspawn assasin.. Xbow runs for objective...

Closingtime.jpg

End game

Game ends..

Alive:

Mercs: Dingo and 2 xbows = 93pts

Darkspawn: Witch Queen, Aurudine and Imp.=203 pts

Total:110pts victory to darkspawn

 

Merc thougts: Initiative control, rerolls and smite seemed like a good stuff. Unfortunately the Darkspawn Maug survived(a lot)when I had the chance to dominate the game. We both had luck, unluck and did a few brainfarts. For future games i will start placing my men in small template distance appart :) Barrage took a heavy toll on me. No whining from me.. I was so close.. a brainfart or diceroll was all that was between us. It is not easy to get to the witch queen who runs around behind with an irritating familiar up front.

 

 

Highlight photos

Objective.jpg

Treasure

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Appart from doing a few stupid things, I think my list need a little more tweaking.

 

Im probably going to drop the small guy, who never hit anything despite firing a lot of rapidfire.

 

Im probably going to move a bit around and find points for okurans and an Incite-caster for cleaving.

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Ive come up some new list..

Troop 1 - This one has Boris for close - Elandaria can cast smite/okay combat close stats/range attack spells + a crossbow for range defence

Troop 2 - Much like above, but with a rushattack minotaur

Troop 3 - Cleave aholics - with a caster that can switch between incite/smite

Troop 4 - Dendris .. have proved to be plain annoing

7 cards - 2 spy

 

 

Mercs - 800 points

 

Troop 1

Boris Mingla

Mercenary Crossbowman

Mercenary Spearman

Mercenary Axeman x 2

Assassin's Blade

Elandaria

 

Troop 2

Deckard Nightveil, Death Priest

Mercenary Crossbowman

Minotaur

Mercenary Axeman x 2

Mercenary Spearman

Book of Tactics

 

Troop 3

Haranobu

Okuran x 3

Mercenary Spearman

Theda, Priestess of Thezrael

 

Troop 4

Dendris, Assassin

 

Troop 5

Luck Stone

 

Army (2)

Mercs - 800 points

 

Troop 1

Boris Mingla

Mercenary Axeman x 2

Mercenary Crossbowman

Mercenary Spearman

Assassin's Blade

 

Troop 2

Deckard Nightveil, Death Priest

Mercenary Axeman x 2

Mercenary Crossbowman

Mercenary Spearman

Minotaur

 

Troop 3

Haranobu

Theda, Priestess of Thezrael

Mercenary Spearman

Okuran x 3

Mika, Samurai Heroine

 

Troop 4

Dendris, Assassin

 

Troop 5

Luck Stone

 

6 cards 2 spies - Not so much range and initiative, but a completely badass troop 3

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Very cool batrep. It looks like you're getting the hang of the game. Sometimes the dice will make any game really random... The almost immortal Maug being a good example. On the other hand, it looks like you picked your fights pretty well, which is a good sign. I suspect an epic rematch is in the future. (hint hint)

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