CrispyMerc Posted May 2, 2011 Share Posted May 2, 2011 Demon hunt for money - Grudge match - Crispy Mercs Vs Azazel Scenario: 100 pts treasure in center(within 2" to contest). Random game ending: after turn 5 game ends on 6+, turn 6 on 5+ and so on... Point-match Opposing forces... Mercs.. Troop 1 Boris Mingla Mercenary Crossbowman Mercenary Axeman x 2 Mercenary Spearman Assassin's Blade Troop 2 Deckard Nightveil, Death Priest + book of tactics Okuran x 2 Minotaur Mercenary Spearman Mercenary Axeman Troop 3 Haranobu Mercenary Axeman x 2 Mercenary Spearman Mercenary Crossbowman Olivia, Priestess of Shadarzaddi Troop 4 Dingo Appledimple Mrcenary Crossbowman Mercenary Axeman x 3 Troop 5 Dendris, Assassin Troop 6 Luck Stone ---------------- Darkspawn Mercs Troop 1 Witch Queen - Familiar D'Khul, Bathalian Maugrathoth, Demon x 2 Incubus/Succubus Warrior x 2 Demon Imp x 2 Broken Fodder x 2 Troop 2 Keradaan - Magic Ranged Weapon Incubus/Succubus Warrior x 4 Broken Fodder Troop 3 Marilith Troop 4 Aundine Battlefield After Boris Mingla had visited the wise sages, he was full of confidence that he could fight a demonic plague that had haunted a little village for some time. The money was good and Boris had a good feeling he could kill the dreaded witchqueen. It was sunny day the mercenary scouts reported the location of the witchqueen and the mercs started to get in place. Turn 1. Both sides moves slowly forward..D'khul cast a barrage and Olivia casts damage reduction Mercs Deploy Turn 2 Both sides still advances slowly. D'khul fails to mindblast a forward minotaur, that hoped it was out of magic range. A crossbowbolt also hits a succubus. Damage reduction wears off. Spawn sneaking up Turn 3. The forward minotauer charges Marilth with smite support and kill it taking only 1 wound in return and now threatening the Darkspawn flank. A crossbow hits a succubus and kills it. The witch queen cast detil. pain on boris through familiar and the demon summoning chain is unleashed. 2 great maugatoth charges boris combined with a succubus he takes enough hits to die, but though it out with reroll. 2 succubuss also attacks minotauer who also makes its tough checks. Another crossbow kills succubus and Haranobu charges to aid Boris and cleaves a Maug. The maugs in turn kill Boris. The last Maug now takes a lot of shooting damgage and is poisoned.. But thoughs it out,,, Mercs moving up Mino gets nasty Total action - Darkspawn commits his bigguys Turn 4 The game is still open... With Boris out, the dark spawn seizes the initiative and goes first. this time with terrible impact. The minotauer is turned into fodder. Haranobu is mindblasted and is charged and killed by the almost immortal Maug. Keradan barrage shoots 1 axe, 1 spear and one okuran that was too close. At the end of the turn a crossbow manages to kill the last Maug. , who unfortunatly for the mercs had managed to kill all the mercs hard hitters. The game now continues with all hard hitters splattered and dead. Dkhul in action Turn 5. An axeman breaks through the darkspawn lines and hit D'khul, some sucubus bite the dirt from xbow fire and some axemen. A sole Okuran reaches D'khul. Dendris takes a chance to hit the nasty keradaen, but by taking this chance a barrage is shot back and kills some spearmen (while all this goes on axemen and fodder fight it out around the trasure pile (objective in the center). Keradan is killed by poison after killing olivia. D'khul breaks from combat and okuran is bolted to death. At this point the game is 2 darkspawn wizards and their assassin+fodder+imps vs Deckard, Dendris, Dingo (triple D) and some xbows. Game continues... Dendris and olivia Turn 6. Deckard and Dendris goes all in. Dendris taking fight an imp and a fodder, and is bolted by D'Khul who in turn is killed Deckard, who then in turn is killed by the darkspawn assasin.. Xbow runs for objective... End game Game ends.. Alive: Mercs: Dingo and 2 xbows = 93pts Darkspawn: Witch Queen, Aurudine and Imp.=203 pts Total:110pts victory to darkspawn Merc thougts: Initiative control, rerolls and smite seemed like a good stuff. Unfortunately the Darkspawn Maug survived(a lot)when I had the chance to dominate the game. We both had luck, unluck and did a few brainfarts. For future games i will start placing my men in small template distance appart :) Barrage took a heavy toll on me. No whining from me.. I was so close.. a brainfart or diceroll was all that was between us. It is not easy to get to the witch queen who runs around behind with an irritating familiar up front. Highlight photos Treasure Quote Link to comment Share on other sites More sharing options...
Humansquish Posted May 2, 2011 Share Posted May 2, 2011 Nice battle report. Who makes that minotaur mini? Quote Link to comment Share on other sites More sharing options...
CrispyMerc Posted May 3, 2011 Share Posted May 3, 2011 Evil Empire Plastic Quote Link to comment Share on other sites More sharing options...
Stubbdog Posted May 3, 2011 Author Share Posted May 3, 2011 Thanks for the battle report. Always better with pictures (with painted stuff to boot). Quote Link to comment Share on other sites More sharing options...
CrispyMerc Posted May 4, 2011 Share Posted May 4, 2011 Appart from doing a few stupid things, I think my list need a little more tweaking. Im probably going to drop the small guy, who never hit anything despite firing a lot of rapidfire. Im probably going to move a bit around and find points for okurans and an Incite-caster for cleaving. Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted May 4, 2011 Share Posted May 4, 2011 BIG POINTS to Crispy for a Warlord battle report with photos!! Good stuff. Quote Link to comment Share on other sites More sharing options...
CrispyMerc Posted May 5, 2011 Share Posted May 5, 2011 Ive come up some new list.. Troop 1 - This one has Boris for close - Elandaria can cast smite/okay combat close stats/range attack spells + a crossbow for range defence Troop 2 - Much like above, but with a rushattack minotaur Troop 3 - Cleave aholics - with a caster that can switch between incite/smite Troop 4 - Dendris .. have proved to be plain annoing 7 cards - 2 spy Mercs - 800 points Troop 1 Boris Mingla Mercenary Crossbowman Mercenary Spearman Mercenary Axeman x 2 Assassin's Blade Elandaria Troop 2 Deckard Nightveil, Death Priest Mercenary Crossbowman Minotaur Mercenary Axeman x 2 Mercenary Spearman Book of Tactics Troop 3 Haranobu Okuran x 3 Mercenary Spearman Theda, Priestess of Thezrael Troop 4 Dendris, Assassin Troop 5 Luck Stone Army (2) Mercs - 800 points Troop 1 Boris Mingla Mercenary Axeman x 2 Mercenary Crossbowman Mercenary Spearman Assassin's Blade Troop 2 Deckard Nightveil, Death Priest Mercenary Axeman x 2 Mercenary Crossbowman Mercenary Spearman Minotaur Troop 3 Haranobu Theda, Priestess of Thezrael Mercenary Spearman Okuran x 3 Mika, Samurai Heroine Troop 4 Dendris, Assassin Troop 5 Luck Stone 6 cards 2 spies - Not so much range and initiative, but a completely badass troop 3 Quote Link to comment Share on other sites More sharing options...
Ddot Posted May 6, 2011 Share Posted May 6, 2011 Very cool batrep. It looks like you're getting the hang of the game. Sometimes the dice will make any game really random... The almost immortal Maug being a good example. On the other hand, it looks like you picked your fights pretty well, which is a good sign. I suspect an epic rematch is in the future. (hint hint) Quote Link to comment Share on other sites More sharing options...
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