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Help out a clueless noob


Tiger
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Right. I received my order today and I'm very psyched.

I have decided to start a Kargir army. Now in my next order I'll buy the other Warlord book so I have the stats for my chosen faction.

Can I create a viable army using only the models released to date in the Kargir Warlord section?

If so, which one and what do I need to order?

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The Savage North book will have all the stats and special abilities for Kargir in it. In the meantime, you can go to reapergames.com and look up all the datacards for the Kargir faction in one place. It will show you that the range is pretty diverse and that you prolly can run an army on whatever you ordered.

 

If you care to share what you've got, some of the more experienced players will only be too happy to help you.

 

After you get the hang of it, you can go to the Kargir section of the forums here and really go deep.

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Oh yeah, there are plenty enough minis from the Kargir list to create an army. One of the nastiest Kargir lists that I have faced was designed around one of the mages beefing up Kavorgh. It could have been both Knax Madmaw and Talanka, because I recall Kavorgh having both Iron Skin and Dying Breath cast on him. And don't forget enough grunts to keep your beefy Warlord and mages from getting swarmed.

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I've never played Kargir, but they seem like a really neat army concept to me. I've toyed with the idea of buying into them and have come up with a variety of army lists for the faction. Here's one of my ideas. It's a little bonkers!

 

Kargir - 1000 points

Troop 1

Kavorgh

Knax Madmaw, Goblin Shaman

Warbringer

Goblin Sticker x 16

Troop 2

Gologh the Vicious

Knax Madmaw, Goblin Shaman

Goblin Sticker x 14

Troop 3

Torg, Tundra Stalker

Granak the Butcher

Goblin Sticker x 13

Troop 4

Brugnungir

 

That's 51 models in all, which is pretty large for a Warlord army. The idea behind it is to jam up the enemy army with a horde of screaming mad goblins while the few more powerful Orcs take advantage of the "Rampaging Orcs" army doctrine to attack from over their heads. Theoretically your opponent will be worn down by the masses of weaker goblins such that when the Orcs actually get to the fight and especially when Brugnungir gets into the fight they'll be too weakened to take down those tougher models. Knax Madmaw is in the list twice and key spells for him would be Hysteria, Rot and Fearsome Demeanor. The idea with them is to weaken and mess with enemy forces before your goblins hit their lines.

 

 

Of course, it's not necessary to bring such a huge number of goblins. You could build a pretty rough and tumble list using only orcs, or using the Gnolls, that would have far fewer models. That'd certainly be easier on the old wallet!

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Kargir - 999 points

Troop 1

Toghra the Despoiler

Venomspite, Gnoll Sniper x 2

Gnoll Raider x 6

Gnoll Reaver x 3

Musician

Troop 2

Hrodash the Painmaster

Granak the Butcher

Black Orc Marauder x 2

Black Orc Hunter x 2

Black Orc Archer x 2

Troop 3

Torg, Tundra Stalker

Helm of the Tundra Beast

Tundra Stalker x 2

Other Equipment

Luck Stone

 

How about something like that? 23 models - so less than half of the models needed for that other list I posted. All Gnolls in the 1st troop and all Orcs in the 2nd and 3rd troops. I would use the "Wild Beasts" doctrine with this list. With it you can get some crazy things out of troop 1. With the Musician and the benefit from Wild Beasts your Gnoll Raiders can charge with swift attack an impressive 21 inches! I would first cast Bless with Toghra, then advance the Snipers and let them take their shots, and then use Swift Attack to send your Gnoll Raiders out to the enemy. Gnoll Raiders are great shock troopers. The Gnoll Reavers can follow closely behind and exploit the mess that the Raiders make. They'll fold quickly to enemy attacks, but they ought to take plenty of bad guys down with them. Meanwhile Torg and his Tundra Stalkers will be pretty far up field on account of having Ranger - and they hit pretty hard when they get into melee. Hrodash the Painmaster can bat cleanup. Use his Black Orc Archers to aid the Snipers in picking off weakened targets and use the Marauders and Hunters in pairs - one of each - with Granak and with Hrodash - so that you've got two groups of 3 (Hrodash + Marauder + Hunter, and Granak + Marauder + Hunter) so that you can get the Support bonus easily and so that you can land huge numbers of attacks on single targets.

 

Toghra has loads of amazing spells. The easiest trick is the Bless thing I mentioned above, but he can also resurrect, he can bring in summoned allies with Summon Spectral Minions, he can boost up your allies and debuff your enemies... he's a very versatile caster. Also, don't forget his SA "Siphon Soul." Late in a game you can use the remaining damage tracks of your other models to fuel Toghra's spells. Sometimes it can be a huge benefit to be able to cast just one more big spell and it's worth sacrificing one of your models to do it.

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