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Necropolis vs Darkreach


Stubbdog
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Well, we had a showdown between Necropolis and Darkreach this past Friday. It was a classic horde against a power list with awesome results.

 

Necropolis - 1000 points

 

Troop 1

Sir Gauren the Wrathful

Skeletal Swordman x 11

Crypt Bat

 

Troop 2

Railor of the Unbodied

Skeletal Swordman x 10

 

Troop 3

Railor of the Unbodied

Skeletal Swordman x 10

 

Troop 4

Railor of the Unbodied

Skeletal Swordman x 10

 

Troop 5

Railor of the Unbodied

Skeletal Swordman x 10

 

Troop 6

Skeletal Giant

 

Troop 7

Skeletal Giant

 

Extra

Totem of Battle

Luck Stone

-----------------------------

7 troops - 59 models - 73 DTs

 

 

 

Darkreach - 1000 points

 

Troop 1

Sinisthreax - Abyssal Weapon

Zalash, Assassin

Shiver Spike x 2

Shade Beast x 4

 

Troop 2

Mornenion, Drake Captain

Darkrime Drake x 5

 

Troop 3

Phase Cat

 

Troop 4

Phase Cat

----------------------------

4 troops - 1 Tactician - 1 spy - 16 models - 46 DTs

 

 

We played the game out rather than stopping at 5 turns. I want to say the game lasted probably 9 turns total. The game came down to Zalash against 2 Railors. Zalash parried up, Railors got one hit but needed two. Zalash assassinated them in return. Darkreach victory.

 

Now obviously, there was a lot of stuff happened before that climactic ending. And at this point I cant remember all the exacts. But, was an extremely fun battle that both sides stayed equal for most of it. Those pesky Railors stood back and kept casting their dark energy healing spells on the skeletal giants. But, my darkreach kept making their displacement and tough rolls. We both rolled an inordinate amount of "1's" at the most inopportune times which was frustrating, but at least it was frustrating for both of us and made the ending that much more climactic.

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We had a great matchup between one of my phase cats against his giant. The battle between them lasted about 4 turns by itself. On the first turn he hit me twice, both cleaves for the kill, but I displaced one hit and remained standing. Meanwhile I hit him a couple of times on the defensive and disabled him. His Railors kept healing him up 1-2 points each turn after that. And since I had him disabled, he could only swing once on me, usually cleaving. But, I kept displacing it. He snuck in another hit or two that I didnt displace, but funny, on those I regenerated. Finally, when his Railors ran out of spells, I was finally able to get him. But, then I promptly failed my displace check and so we both took each other out. He had some regular skeletal swords in the area that could probably have finished me off earlier, but each of those times, his skeletal giant was close enough to his end, that he knew I would have dedicated a few defensive swings towards that and he was trying to keep that giant alive.

 

My other cat, well, it did not go as well for him. I had put myself in a position that if the init card went my way I could have moved to a very advantageous defensive spot, but alas his 7 troops.. the init card did not flip my way so instead I was swarmed by 9 swordsmen. And then he rolled like 6 cleaves. So, displacement never even came into the picture. And to top that one off, that is when one of my famous round of rolling 1s came into play. I think I only hit 1 out of 4 of those swords on my defensive swings. All I needed was 2s.

 

I had put the Abyssal sword on the Sin-maestro but unfortunately was never really in a good position to be able to use it. Next time I will put it on Zalash. Zalash is a one man wrecking crew. Or..er.. well against DV 8 skellies he is anyway... LOL...

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Agreed on Zalash. There was basically nothing I could do to him. Attrition tactics don't work if you never get a defensive swing back, and you could just parry up when I charged. I had so much fun playing that list I've been pondering how to actually build it. Each troop will need a distinctive theme to keep them apart. So far I've come up with Samurai (with geisha Railor) and Celts with claymores and kilts. Two down, three to go.

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Necropolis - 1000 points

 

Troop 1

Sir Gauren the Wrathful

Skeletal Swordman x 11

Crypt Bat

 

Troop 2

Railor of the Unbodied

Skeletal Swordman x 10

 

Troop 3

Railor of the Unbodied

Skeletal Swordman x 10

 

Troop 4

Railor of the Unbodied

Skeletal Swordman x 10

 

Troop 5

Railor of the Unbodied

Skeletal Swordman x 10

 

Troop 6

Skeletal Giant

 

Troop 7

Skeletal Giant

 

Extra

Totem of Battle

Luck Stone

-----------------------------

7 troops - 59 models - 73 DTs

 

Whenever I see a list like this, I feel that something is missing from the rules. Potentially, all these skeletal swordsmen can fight in ranks, giving them an attack bonus but more susceptible to AoE spells. I wonder if Gus has ever considered it.

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Yep, there are a ton of counters to a horde list like the one I fielded. Also, what do you mean about the attack bonus for fighting in ranks? Skeletons are mindless and receive no support bonus. This list was all about attrition. The chance of cleaving and doing two DT of damage for the one in return as well as regenerating Giants, I was just trying to outlast my opponent. Sadly, the parrying assassin was too much for me to overcome.

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