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03407: Hellborn Troll (Dragonborn for me)


TaleSpinner
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No, I've never had issues covering the dark with light. For me it gives a degree of control that I don't feel I have going "down".

 

That's interesting. I guess I never thought of it in terms of control. I think I can relate to that. Light on dark lets you control the placement, but dark on light gives you a smoother transition. You can control it, but it's more difficult, and takes a LOT longer.

Do you guys vary the technique by the colour and material you're painting? For the most part I find myself going from the midtone out these days, but with skin I generally start with a highlight and shade down because the highlights are so broad.

 

Not usually. I typically do shadow to highlight, regardless.

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He appears to be progressing nicely.

 

Quick Question, as you are adding the highlight layers how many coats of each highlight so you do before moving to the next one? I assume if you are doing multiple coats of the same highlight you are covering ever so slightly less area.

 

I ask because your blends are infinitely better than anything I have managed so far and I really need to work on a smoother blend especially on skin.

 

Thanks for the Wip.

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He appears to be progressing nicely.

 

Quick Question, as you are adding the highlight layers how many coats of each highlight so you do before moving to the next one? I assume if you are doing multiple coats of the same highlight you are covering ever so slightly less area.

 

I ask because your blends are infinitely better than anything I have managed so far and I really need to work on a smoother blend especially on skin.

 

Thanks for the Wip.

 

Interesting question; it took me a while to figure out how to answer this.

 

I don't typically do multiple coats of highlight colors, per say; however, I do control how much paint is applied with each stroke and in some areas I may go back over with a second coat if the first was insufficient, but that is all lumped together. I use very thin paint (about the consistency of half-n-half) for highlights. Using the side of the brush, I stroke from dark to light so that a thin film is left near the darker layer and a more opaque layer is left at the end of the stroke where the current highlight should be strongest. Does that make sense? In the end, it is all about paint consistency and brush control.

 

I also use a lot of different highlight shades. The bigger the jump in color you do from one highlight to the next, the more choppy your blends will be. When painting a highlight you should be able to just barely perceive a difference from the last at the heaviest point of the layer. If you can readily tell that there is a change in color, you should likely use/mix an intermediary shade instead. The larger the area, the more shades you will need in your highlight progression. For instance, on this guy's skin I currently have 7 shades (base and 6 highlights). In the end, I will likely have 9 to 11 shades. Smaller areas like the individual back scales will likely only need 5 or 6.

 

Andy

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Thanks for the explanation.

 

It makes sense and isn’t really anything new to my understanding of how the technique is supposed to work. But understanding theory and then applying theory to practice is where I fall apart. I think I just need to learn some more patience and use more layers as I just looked over my paint log and think 5-7 is the maximum number I have used on bigger areas and 3-4 on smaller ones.

 

Man it would be so nice if I new someone local that was better at painting than me who understood this stuff better to actually see the technique in person. C’est la vie. If you are ever in northern Alberta I’ll buy you a beer and pick your brains.

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Hour 5:

 

post-140-13156258374284.jpg

 

post-140-13156258381694.jpg

 

Finished Highlight 6 and did the following on the skin:

 

Highlight 7: Rust Brown/Tanned Leather

Highlight 8: 1 Rust Brown/3 Tanned Leather

Highlight 9: 1 Rust Brown/8 Tanned Leather

Highlight 10: Tanned Leather

 

After finishing AND clearing the palette, I noticed that I totally choked on the final two layers on his right Pectoral. <_< I just noticed that the left one could use a bit of work too. Other than that, I think the skin is pretty much done. I'm sure I'll need to remix and touch-up after doing the mouth, so I can fix the problems then.

 

I also started the back scales this hour, adding the following highlight layers:

 

Highlight 1: Bloodstain Red/Clotted Red

Highlight 2: Clotted Red

 

 

Hour 6:

 

post-140-13156258493425.jpg

 

post-140-13156258501123.jpg

 

I finished the back scales with the following layers:

 

Highlight 3: Clotted Red/Blood Red

Highlight 4: Blood Red (Contrary to my prior assertion, I actually had to do two coats of this as the red is rather transparent.)

Highlight 5: Clear Red

 

I'm not sure what I'll tackle next; probably the mouth as I am getting tired of seeing that big white blob in the middle of the pictures.

 

Have a good night,

 

Andy

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I'm really liking the striated effect you're getting from the highlights, but the muscle fibres on the biceps and triceps are aligned the other way -- parallel to the humerus, from elbow to shoulder, rather than circumferential as they're painted now. Maybe it's a small thing, especially for a gaming model, but it really throws me off.

 

Eager to see what you do with the mouth; even with the bare-primer teeth and horns the face is unsettlingly expressive.

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I'm really liking the striated effect you're getting from the highlights, but the muscle fibres on the biceps and triceps are aligned the other way -- parallel to the humerus, from elbow to shoulder, rather than circumferential as they're painted now. Maybe it's a small thing, especially for a gaming model, but it really throws me off.

 

Eager to see what you do with the mouth; even with the bare-primer teeth and horns the face is unsettlingly expressive.

 

Yeah, I know, but that is what he has sculpted into the model as skin folds there.

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I'm really liking the striated effect you're getting from the highlights, but the muscle fibres on the biceps and triceps are aligned the other way -- parallel to the humerus, from elbow to shoulder, rather than circumferential as they're painted now. Maybe it's a small thing, especially for a gaming model, but it really throws me off.

 

Yeah, I know, but that is what he has sculpted into the model as skin folds there.

 

Ah, I see. That's a shame, but you're making the best of it.

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Hour 7:

 

Say Cheese!

 

post-140-1315793989669.jpg

 

 

I did the mouth this hour. First I painted the flesh parts Antique Rose. Then I did the teeth in Palomino Gold. I washed the mouth with a layer of Shield Brown and another of Brown Liner. The teeth were highlighted with the following layers:

 

1: Buckskin Pale

2: Buckskin Pale/Linen White

3: Linen White

 

While I had the gold and white out, I touched up his eye that had gotten messed up during the skin. I then highlighted the tongue with Blushing Rose, Porcelain Rose, and a bit of Linen White.

 

After that, I mixed up all the skin tones again (:wacko:) and used them to paint the area around the mouth, redo the biceps, and fix the pectorals.

 

I should get at least an hour in tomorrow. :bday:

 

Have a good night,

 

Andy

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Always dig following these along, Andy. The face looks awesome. Are you planning on doing any spittle? I can see him drooling a bit with all that bellowing. The skin looks great, although IMHO the highlighting is a bit uniform top to bottom. Each individual area looks good, but taken as a whole looks alot the same (at least on my monitor). The range of highlighting and shading looks similar on the arms as it does on the legs. Or it could be the photo ::):. Does that make sense? Highlight the face, shoulder and biceps a bit more and/or shade the legs deeper.

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