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Red skin tone brute (reaper flesh golum)


MonkeySloth
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So I started a painting challenge for non-human skin tones and wanted to really just jump away from everything I'd normally do--which is hard because I'm not really sure what this will end up being. I'm trying a reddish skin tone that highlights up to blue in some areas and pink in others for no real reason outside of stepping out of a "Paint by Numbers" routine that I normally do. The photo is a little washed out as the blues are a bit stronger then what's represented.

 

 

 

post-6838-13169848108913_thumb.jpg

 

Edit: here's one from the back that shows a little better what I'm doing with the blue.

post-6838-13169856030683_thumb.jpg

 

Comments and suggestions are, as always, welcome.

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Decided I needed to push the blue more then I originally was so I went back and created a darker blue glaze and then worked up from there. I left the read shading color and kept a few spots of base red and I think the over all effect is much better. I need to work the final highlight a bit more, I have real problems with highlights as glazes because even if I've got twice as much water in it as I would a base or shadow glaze it only takes 2-5 covers until it's really bright, and then chalks up, instead of my normal 15+.

 

post-6838-13170149508204_thumb.jpg

 

post-6838-13170149593889_thumb.jpg

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Thanks what I'm aiming for. I decided that I wasn't taking the glazing far enough on the blue so I spent a while pushing it farther and I think the results are better. I haven't gotten the final highlight on this yet, I may not go to the brightest that I'm planning, nor have I finished the front yet as just the back took me over an hour.

 

post-6838-13172779138156_thumb.jpg

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Spent a long time working on the arms and finishing up the legs. I'm not really sure I care for the really thin glaze as it takes forever, which I anticipated, but things are starting to chalk up and making things looks fairly bad in spots.

 

anyway and updated picture. I need to work on the highlighting more but I'm having trouble controlling the glazes for some reason.

 

post-6838-13177059524092.jpg

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Light blues chalk up on me all the time. You might be able to mitigate the issue by glazing with something purplish -- which I think would go well in the midtones, smoothing over the transition between red and blue from a colour perspective.

 

Another thing that might help is looking at GreyHorde's female warrior WIP and the human skin tutorial on Massive Voodoo, just to get an idea of how highlights and shadows behave on skin (that is, highlights are broad and dominant; shadows are narrow and deep). I'm far from an expert myself, but I think correct placement of highlights is the biggest visual cue that makes a surface look like "skin" rather than "cloth" or "plastic".

 

Good luck!

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Thanks for the skin tutorial as it's something I need to approve across all my models.

 

I'm really thinking of going back to a thicker glaze as I've turned out some pretty good results in much less time--I've spent over 10 hours on this guy and I'm a little tired of just working on the arms and feet, though several of those hours were just working on colors.

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So I went back and redid the shading colors and painted up the red part using a thicker glaze and things are starting to come out good. I still have the head region to do as well as figure out how to save the blue parts of the skin but I'm fairly certain I can save them with minimal work.

 

post-6838-1317869594233_thumb.jpg

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