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Darkreach vs Koborlas


Stubbdog
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I love how Warwick and Wildbill have been creating a good storyline out of their game. I want to try that too, but I will try to come up with a good "storyline" next time. For now, just having me post about the battle will have to do..

 

I decided to bring a lot of solos this time around. Here was my list:

 

Darkreach - 999 points

 

Troop 1

Sinisthreax

Shiver Spike x 3

 

Troop 2

Evshyvandra Duskwidow

Nightshade Warrior x 3

 

Troop 3

Evshyvandra Duskwidow

Shadowstep Warrior x 2

Darkshade Raider

 

Troop 4

Tierdeleira, Priestess

Shadowstep Warrior x 3

 

Troop 5

Aazhaleek, Shadow Dragon

 

Troop 6

Phase Cat

 

Troop 7

Phase Cat

 

Troop 8

Phase Cat

 

Equipment

Luck Stone

 

While my opponent brought his extreme hammer list:

 

Koborlas - 1000 points

 

Troop 1

Vasyl, Rageclaw Alpha

Ragon the Blooded x 3

Warg x 2

 

Troop 2

Aislinn, Shadow Tracker

Ragon the Blooded x 2

Warg x 2

 

Equipment

Luck Stone

Totem of Battle

 

The strength of my list rests with my solos ability to displace damage. But, that ability's weakness is when I fight against models with lots of swings. Ragons have lots of swings. And powerful swings at that. So, my main battle plan was to try and nickel and dime him with my soldiers, using them as roadblocks, and then hope that they got enough scratches that when my solos did come into the fray that I could survive. But, I also knew with as many swings as Ragon had, I needed to spread out and not allow my opponent to wipe out whole troops at a time.

 

So, my deployment was spread wide, and I played conservative on the first turn. My opponent charged across the board with his speed. I obviously had a huge init card advantage 9:3 (after tacticians) but I knew that if I went first then I did not have the speed to get to him, I could only put myself in a place for him to get me. So, I tried to move my guys to a point that was just outside of his charge range (or where I guessed his charge range to be). And then I waited.

 

Oh, but I did take a few pot shots with my crossbows, scratching him a little.

 

Turn 2, my bead comes up first and I take another pot shot or two, this time missing. My bead again, I have one of my cats sit and do nothing. It was too far away to the side to do anything anyway. Then both of his beads came up right in a row.

 

My opponent surprised me with his tactics. It turns out he was within charge range of my front line soldiers. And I figured he would run at them to whittle me down. With my troops being so small, if he took out a soldier or two from each troop, then I would not really be able to "swarm"any of his big uglies. But, he didnt do this. Instead he made a bee line for my warlord, who at the time was sitting on the back edge of the table just outside of his charge range. He did kinda a circle the wagons move in my deployment zone to take advantage of his faction ability of being immune to support while based together.

 

So, now he is in the middle of my deploy zone and I still have 6 troops to go. Of course, I had spread out so only 4 troops were really within range to do anything. I had my troop of Nightshade warriors swarm Vasyl. even with his immunity to support, and me needing straight tens to hit, with 9 swings, they got 2 hits. And then crazy, their sergeant, got another 2 hits. So, very first combat and I had put 4 hits on Vasyl. Those soldiers earned their death that day. Next, I had Tierdeliera walk up and cast Freezing burst on a couple of Ragons. Success against both. Her soldiers were able to bring Ragon#1 to its last track. Next, I had the dragon swoop down and land in the middle of it and finish off stunned Ragon #2.. But, that particular Ragon made his 1st of what would end up being like 4 successful tough checks.

 

Due to all the tough checks that he successfully made, I cant quite remember exactly how the middle turns played out and when things actually died. But, Vasyl and the Dragon killed each other. My quickstrike soldiers were able to kill one of the Ragons using quickstrike (negating his tough). The crossbows and wargs for the most part killed each other off. I kept sending waves of troops at more Ragons, and I indeed did whittle him down, but he kept making his tough checks.

 

I think finally on turn five, I had Sinisthreax, 2 cats, 1 Nightshade, and 1 shiverspike left, while my opponent had 3 Ragons all on their last track. Ragon#1 and a cat traded lives. the shiverspike whiffed. The nightshade and Ragon#2 traded lives. cat #2 hit Ragon#3, but again he toughed up. Sinisthreax finally was able to bring him down, and Ragon #3 only hit him back enough to put him on his last track.

 

So, game over, I had Sinisthreax, 1 cat, and a shiverspike left.

 

I think the difference in this game was the start of turn two when my opponent decided to do a double move and circle up near me, instead of going ahead and working in pairs to whittle me down and prevent me from being able to swarm him.

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I think the difference in this game was the start of turn two when my opponent decided to do a double move and circle up near me, instead of going ahead and working in pairs to whittle me down and prevent me from being able to swarm him.

 

Without your opponent chiming in, and just using what you wrote as a guideline, that strategy could have easily been something like "It sounded good in my head." :lol: I've done stuff like that too. :poke: However, I'm lucky to typically get A Tough roll in a game, much less multiples! :wacko:

 

All in all, it sounds like you guys had a very strategic very fun game! Those are the best! Warwick and I have found that games like you just experienced are ones that you will be talking about many many many months in the future! ::):

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Wildbill, Warwick.....do not believe this tissue of lies. Pure Darkreach propaganda, I say! Let me tell you the true story of the valiant heroes of the Koborlas and their ill-fated mission to stop the scourge of the Darkreach menace. :devil:

 

Seriously though, Stubb is pretty spot on in the description of events. I'll just tell it from my side of the table. He deployed in a spread formation as he said. The kitties were on the flanks with the squishies in the middle and his Warlord and dreaded caster in the back line. His cursed crossbows were spread out so he'd have shots no matter what I did and his dragon was flying due to my lack of Linebreakers or casters. I had my tank army in two small packets with their warg cruise missiles set to launch at him. Unfortunately, Jason knows my reckless hate of all things Darkreach well and knew I'd not pass up the opportunity to dive headlong into the fight. A smarter general would have moved backwards and forced the Darkreach to come to him. Oh, no. Not me. I saw nothing but opportunity in them there ranks.

 

I deliberately kept my Tactician bead from the bag to give him the initiative advantage of 9 beads to my 2. The point there being to make him move or, more likely, not move as many units as possible before I went. It almost worked beautifully but did work pretty well for me. His command squad went with the Warlord and caster doing nothing the the crossbows taking shots before I could eliminate them. One kitty stayed stock still. I could have sworn he had a third bead come up before mine and he held another unit. But, yes, both of my beads came up. I knew I had to get in and get the caster before they could use freezing burst and stun my tanks. I also knew his remaining kitties, being on the edges of his formation, couldn't charge me, and I was rather desperate to avoid those high MAV disable swings. I also knew I couldn't reach his caster but would be in a position to take them on the next turn and force him to swarm my troops piecemeal or spend the rest of this turn maneuvering to get into charge position for next turn. The warg missiles took out two crossbows but his actions eliminated all of them by the end of the turn and took out Aislinn with his quickstriking troops.

 

His beads came fast and furious. He swarmed Vasyl and tore him up badly. His caster got off that awful freezing burst and his dragon took out Ragon #2. Ragon #1 made the first of 5 tough checks for the game. The beast refused to die. With the dragon right there near his caster I used my first action on Vasyl's troop, since the other troop consisted only of Ragon #1 on his last track and jumped a Ragon into the hole left by Ragon #2's tragic death. The caster went down as did the dragon who took out Vasyl. (Does Vasyl ever make a tough check successfully?........I think not). The kitties began to deploy against my Ragons but most of his damage came from the squishy troops. Who knew they'd do so much damage to me vs. the kitties. I'd clearly worried about the wrong models this day.

 

By the end I had three badly wounded Ragons left, including Ragon #1. I charged to get his Warlord but came up short. Ragon #1 made a total of five successful Tough checks, and one less than successful one, while only one other model on my side made a tough check at all. He wiped me out and still held the field. An awesome game begun with too much focus on the wrong problem and not enough caution. Given another try, I'd do it all over again.

 

Take that, Jason. :lol:

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