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Stubbdog

Warlord Scenarios

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Ok, I have a few minutes while I wait for something on my server to finish installing, so I figured I would start this topic for people to post scenarios for others to use if they so wish. Maybe the Mods will Pin it to the top.

 

PLEASE DO NOT REPLY TO THIS FORUM WITH COMMENTS AND QUESTIONS, we can create another thread for that, this one should only be for posting scenarios. People can always edit their scenario posts if they need to to address any questions or suggestions made in other threads.

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General Murphy by Bob Norris

 

Nothing ever goes right. Yesterday was the perfect example. The march started late and there were constant

delays. The Warlord wasn’t at all happy with our progress, so we kept marching long after it got dark. Only after

the fog got so thick that you couldn’t see the guy in front of you did we finally stop. Everybody pretty much just

dropped where they stopped and immediately went to sleep. Now the fog is gone and the sun is coming up way

too soon. The faint light of dawn is revealing a terrible surprise. We made camp among the enemy! As always,

General Murphy is in total control!!

 

Objective:

Eliminate as many of the opponent’s models as possible while preventing your own models from being eliminated.

Deployments:

Troops will be deployed randomly from the center of the board. Set up the initiative deck for deployment as

normal. When a player’s card is drawn, he will roll three D10 (If possible use one odd colored die). One of the die

(odd color) will designate the direction from the center of the board based on the direction it is pointing. The total

of all three dice is the number of inches from the center that the troop’s leader/solo/band member is placed. If

the edge of the board is reached, the troop is placed there. If the troop has more than one model, remaining

models are placed within 1’’ of any other member of the same troop. If a player brings a Totem of battle with his

army list, treat it as a model that must be placed with a leader led troop.

 

You may not deploy within 6’’ of an enemy model. If the deployment location is within 6’’ of an enemy troop,

move 6’’ away form the closest enemy model while keeping the same distance from the center of the board. If

this is not possible, re-roll the deployment die for this troop.

 

Any troops or models that are not deployed during regular deployment due to opponent’s faction doctrines

(Nefsokar, Razig, etc..) join the battle in the same fashion, with a random roll from center for deployment.

Any troops or models that are not deployed during regular deployment due to their own faction doctrine (BSG,

etc) play their faction doctrine as normal.

 

Short Sighted Spy: If a troop contains a model with the Spy SA they may re-roll their deployment position for that

troop only after all other troops have been deployed. This may be used only once per army regardless of how

many Spies they have. If both players have a Spy they wish to use in this manner, players will roll a dice to

determine which Spy is used first.

 

Tactical Sleeper: Any troop with a Tactician in it can add or subtract 6 from their total deployment dice rolls,

meaning the can move 6" closer or farther away from the center of the board - No more, no less. This may be used

only once per army regardless of how many Tacticians they have.

 

Scenario Points:

At the end of the game, (assuming 1000 point game) each player divides the total number of points worth of enemy models killed by 100,

rounding to the nearest whole number, to find out the number of Scenario Points earned for kills (max 10). If all

enemy models were killed, but their army did not add up to a complete 1000 points, you still receive the full 10

Scenario Points for this section.

 

 

At the end of the game, each player divides the total number of points worth of friendly models that survived by

100, rounding to the nearest whole number, to find out the number of Scenario Points earned for survivors (max

10). If all friendly models survived, but your army did not add up to a complete 1000 points, you still receive the

full 10 Scenario Points for this section.

 

A total of 20 points can be earned by this scenario.

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The Obelisk by Jason Pape

 

It appeared out of nowhere, a large ominous black obelisk. Where it came from, why, or from who is unknown.

But, what is obvious is that there are enormous magical properties emanating from this massive edifice. You need

to obtain it, if for no other reason than simply to keep your enemies from getting it..

 

Objective:

Get in BTB with the obelisk and control the surrounding area while keeping your opponent from doing the same.

Set up and Deployment:

Troops will be deployed normally.

Place A Giant Base Size object at the very center point of the table to represent the Obelisk. Add one card into the

draw deck that does not match either player’s cards. This will be for the Obelisk.

 

Aura of the Obelisk:

The Obelisk will have 2 items of action each game turn. It will activate when its card is drawn during the turn, and

it will also activate last each turn after all player activations have been finished.

 

During its card drawn activation, the Obelisk casts the equivalent of a Whirlwind CP 8 with itself as the target

point. The obelisk is not affected by the spell, but all within the AOE are. The obelisk cannot focus for this casting

and is subject to counter spell from players' casters.

 

During its last activation of the game turn the Obelisk awards points to those in BTB. Add up the total size points

worth of bases in BTB contact with the Obelisk for each player and consult the table below. (Size 1 base = 1 pt,

Size 2 base = 2 pts, Size 3 base = 3 pts – that is one giant based model is the same as 3 standard based models)

 

4 scenario points for having only your bases in B2B

3 scenario points for having more base size points in B2B

2 scenario points to each side for same number of base size points in B2B

1 scenario point for having less base size points in B2B

0 scenario points for having no bases in B2B

 

NOTE 1: Models must be grounded (not flying or burrowed) to be considered in BTB with the obelisk.

NOTE 2: the Obelisk initiative card can be affected by normal game and Special Ability rules.

 

Scenario Points:

Up to 20 Scenario Points can be earned via the Aura of the Obelisk described above.

 

At the end of the game, any unearned points left over are split evenly between the players with any odd points

going to the player with the higher kill points earned.

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Those Damn Berries! by Tim Peaslee and Jason Pape

 

All those ripe berries were irresistible to your hungry army as they marched. Now that the battle is joined, they

are paying the price. Fighting a battle while your digestive system is in turmoil beyond the abilities of some

soldiers. The more exertion our soldiers make, the more those damned berries are causing havoc among them.

Your scouts have told you that they have found a remedy. But, question is, can you get to it in time?

 

Objective:

Eliminate as much of your opponent's army as possible while keeping your own army intact.

 

Table Set up and Deployments:

Normal deployment rules. Along the center line of the table between the two players, 6 inches in from each table

edge place a single standard base. These represent magical urns described below.

 

Special Rules/Notes:

At the BEGINNING of each game turn, including the first, each player must apply damage to his own army equal to

whatever game turn it is. 1 point on turn 1, 5 points on turn 5, etc.. No more than one hit may be assigned to a

model per turn. Each player decides where to place the hits on his own army. This damage ignores any SA that

prevents it, such as Damage Reduction or Displacement. If a player does not have as many models on the table as

the amount of damage they should receive, ignore any extra points and follow the max per model of 1 point.

 

During its activation, a model in base to base with a magical urn may use a free action to heal itself a single

point as long as the Urns have points left to heal. Only a single model per activation may do this. The Urns only produce the same

number of healing points per turn as the turn number. 1 point on turn 1, 5 points on turn 5, but only 1 per activation.

The Urns cannot be moved. Models must be grounded (not flying or burrowed) to be able to be in BTB contact with an Urn.

 

Scenario Points:

At the end of the game, each player divides the total number of points worth of enemy models killed by 100,

rounding to the nearest whole number, to find out the number of Scenario Points earned for kills (max 10). If all

enemy models were killed, but their army did not add up to a complete 1000 points, you still receive the full 10

Scenario Points for this section.

At the end of the game, each player divides the total number of points worth of friendly models that survived by

100, rounding to the nearest whole number, to find out the number of Scenario Points earned for survivors (max

10). If all friendly models survived, but your army did not add up to a complete 1000 points, you still receive the

full 10 Scenario Points for this section.

 

A total of 20 scenario points may be earned.

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Avalanche by Jason Pape

 

Background: Inside the Temple Niflheim, which itself is hidden in a valley deep within the Draketeeth Peaks, resides a library, who's scrolls within were said to be written by the scribes from the early winter kingdoms. The knowledge conatined would be an invaluable resource. But, the Temple was said to be buried under an avalanche many moons ago, lost and eventually forgotten to the world.

 

But, a rare time of warmth has come to be over the past decade and the ice and snow has receded in the Draketeeth valleys. Rumors have drifted into the taverns of a traveller who has stumbled across this ancient temple.

 

Your advisors warn you that the time of warmth in the mountains has ended and soon the temple will be lost again. You should not delay any longer, lest you lose out.

 

Table Setup: The idea is this takes place in the winter in a valley of a snow capped mountain. So, normal terrain for a wintery mountain valley scene but with possibly more level ungulations to the west side of the table (assuming that the players deploy north and south) to represent the gradual rise starting up the mountain. Place a temple building (size is negotiable by the players but 5x5 square is suggested) along the center line of the table approximately 18 inches from the western table edge.

 

Deployment zones:

Deployment zones are 15x24 instead of the usual 12x24. Otherwise, normal deployment rules.

 

Objective:

Retrieve the scrolls from the temple and evacuate with them safely off the eastern edge of the table.

 

 

Avalanche Gameplay: During the initiative card deck creation before each game turn, include a card of a neutral suit not of either player. Any time this card is drawn, one player rolls a D10 (any die result less than 5 gets multiplied by 2). This is the number of inches that the avalanche will cover. The avalanche will come in from the western edge and gradually cover the table towards the east. Any models covered by the avalanche are considered stuck in the snow and must dig their way out. To successfully dig out a model must both use a specialty action and also succeed a DIS check with a -2 penalty modifier. Models with SA Burrow may ignore the DIS check.

 

Hidden footsteps: Even though the snow has receded enough to reveal the temple, it is still a snow covered area with hidden footsteps, where you don't know if you next step will be sure footed or not. Any model that moves further than 5 inches in a single move, run, or charge must make a DIS roll or become stunned at the end of the movement.

 

Temple Scrolls: Inside the temple are 10 scrolls of knowledge. Any model in btb with the temple may use a specialty action to try and retreive a scroll. Make a 10+ roll starting with a base value of 6 minus the model's base size (a giant model would have a base roll of 6-3=3). A successful roll means successful extraction of a scroll. Once a scroll has been successfully extracted it is a free action to pick it up from that point forward. Any single model may only carry a single scroll and will drop it immediately if injured. Models may not transfer scrolls to other models. Models must be grounded to be considered in BTB with the temple. Models may not fly or burrow with a scroll in possession.

 

If the temple becomes buried by the avalanche, no more scrolls can be obtained from it.

 

Scenario Points: At the end of the game, gain 1 point for each scroll in possession. Also gain 1 additional point for every scroll that is safely evacuated off the eastern edge of the table. Any unearned points left over at the end of the game get split equally between both players with any odd points going to the player with more points worth of enemy kills.

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