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Stubbdog

Reptus vs Gnomes

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My list:

Reptus - 999 points

 

Troop 1

Broodmaster, Dragon Rider - Troll Hide

T'Kay, Reptus Cleric

Spikeshell Warrior x 4

Nagendra Venomspitter x 3

 

Troop 2

Ssathuss

Pakpao, Clutchling Caster

Nagendra Warrior x 6

 

Troop 3

Nakaraat, Hydra

 

Troop 4

Krungbeast

-------------------------------------------------

4 troops +1 tactician

19 models

 

My opponent's list:

Bloodstone - 995 points

 

Troop 1

Kordtok the Gutter

Scragger x 5

 

Troop 2

Naklak

Scragger x 3

 

Troop 3

Naklak

Scragger x 3

 

Troop 4

Naklak

Scragger x 3

 

Troop 5

Naklak

Scragger x 3

 

Troop 6

Naklak

Scragger x 3

 

Troop 7

Great Worm

 

Troop 8

Great Worm

 

Troop 9

Great Worm

 

Troop 10

Great Worm

 

Troop 11

Great Worm

 

Troop 12

Great Worm

---------------------------

12 troops

36 models

 

Deployment saw all the worms start out burrowed, while my Warlord was flying. Since my opponent did not have any ranged models or casters I did not have to worry about spreading my stuff out. In fact, since he had those heat seeking missiles of his, that only had 1 attack, the opposite was true, I wanted to stay close together so that I could try and swarm him as soon as he surfaced.

 

I started out with both of my casters being surrounded by soldiers to at least force him to use two worms to come get each.

 

AFter I found out who my opponent was, my strategy had to change from my original script. I knew the casters wouldnt live long so I would not be able to wait to cast their spells.

 

Obviously, with that many beads in the bag, my opponent went at least first, second, and third for the first 3 turns. With the first turn, he sent his waves of soldiers across the field. Again, I didnt want to throw the Krungbeast out that early in the game, but I knew his time was limited and all those gnomes were lined up just right so, I raced across and trampled about 5 of them right away. I then tossed out a firestorm from Pakpao that charred another 3-4. And used my faction ability to add rush attack to my snakes warriors and had them take out another 3-4 scraggers.

 

The worms all raced out and got within striking range of all my casters and bigs (other than my still flying Warlord). Originally, TKay would have waited til later in the game to cast it, but knowing that my opponent's overwhelming odds in terms of beads in the bag, I knew TKay would never see another turn. so I went ahead and had him cast Ironskin on Nakarat.. But, he FAILED even on a focused roll.

 

Turn two had my opponent focus on my krungbeast first. It took two worms to claim him, and I was able to hit one in defense, but whiffed on the second defensive swing. His scraggers started swarming and taking out my snake warriors that had charged last turn. I think I lost 4-5 snakes and took 8-10 scraggers with me. Next, with Pakpao still having more spell points, his worms hit one of my shielding spikeshells and then took out Pakpao before he could cast again. At leat the spikeshell got a lucky hit on defense. But, since he went against Pakpao first, I actually did get another activation with TKay and I successfully blessed my primary troop.

 

My spitters succesfully focused and hit a couple of worms. The spikeshells hit a couple of naklaks. And my warlord finally joined the party coming down and taking out the worm that had killed Pakpao.

 

Next turn saw a troop of scraggers successfully swarm and attack the Broodmaster even with the fearsome and hide. Luckily, they only managed a single hit while getting pasted in return. I think at this point, my opponent was down to about 1-2 scraggers and 2-3 Naklaks, along with 5 worms left. I was down to the Broodmaster, Nakarat, 2 spikeshells, and a spitter.

 

Its a litte fuzzy how it all played out from here. I do remember that he kept using his rush attacks with his worms to negate all my swings. He was able to take out Nakarat but I got a few good poison hits on him in return. my spitters and spikeshells traded off with his remaining naklaks.

 

So, now we are on turn 5 and I have my broodmaster and he has like 4 worms left. First strike was failing for me left and right. And again since he was using rush attack against me, it was limiting my swings at first. Course, then I pointed out it only limits my defensie swings against that particular charging model, I could still take the rest of my deensive swings against other models already in BTB with me. So, his first two worms charge me and bite my head off, both getting their 3 point hammer hits on me. But, I make my tough roll and able to slice and dice them in return. His third worm fails his nauseating roll so he cant attack me. But, that also means that it negates my first strike. So, finally in comes the 4th worm. He whiffs on me. But, again my first strike fails and I whiff on him too. The 4th worm comes barreling in and hits me. I hit both of his models. We all make our tough rolls.

 

So, my activation finally comes up. Here is where we had a small discussion. I could have made a fairly easy break roll and flown up to regenerate back up to full strength (with the troll hide) before returning to the fight. Or I could have done a break and backed out to force him to charge me again where I could use my first strike to hopefully finish him off before he ever got another swing. But, I decided that was just not in the spirit of this battle. This was just a good time to have an epic ending one way or another... so, I focused up and swang away. Everyone hit. Everyone failed their tough rolls.

 

All that could be heard afterwards, was the rustling of proud flags flickering in the breeze. For all on the battlefield had gone down.

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All that could be heard afterwards was the sound of countless vultures enjoying a tasty lunch.

 

There. Fixed it for you. :lol:

 

Warwick and I have done battles like that. Remember the whole Kargir vs Mercenary thread we had going for a while? Do you know how that started? It was because one of his mages cast flight on his/herself and fly away to fight another day. So, your Broodlord would have flown away, regenerated, gathered a new army, and then returned to squish some more gnomes! And any of the gnome army that was left would be required to return in the next battle as well. That's how you start your fun filled storyline. :poke:

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Very nice report. I enjoy reading reports that end with everyone dead; though this is a prime example of why you should never play to massacre as the victory condition (especially when one side has a regenerating flyer, and the other has no mages or ranged).

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Well, in this case the only reason he had regen was because of the troll hide. But, yes, a valid point.

 

We like having story lines and creating scenarios and such. Our problem is that we enjoy playing too many different factions and therefore havent played the same factions enough to really be able to do it.

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It doesn't matter how many times you have played a faction! The point is that with a game like this one, it is ripe (RIPE I SAY! :lol:) with potential for a continuing storyline!

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What you say is true. I think in this case, it was the gnomes that had attacked the Reptus (I just don't see the Reptus initially going down into the gnome tunnels for no reason) and now they have a reason to venture into the dark caverns.

 

Steve, I think we will have to play this story out once we finish giving George the demos. Assuming Greg or Jeff shows up next week, you can play a first game with one of them with a different list while I give George a couple of demo games. Then we will tunnelfy up the table and have the Reptus intrude. We can play using the scenario rules from that tunnel scenario from ReaperCon if you want.

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