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If this has been posted I'm not finding it. This kickstarter is a rules conversion type. The game exists in Swedish and has been translated into English. The next step appears to be releasing a version for 5E. Of course, if you are like me and enjoy reading different rule sets, the original books are obviously still for sale. The price point for the kickstarter doesn't appear to be much different from what they have published, unless I'm missing something in the currency conversion.
Ruins of Symbaroum for 5E
They also have a gallery of some of their art.
The acclaimed setting of Symbaroum has enticed and fascinated fans of tabletop roleplaying games since the launch of the game in 2016. Now this dark and mysterious world welcomes an even wider audience, with the production of a Player’s Guide, Gamemaster’s Guide and Bestiary adapted for 5E, published under the Open Gaming License. Note that you will need the core 5E rulebooks to fully enjoy Ruins of Symbaroum.
Welcome to the world of Symbaroum
The rich and nuanced Symbaroum setting revolves around the Ambrians – a civilization that two decades ago were forced to flee their ancestral soil after a devastating war. Their new and promised land borders on the vast forest of Davokar, covering the remnants of the Empire of Symbaroum which fell into ruin hundreds of years ago. Brimming with natural resources and mythical treasures, the forest calls out to the Ambrians to be explored and plundered, but the road into its depths lays far from open. Not only are the shadows beneath the foliage fraught with danger, monsters and infectious Corruption; there are also the elves of the Iron Pact who have vowed to die to keep anyone from disturbing the ruins of old, warning that the ancient evil of Symbaroum stirs in its sleep.
About ten years ago, Queen Korinthia of the Ambrians finally vanquished Chieftan Haloban and his Jezites.
Now you can join in the adventure! Seek out the barbarian clans to trade or to plunder their treasuries; establish a base of power among princes, guilds, or rebellious refugees in the capital city of Yndaros; survive encounters with trolls, dark-minded beasts, and undead warlords. But always remember the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the horrors of Davokar are about to awaken!
Im going to start another PBP. So far I have interest from @ShadowRaven, @dwarvenranger, @Dilvish the Deliverer, and @Kangaroorex.
We’re going to start the Serpent’s Skull adventure path. Pathfinder 1e.
All books are in play, but I reserve the right to veto something if it seems too gross/bloated.
Please utilize the Serpent’s Skull Players Guide from the Paizo website.
Abilities: 4d6, reroll all 1’s, drop lowest score, yielding ranges from 2-18 pre mods.
Avg. Starting gold.
We’ll follow the AP leveling track when possible.
We’ll have individual initiative.
I hope to get this started soon, so please post those characters.
1. HP beyond first level. Roll the hit die. If the roll is less than”avg” then take avg instead. Example: Wizard d6. Rolls a 1. Gets 4hp instead, before Con mod.
2. Acrobatics can be used to avoid AOO when standing from prone.
3. If someone is not responding and action is waiting for them, I’ll send a pm after 24 hours. If no response 24 hours later, I’ll take over that character to get action rolling again.