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...well, an angry, well-armored bike, anyway.

 

After a multi-year hiatus, my wife and I started playing Warlord again. After three games (and three losses... <_< ) I started to remember just how much fun this game was. We actually bought about $100 worth of minis after last week's matches...

 

I've had the new rulebook for over a year, but only now got to try it out. This one plays so much better than what I remember from the last editions: wounded minis are no longer essentially dead men walking, magic works much more smoothly now, the big stompy solos don't seem so invincible (finally stomping that Doom Kitty for the first time ever is still the high point of the past few weeks).

 

It's so good to be back into the action again. Can't wait to try my Elves, Necropolis, and Darkspawn out.

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Glad you are enjoying it.

 

Since you mentioned elves, I will mention one thing that a lot of people say the first time they try elves under the new rules. A lot of people come away unimpressed with the elves blaming it on the soldier archers low RAV. I will be the first one to tell you that indeed they do seem low at the beginning if you play them with the idea that elven archers (including soldiers) should be mowing down the field like machine guns. But, I can tell you that a lot of time was spent balancing out archers in this game. We wanted archers to have a purpose and value on the table but did not want to have archers wiping out everything. So, indeed we did change how they play to a degree. But as some of the elf players around here can tell you, they still have plenty of options and the value of the archers is still there, you will just have to use them differently than in previous versions.

 

What you will need to do is use synergy to maximize the archers. Remember the Focus action. Put them in the same troop as Peruhain for blessing. Put them in the troop with one of the Arcane casters with barrage. Use the kitty cats as road blocks that they can shoot over. Etc..

 

There are all sorts of things that can be done to increase their effenciency.

 

But, the main thing is use them for what they were intended to be used for. They are not heavy soldier killers or warlord killers. They are light soldier killers and mop up duty specialists. The archer elites are the heavy killers, not the archer soldiers..

 

Go into it with that frame of mind and I think you can find yourself enjoying the elves a lot.

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I definitely noticed how much ranged combat had changed. My wife plays Elves and was used to being able to drop a pie-plate sized barrage down from just about anywhere. Now an archer/barrage combo is still effective, but still had trouble wounding my Overlord Warriors' shield wall. It broke through eventually, of course, but that's probability taking over. The real damage came from getting held up by warriors until that bloody tree could start wreaking havoc.

 

My elves were always more melee-centered, even back before it was really viable. It still looks to be more of a theme/for fun army, but at least it no longer looks like it will get just completely steamrolled.

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...well, an angry, well-armored bike, anyway.

 

After a multi-year hiatus, my wife and I started playing Warlord again. After three games (and three losses... <_< ) I started to remember just how much fun this game was. We actually bought about $100 worth of minis after last week's matches...

 

I've had the new rulebook for over a year, but only now got to try it out. This one plays so much better than what I remember from the last editions: wounded minis are no longer essentially dead men walking, magic works much more smoothly now, the big stompy solos don't seem so invincible (finally stomping that Doom Kitty for the first time ever is still the high point of the past few weeks).

 

It's so good to be back into the action again. Can't wait to try my Elves, Necropolis, and Darkspawn out.

 

That sums up our experience. We weren't hooked on the first and 1.2 edition. This one rocks. I'll have to get my friends back into it who feel the Elves were nerfed. I think they would enjoy this version just fine.

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That sums up our experience. We weren't hooked on the first and 1.2 edition. This one rocks. I'll have to get my friends back into it who feel the Elves were nerfed. I think they would enjoy this version just fine.

 

Yeah, if you call "can no longer decimate the entire table with 8 archers" nerfed...

 

My wife can attest to the Elves not lacking in stopping power in the new edition. Archers are less powerful, but warriors are more powerful than they were. Elves have moved from a "shoot, shoot some more, now loot the corpse" army to something that feels much more balanced with an edge in range and magic (looking forward to when I finally catch Larnach in base-to-base...)

 

Elvish archers still picked apart my Nefsokar just fine. It took an Overlords shield wall and some help from Wall of Wind to really put the kibosh on their arrows, and even then with Barrage they still did some damage.

 

In contrast, my Overlords seem to perform even better than before now. Shield walls are devilishly effective and the Golem is a beast. He always felt a little light before, but now he can be a terror. He's not in the same league as Sokar's Avatar, the Doom Kitty, or Mossbeard, but with a little luck he can still mash them flat and can definitely put some hurt on them.

 

I'm still tinkering with my Nefsokar. They were always my main army, so I used them first before I was really used to the way the new game plays (especially in army building) and I think they suffered for it. They're probably up next, most likely against my wife's Sisters.

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Cool. We're just running my Reven against my friend's Dwarves right now, and will add other factions down the road. Share your battle reports, and please post pics, even if they are as bad as mine, as that's how to grow this deserving game some more.

 

Cheers.

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I've had the new rulebook for over a year, but only now got to try it out. This one plays so much better than what I remember from the last editions: wounded minis are no longer essentially dead men walking, magic works much more smoothly now, the big stompy solos don't seem so invincible (finally stomping that Doom Kitty for the first time ever is still the high point of the past few weeks).

 

That sums up our experience. We weren't hooked on the first and 1.2 edition. This one rocks. I'll have to get my friends back into it who feel the Elves were nerfed. I think they would enjoy this version just fine.

 

You have no idea the warm fuzzies I get when I see these kinds of comments. Glad you are both enjoying the game again.

 

~v

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I'm still tinkering with my Nefsokar. They were always my main army, so I used them first before I was really used to the way the new game plays (especially in army building) and I think they suffered for it. They're probably up next, most likely against my wife's Sisters.

 

Did you play a heavy DR list?

 

~v

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Cool. We're just running my Reven against my friend's Dwarves right now, and will add other factions down the road. Share your battle reports, and please post pics, even if they are as bad as mine, as that's how to grow this deserving game some more.

 

Cheers.

 

Heh, unfortunately most of my Warlord minis were painted while I was still in college. That was *coughcoughhackhack* years ago now...and it shows in the paintjob.

 

But, I'm starting up Crusaders now, and have plenty of unpainted pewter for them (Broderick, Finari [love that model], proxies for Gerard, Valandil) so there'll be plenty of new stuff in the coming weeks.

 

We'll bring some activity to this forum, just you wait.

 

You have no idea the warm fuzzies I get when I see these kinds of comments. Glad you are both enjoying the game again.

 

~v

 

Ah, come on! It's only been...

 

...um...3 or 4 years since I was here last.

 

Uh...dang...that's a while...actually.

 

Though apparently I made it back long enough to change my avatar at some point, which is...odd.

 

Glad to be back, Shak, it's great to see everyone again!

 

Did you play a heavy DR list?

 

~v

 

Nope, and that was my first mistake. This was our first game under the new rules so I was still making lists like it was Warlord 1-1.2, and needless to say Nefsokar have changed quite a bit since then. Anubis Guard are decent front-line troops now rather than support, for starters, and I only used 3 of them. Meanwhile, Elves are still exceptional archers. I had to learn a new playstyle, she didn't. Guess how that ended?

 

Now that I've gotten the hang of the new game better I'll give it another go with a better-built army: better troop choices, more magic, something that plays a little more to the Nefsokar's new strengths. We'll see what happens. At least she doesn't have a dragon yet...

 

Need to replace my poor Chosen of Sokar, though, Poor guy was irrepairably broken in trying to remove the stand so I could strip the paint. And need to get my hands on the Chosen of Sekhmet and the Daughters of Sekhmet...

 

...and get the Efreeti...

 

...*sigh* We'll hit a $200 pewter bill this month yet!

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Actually, a DR-Heavy list is mostly a mistake. Too few models, too easy to gang up on. However, when mixed with other less expensive troops, they become very effective. Mixed Anubis Guard, Daughters of Sekhmet, and Awakened are a very good combo.

 

~v

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Yeah, I need to get my hands on those Daughters of Sekhmet. Even if I don't use them much those minis look good.

 

I feel better about my next list, we'll see how it goes. After that it'll probably be Elves. The list I have in mind for Necropolis is going to require a lot more troops than I have on hand, mostly in the form of ghouls, ghasts, and zombies.

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Yeah, I need to get my hands on those Daughters of Sekhmet. Even if I don't use them much those minis look good.

 

I'm not much of a fan of any of the human minis for the Nefsokar faction, so for my proxies, I had Lanse (Froggy) modifiy some Anubis Guard and turn them into arches, and then had him mount Daughters of Sekhmet on top of gators for my cavalry. They are awesome. ::):

 

~v

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