Stubbdog Posted June 7, 2012 Share Posted June 7, 2012 When going against the sisters, its all about killing the leaders (assuming they use the doctrine that requires them to gain more luck stones). Focus on them first. Quote Link to comment Share on other sites More sharing options...
cristomeyers Posted June 7, 2012 Author Share Posted June 7, 2012 DR is a beast of an ability. You almost have to either hit it with something Mighty or a crowd of what we used to call "Two-Weapon Adepts" (multiple attack soldiers: Battle Nuns, Dervishes, Rangers) since the DR will replenish at the end of the Activation. Something that can only reliably deal 1 or 2 points of damage in an Activation is only going to tick the thing off. I've had some limited success hitting them with ranged attacks with Pierce, but since models with DR usually also have either Deflect or a fairly high DR it's just not very reliable. When going against the sisters, its all about killing the leaders (assuming they use the doctrine that requires them to gain more luck stones). Focus on them first. Kinda makes me wish I'd had room for Dilean or Baelhrindir in the list. Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted June 7, 2012 Share Posted June 7, 2012 1000 points is tough. I think I can fine tune my list and use the SA's correctly and eventually win. Quote Link to comment Share on other sites More sharing options...
cristomeyers Posted June 8, 2012 Author Share Posted June 8, 2012 So...um...I believe stomped is the word. I know I was fighting an uphill battle: playing melee-centric elves without the benefit of Royal Guard, Rangers, or Weaponmasters, but I wasn't expecting this bad of a rout. The Elven Swift Attack can be brutal when you get a lucky Cleave in. I knocked out a good 3 or 4 Bladesisters doing that. But fighting a battle of attrition with dedicated line troops like the Bladesisters is a losing proposition, especially when they have Vengeful... Shadowsisters are walking killbot murder-machines. Carved through my Deathseekers with Irith like they were tissue. I did get some great opportunities: Lysette was able to teleport my tree right up next to the Bowsisters and her Angel, but the draw deck betrayed me (never trust a deck bought at Target, they'll stab you in the back every time... ) and just ended up getting swarmed. I hit Joleyn with a Mind Blast and Stunned her, but my weakened troops just couldn't finish her off. Those +2 Luck Stones coupled with Cleave is a brutal combo. It's pretty much "Oh, I haven't killed you? Here, have a Cleave. Dead yet?" Ah well, it was fun. Besides, I can't win too often. It'll break my streak. I only won enough games to count on one hand when the local GW store was still open, no reason to start now! Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted June 8, 2012 Share Posted June 8, 2012 I haven't won yet. I've come to where I've given a good account of myself, but I'm hungry for a win. Charlie Brown has just got to kick that football someday? Right? Quote Link to comment Share on other sites More sharing options...
Stubbdog Posted June 8, 2012 Share Posted June 8, 2012 Well, let me know if either of you are ever in the Dallas/Ft. Worth area. Would love to hook up with you for some dice rolling. Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted June 8, 2012 Share Posted June 8, 2012 If I make it to ReaperCon, I promised the Reaper crew I'd bring Templeton Rye. I owe many of them a drink. Quote Link to comment Share on other sites More sharing options...
cristomeyers Posted June 14, 2012 Author Share Posted June 14, 2012 Another week, another new army. We're finally on my last one: Necropolis, and I'm up against Sisters again. I'm not at all confident with my Necropolis, never really was. I've never used Moandain before, but since I have a metric ton of potential proxies that I keep bundled with my Necros for just such an occasion I decided to try them out. Hopefully my skeleton picket line will hold long enough to do some damage with archers and spells. I've also discovered in going through my older minis that I only need Haranobu and maybe a Stone Giant and all I'll need are troops to fill out a Mercenaries army. Between actual Mercenaries models and proxies I can field just about any character model in the list. Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted June 14, 2012 Share Posted June 14, 2012 Last night my Reven faced the Dwarves, and it was close. I still haven't won, but I'm getting to the point where I will. Understanding the SA's of your army is key. After that it's tactics and the vagaries of the dice. Two games in a row where Yagun failed his casting on a Freeze Ray spell!! Major lesson in these early games, is to almost always have a familiar for a caster. It seems like folly not to have one. Quote Link to comment Share on other sites More sharing options...
Stubbdog Posted June 14, 2012 Share Posted June 14, 2012 Add a familiar to Moandain to keep him casting big spells, but make sure to take advantage of his Warlord ability as well, it could very well catch your opponent off guard. Use your cheap skellies to let your opponent waste his cleaving swings. Heck, use cleavers of your own, have the skellies all be swordsmen. But, be smart about it. If you know that the shadow sisters have 3 swings, then don't take 3 skellies over there just to let a single sister slaughter all three (unless you also take a provoker model). Quote Link to comment Share on other sites More sharing options...
cristomeyers Posted June 14, 2012 Author Share Posted June 14, 2012 Add a familiar to Moandain to keep him casting big spells, but make sure to take advantage of his Warlord ability as well, it could very well catch your opponent off guard. Use your cheap skellies to let your opponent waste his cleaving swings. Heck, use cleavers of your own, have the skellies all be swordsmen. But, be smart about it. If you know that the shadow sisters have 3 swings, then don't take 3 skellies over there just to let a single sister slaughter all three (unless you also take a provoker model). I'm hoping that the skeletons will keep the enemy held up long enough for one of my heavy hitters to do their damage. Between Graverot, Gauntfield, Dauron, and a Grave Horror someone has to be able to do something. My wife wants to go up to 1500 point games after this. I remember reading that Warlord is more or less built to play at 1000, so I'm hoping the increased size doesn't bog things down. 'Course, all she really wants to do is have more points to field her Kyra/Lavawrath proxies... Major lesson in these early games, is to almost always have a familiar for a caster. It seems like folly not to have one. Heh, maybe that's why I never win. This'll be the first game where I actually field a familiar...I actually get to dig my mini-death out for the first time since taking him off of Malak's base and putting him on his own. I've almost forgotten what he looks like. The Grave Horror's worse off...he was covered in so much dust from sitting on my dresser that it almost looked like he'd been buried. Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted June 14, 2012 Share Posted June 14, 2012 Going to 1500??? We were just discussing upping the ante after last night's 1000 point game! I find it hilarious that we're on the same page. I recall a similar points creep when we were Chronopia crazed. Games just got bigger as we wanted to field new things, or just more of them. Currently, Warlord 2, Electric Boogaloo, has us enthralled with it, and I see bigger games happening. Conversely, we haven't had the same impulse to put out a lot of terrain for Warlord like in Chronopia. We're still playing on my girlfriend's dining room table, which changes the game I'm sure, as it's not 4' by 4'. We just put a few (resin) ruined wall pieces in the middle and go. I guess one day we'll play with the terrain rules and add more, and even a mat under the models. : ) Quote Link to comment Share on other sites More sharing options...
Shakandara Posted June 14, 2012 Share Posted June 14, 2012 Warlord scales fine above 1000 points. What you will find happening, though, is that the armies on both sides of the field become more balanced. At the 1K mark, it is hard to field "everything"; in saying that, I mean that there are always tradeoffs that have to be made: casters, big solos, a unit of archers, heavy cavalry, flyers, etc. At 1K, it is all but impossible to bring them all. As you up the point value, it sudden becomes possible to field all the cool toys your army has. Of course the game is going to play a little slower, but only because you will have a few more cards in the deck. As long as you are comfortable with your army (and therefore are not spending time trying to figure out what to activate when your cards do come up), the pacing should still be fine in larger games. On the subject of familiars, they can be useful, but I wouldn't consider them a must-have. I know some players love them; I rarely use one myself, and I have no problem winning games. As long as you play your casters to the roles they are best suited to fill, they are likely be worthwhile in your list, familiar or not. ~v Quote Link to comment Share on other sites More sharing options...
Stubbdog Posted June 14, 2012 Share Posted June 14, 2012 Dont discount the skellies. They can be very helpful. So, here is the good/bad of your skellies against Sisters.... The good: 1.you can take a ton of them if you want 2. The sisters overall do not average a very high DV, so even the little skellies can prove successful. 3. Who cares if the sisters cleave against your skellies. The bad: 1. Tons of cheap easy to kill skellies means tons of earnable luck stones for the sister leadership which you might not care about against skellies but can mean something when used against your other stuff. The main thing is realize where your strengths are when possible. Give Dauron a Vampiric weapon... its expensive but watch what he does with it... Just make sure to keep a host of skellies with him so he doesnt get swarmed. Gauntfield is fun, but realize he is only a 50 point model, not 150. He can be very good, but he is not the same as he was in 1.5. I don't know how many troops you are taking, but I like using Railor as leaders in some just so they can use the Necromatic Surge (on Dauron or Grave Horror) Love taking at least 2-3 ghasts when I take Moandain, cause they are cheap affective exploding sacrifices for him. Then the skellies follow it up and finish off the mess. Quote Link to comment Share on other sites More sharing options...
cristomeyers Posted June 14, 2012 Author Share Posted June 14, 2012 Going to 1500??? We were just discussing upping the ante after last night's 1000 point game! I find it hilarious that we're on the same page. Hmm...I see... Have you been experiencing any itching, rashes, hallucinations of dark figures installing hive-mind chips into your scalp? Currently, Warlord 2, Electric Boogaloo, has us enthralled with it, and I see bigger games happening. Conversely, we haven't had the same impulse to put out a lot of terrain for Warlord like in Chronopia. We're still playing on my girlfriend's dining room table, which changes the game I'm sure, as it's not 4' by 4'. We just put a few (resin) ruined wall pieces in the middle and go. I guess one day we'll play with the terrain rules and add more, and even a mat under the models. : ) Is the table bigger or smaller than 4x4? Bigger would definitely skew things. The longer it takes to get into bashing range is more time to get peppered with arrows...or various sundry explosives. Warlord scales fine above 1000 points. What you will find happening, though, is that the armies on both sides of the field become more balanced. At the 1K mark, it is hard to field "everything"; in saying that, I mean that there are always tradeoffs that have to be made: casters, big solos, a unit of archers, heavy cavalry, flyers, etc. At 1K, it is all but impossible to bring them all. As you up the point value, it sudden becomes possible to field all the cool toys your army has. Of course the game is going to play a little slower, but only because you will have a few more cards in the deck. As long as you are comfortable with your army (and therefore are not spending time trying to figure out what to activate when your cards do come up), the pacing should still be fine in larger games. On the subject of familiars, they can be useful, but I wouldn't consider them a must-have. I know some players love them; I rarely use one myself, and I have no problem winning games. As long as you play your casters to the roles they are best suited to fill, they are likely be worthwhile in your list, familiar or not. ~v Considering what brought this on is undoubtedly linked to her just about finishing her proxies for Kyra and Lavawrath...I'm inclined to believe that wanting to field cool toys is definitely a part of it. I remember way back our average game was 2000 points. Trying to keep track of all the wounds in an army that size would be brutal. I've never really given familiars much use under the current rules. This'll actually be the first. Quote Link to comment Share on other sites More sharing options...
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