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Jordan Peacock
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Reaper Chronoscope #50274 - "Sarah Blitzer" - Medic Specialist Conversion

2013-01-23-reaper-chronoscope-50274-sara


I suppose I'm going to have more of this "problem" when my Reaper Bones eventually arrive, but recently I got another "Sarah Blitzer" as part of a miniatures grab-bag. I didn't very well need two lightly-armored snipers with guns bigger than they are running around, so I thought I'd convert this into a medic specialist.


Toward that end, I carefully removed the sniper rifle (I'm sure I'll find a use for that later), and replaced it with an IMEF-style rifle from the "Futuristic Weapons" pack. (Ah, too bad there isn't an IMEF Weapons Pack -- a sprue of three or four copies of that rifle, Sarah Blitzer's rifle, and maybe a spare IMEF-style helmet. A copy of Reggie Van Zandt's heavy weapon would be cool, too, but that weapon ALONE would probably boost the pack's price horribly, thanks to the sheer amount of metal.)


I trimmed off the ponytail and the large spare clip on the back of the figure in order to make room for a plastic backpack from my "bitz" collection (something from Warhammer 40K, probably Imperial Guard). As with my other Blitzer, I filed down the chest a bit, and then used some putty to create some chest armor with the embossed IMEF logo. The base is another War Cast Studios resin base, but with piece of a broken Warhammer Fantasy dwarf cannon (since it looked vaguely like a piece of "tech" to fill an open space on the base).

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This guy isn't a marine or a bug, but he's part of my collection of cyborgs and robots I've been putting together as possible allies or antagonists for the IMEF during their mission.

 

Reaper Chronoscope #50104 "Jackhammer, Supervillain"

2013-01-24-reaper-50104-jackhammer-super

 

This was modified with two left halves of a Tau "gatling" cannon that I picked up at a "game bazaar" (and only belatedly realized I had two of the same part, which wouldn't naturally fit together). The dual cylinders (one on each half) have been affixed on Jackhammer's back as mysterious "power pylons," while the mini-gun has replaced his "spiked mace" arm extension. (Yes, it's overly large, but he's a cyborg. He can handle it.)

 

I painted the body repeatedly with "striation" on the muscle area, relying on the thickness of the paint on multiple applications to add texture, as I wanted to hint at fiber muscle constructs rather than spandex. (End result? Muted-to-nonexistent. It's an idea, but I don't think the paint was really thick enough to make a difference. I've had better luck with just applying DOTS of paint when I want to add something like a "cyberjack" or build up a figure's flattened nose a bit -- I think because the surface tension effect works better with a dot of paint than with a stroke.)

I had trouble photographing this model because it is so hunched over (causing most of the figure to be lost in shadow when lit from overhead), and since I painted several parts with a metallic sheen (the cylinders, mini-gun and cyber legs), there was massive glare when I used the flash. I tried using a hand-cranked LED flashlight from below, and it caused an interesting effect, as in the photo the overhead light seems to have a yellowish cast, while the LED (which looks white in person) seems bluish. (The figure was also painted with dark blue striation and false lighting effects, which amplifies the visual effect.)

The scenery consists of a Toy Story "scrap yard" play set, spray-painted grey and then given a black acrylic wash (for "quickie grunge"), plus some Sci-Fi Supply vacu-form panels in the background (to try to hide a view of my mundane living room beyond the scene).

Edited by Jordan Peacock
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Reaper Chronoscope #50274 - "Sarah Blitzer" - Medic Specialist Conversion
2013-01-23-reaper-chronoscope-50274-sara
I suppose I'm going to have more of this "problem" when my Reaper Bones eventually arrive, but recently I got another "Sarah Blitzer" as part of a miniatures grab-bag. I didn't very well need two lightly-armored snipers with guns bigger than they are running around, so I thought I'd convert this into a medic specialist.

 

That urban camo looks great. It really blends into the surrounding walls.

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Reaper 50229 - Ishio, Anime Heroine

2013-03-15-50229-ishio-anime-heroine.jpg

 

I don't know about the "anime" part, but this figure makes for a great sci-fi officer type. I haven't settled on the particulars, but I figure she'll either be an officer serving with the IMEF (perhaps meant to stay back on the "drop-ship," hence why she's not heavily armored), or else perhaps she's some sort of corporate security officer / liaison officer working with whatever space station the IMEF is called to defend. In any case, it's a fun figure to paint up.

 

(Edit.) By the way, the background "techno-stuff" is from a Tehnolog Robogear/Platformer modular snap-together terrain kit. It's a flimsy plastic set from Russia, detailed on both sides (though often this means there's what appears to be a door or hatch on one side, and a wall of techno-stuff on the other). It snaps together nicely enough, but there's a high tendency for breakage when trying to snap things back APART ... or, actually, even when just trying to assemble it. Over in the US, the sets are distributed by Pegasus Hobbies. The individual panels are an odd size, so they don't match up perfectly with my inch-square sci-fi corridor sets, but I'm trying to work them in for individual details.

Edited by Jordan Peacock
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any updates?

 

Well, let's see....

 

I presented the scenario to the players, where the PCs are all these troopers in a cyberpunk type setting.  They went, "Great!"  And then came time for PCs.  Okay, so y'all are going to write up your IMEF heroes, right?

 

Except the first character concept to come in is a corporate exec type.  Okay.  And then another is playing this android receptionist.  And another is a doctor.  And another wants to be a "street samurai" type (the closest concept yet to anyone who could actually FIGHT anything).  And another wanted to be a space miner at the mining facility where I was going to have all of this go down.  Basically, I had to rehash the whole concept because absolutely NOBODY wanted to be a proud member of the IMEF.  So I just ran a cyberpunk campaign on a mining asteroid with a bunch of cyborgs and robots going berserk, and our heroes spent an awful lot of time sneaking around and hiding and occasionally surreptitiously blowing stuff up or hacking their way past obstacles -- but not really anything like the original "bug hunt" concept.

 

So, since I had all these minis painted up, I recycled the idea for a one-shot scenario at Necronomicon, a local sci-fi/horror/fantasy convention.  I billed the scenario as an "Interface Zero" game, as I felt obliged to have some sort of established setting, but really all that mattered was that we were using the Savage Worlds system for game play.  Let's see if I can dig up some photos....

 

2013-06-07-imef-transport-01.jpg

 

First off, I needed something to represent the shuttle/dropship that would take the IMEF troopers to the asteroid mining base.  For this, I used an Avengers "Firestrike" jet toy -- grossly out of scale, yes, I know, but I painted the whole thing matte grey, including the clear windshield, under the theory that super-futuristic space vehicles don't NEED a visible cockpit, and glass windshields (to scale or not) are just an invitation for micrometeors and radiation to give the pilot a very bad day.  The 2" floor tile pieces in the foreground are some wafer trays I picked up at a local surplus store ("Skycraft") in a whole stack, and drybrushed and put down on insulation board to make some semi-modular pieces I could either use for 2" wide corridors, or line up several to make a floor for a larger chamber.

 

2013-06-07-tech-console-backlight.jpg

 

I also made use of some laser-cut Warsenal scenery (http://warsen.al) which is made locally (for me) in the Orlando, Florida area.  

 

IMEF Troopers vs. Xenomorphic Horror:

2013-04-11-imef-corridor-fight.jpg

 

I used some Hirst Arts castings to "edge" the wafer trays (and other techno-flooring sections) to give a little more sense of a claustrophobic environment with lots of dangling cables, conduits, steam vents, etc., and corners and shadows where creepy alien things (or homicidal robots!) might be lurking.

 

2013-05-15-warsenal-panels.jpg

 

Above is a "techno" board originally cast and built by a friend of mine with the intent of using with Star Wars miniatures once upon a time, but it sat around unfinished and unpainted.  I was given a chance to finish it up, and then I just used it as a visually interesting floor base that could be re-purposed by moving around various obstacles and decorative elements.  The big piece in the background is from an incomplete "Robotix" set I found in a thrift store (and same for the "techno" piece in foreground).  The standing displays are some extra Warsenal laser-cut panels I ordered separate (as spare pieces apart from any of the MDF scenery sets) that I pinned to some "Hunger Games" figure bases (as someone else bought the figures and trimmed them off and then didn't want the bases -- whereas I found the bases looked sufficiently "techno" that I had to work them in somehow).

 

As my scenario was only a 4-hour game, there wasn't much "story" to it.  The basic premise was that the team came in to deal with a purported attack by "terrorists," only to find that in actuality, an AI on the base had gone rogue, and was infiltrating supposedly "unhackable" cyber implants in the various workers (and robots).  The team had essentially been in cryo-freeze for a long period and had not yet had their "obsolete" cyber gear upgraded yet (and some members of the team had no cybernetics at all), and thus were not immediately affected by the "virus."  They quickly enough figured out the problem (especially when one member of the team physically jacked into a computer system and then went psycho) and shut down any wireless access for their cyberware, even if it meant that they had to access information on the base the "old-fashioned" way through visual displays and manual input.  Ultimately, there was lots of shooting and blowing stuff up (and occasional instances of rapid decompression, since this is SPACE), and everything was ultimately resolved by ... shooting and blowing stuff up.  It wasn't a particularly "deep" scenario.  :)

 

Eventually, I'd like to do more with it, especially since I have a bunch of Bones IMEF troopers and NOVA Corp figures partially painted up (though I'm still considering doing a few head-swaps, gear swaps, etc., for variety).  Next time, it will probably involve aliens rather than crazed AIs and killer robots, but I'm waiting until I get my hands on those Bathalians and Kulathi from the 2nd Bones Kickstarter (and a chance to buy even more Kulathi, etc., in the stores, for a proper alien invasion force).

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These are nice! Love the flame. It really adds character.

 

Critter suggestion:

 

14076: Devourer, Darkspawn Monster

 

2012-06-23-reaper-14076-devourer-darkspa

 

Ah yes!  This one makes a GREAT space alien monster.  :D  I used this for another scenario featuring assorted "rocketships and rayguns" characters from Reaper, using the "Slipstream" game setting, with the PCs including Duke Jones, Dee-Dee the Astro Girl, Betty the Space Heroine, Dr. Froschmeister, and a few other characters who were just sort of "co-opted" into the setting with some quickie "raygun" conversions.  I think I already posted about those in some other thread (though my search skills are failing me at the moment).

 

For use with the IMEF, it would probably work better without all the garish colors -- say, base-coated black, then painted with dark blue-grey or greenish-grey metallic highlights, possibly with a little spot color for a greenish internal "glow" somewhere deep in the brain folds or such.  Maybe if this guy ever shows up in Bones, I'll give it another go.  :)

 

Really, that's my main limitation on the baddies.  Even though the trendsetter for the "bug hunt" scenario would probably be Alien, I think my expectations have been set by its sequel, "Aliens."  If there's just ONE monster to kill, then ... hunt, hunt, hunt, BLAMMO.  And that's the end.  Either that, or I'm killing off PCs left and right in order to follow the trend of a slasher film, and that means players with nothing to do but twiddle their thumbs for a while, or an endless silly parade of replacements.  ;)  So, I want to have some sort of sci-fi hostile sort I can have in quantity, and then have some sort of "big bad boss fight" at the end (whether that means having an "alien queen" or some sort of trifecta of brain-pods, or a master computer controlling drones, or what-have-you).

 

I have to say, now that the IMEF "Bulldog" just got released, I'm leaning heavily toward "alien queen boss fight."  ;D  (Although ... I can't very well just have one PC be the Ripley stand-in, while the others sit around and *watch*, either.  Ah, sometimes it's difficult to translate cinematic expectations into viable RPG scenarios!)

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