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Reaperbryan
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I am liking the trend seen in the stretch goals. Popular multi function minis. Mobs. Big monsters.

 

I'd love to see some "City Watch" type models. You always need a bunch of mooks and guardsmen to brawl with, evade, fight.

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I am liking the trend seen in the stretch goals. Popular multi function minis. Mobs. Big monsters.

 

I'd love to see some "City Watch" type models. You always need a bunch of mooks and guardsmen to brawl with, evade, fight.

 

I agree! Packs of the old DHL Army Pack humans (Anhurians, Breonne, etc.) - like they are doing with the orcs and skelies - would be awesome!

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Since starting a long Eberron campaign in Darguun (goblin homeland) and playing goblinoids I may be approaching that point.

 

Qwyk, you think your DM hasn't already done that?..... :devil:

 

Between Pete and me, I think we have enough goblinoid minis to actually populate an inscale reconstruction of the great nation of Darguun :lol:

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This Bones KS seems to be lacking mecha... I wonder how that can be fixed?

As these are DARK HEAVEN Bones, not easily. I mean, your DM would have to have a pretty huge plot device to work mecha into your campaign in a believable fashion.

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