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Imbrian Arts Kickstarter


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I need that Ghoul!, even if he is wearing his shirt in a lead singer of a power metal band kind of way....

 

 

 

 

.... actually it's because he's wearing his shirt in a lead singer of a power metal band kind of way.

 

 

 

EDIT: I still can't get the image out of my mind that the Orc is scratching his bum though, I didn't notice the head in his hand at first, looks a bit like he's hiding it behind his back, like he's brought the head back but suddenly can't remember if he was supposed to bring the guy back alive or not and is quickly trying to find out.

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At the moment we don't even know how it works in this game beyond the basic description. Might get a better idea once the Beta rules go out but that won't be until the Kickstarter ends.

 

"Here's how it works. A mat containing a "summoning circle" is used by both players. Creatures are given signs which are represented on the circle. A creature's sign will make it stronger against some signs and weaker against others. When a player rolls their bones, the facing of the bones will determine whether or not a hit is scored or provide a value determining the level of success for things like casting spells and dealing damage."

 

It should be adaptable but I don't think it'll be a straightforward swapover of game mechanics.

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Alright, this guy is seriously itching to take money from me. The asura and gnoll combo is incredible. The monk and cassawary rider are equally awesome. This is... astoundingly gorgeous work.

 

I'm seriously considering pulling out of Darkmyre and Just throwing the money at him...

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Alright, this guy is seriously itching to take money from me. The asura and gnoll combo is incredible. The monk and cassawary rider are equally awesome. This is... astoundingly gorgeous work.

 

I'm seriously considering pulling out of Darkmyre and Just throwing the money at him...

 

I did that, I still like some of the Darkmyre designs but I don't like the exclusive enough to keep the $50 pledge in to be able to get her and with the issues with the material I would rather see what they settle on for the finished figures and what they are like once released than take the risk,

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So... with regards to the goblins sets, do you know if the goblins have some interchangeable parts or anything?

 

The reason I ask is that I can see that the exact models that are in the goblin set are mostly shown below as stand-alone buys (the troll druid, shaggamaws, shrikes (the three models in the lower left of the group picture), and the cat eater (in the lower middle of the group picture. The goblin foot seems to have some discrepancies. I can see the axe wielding guy with the small horns on his helm (lower row, third from the right). However, the other two are at least somewhat different. In the goblin foot pic, there is a goblin with a long-horned helm. The goblin in the group pic that is second from the right is holding his weapon similarly, but the head is a different sculpt. In fact, I'd say the head there matches up with the goblin at the bottom of the goblin foot photo. Again I can see that goblin's pose in the group pic, but this one has a completely different head.

 

Thus my question....

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Lots of messages while I slept, ok here goes:

@micheal hughes- yes there will be more goblins. I'll add the fungeins at some point and I have some new ones that I'll introduce after we get through the desert and undead and come back around to forests and jungles.

@Lachlan- after the asura and gnoll get funded I'll release the full details of the desert peoples and what's in the set as well as 3 more add ons that will be introduced at certain levels.

@WGCamp- The groups planned for this kickstarter are desert peoples, undead, elves, jungle goblins, monsters and demons for each group, tunnel goblins, and sea folk. The rider belongs to the desert people. The necromancer bat was kind of a silly joke. It's a giant mind controlling undead bat that leaches magical powers from wizards. It adds a necromantic element to your goblins.

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