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CAV: Strike Operations


CAVBOSS
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I'm a little peeved that EVERYTHING got nuked, not just the CAV:SO topics.

 

--Im having Kit look to see if we can restore the posts from a backup of the server. If we can I will repost the topics and then go through and be more selective about the clean-up. I honestly didnt think there was that much stuff in the general section that needed to remain, especially threads that were over 5 years old. Hence why I left the other forums alone as they had more game-related material for those that wanted to work with the old stuff. Again I apologize for assuming.

 

That would be nice, but most of all, I like your new Avatar piccy.

 

Ummm... Where's it from? :-)

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That would be nice, but most of all, I like your new Avatar piccy.

 

Ummm... Where's it from? :-)

 

--That is a small pic of the first cover I did up for CAV: SO. I have a new one that we had made up that I hope to show off soon. Over the last year we have done piles of new original color artwork that Im anxious for people to see some of...but all in good time. :-)

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That would be nice, but most of all, I like your new Avatar piccy.

 

Ummm... Where's it from? :-)

 

--That is a small pic of the first cover I did up for CAV: SO. I have a new one that we had made up that I hope to show off soon. Over the last year we have done piles of new original color artwork that Im anxious for people to see some of...but all in good time. :-)

 

That's it, tease everyone.

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I'd gladly playtest, especially if this gets CAV rolling again.

I have 5 regular players, we all get together every other Sunday evening to play. After the holidays we will be able to increase those meet ups to help get the playtesting rolling. I hope you'll consider the option to have us on board. I'm all about giving this another chance and start off on the right foot.

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While I admit to prefering CAV 2.0, the only way to enure the continuation of a setting I love is for people who had concerns about C:SO to be willing try the new variants and see if it seems doable provide ground-up perspective. I have been a fan of CAV for pretty much as long as it's been in play. My poor timing has been remarkable (being the application to join Black lightning hit as they were disbanded), I play regularly with Mercoutlaw as I have for years. I admit to not liking the initial C:SO variants, and was shocked when I saw which units were removed, but as the threads on this topic went away it becomes very clear if the game matters the only way is to playtest and send your obsevations direct to the redesign process. I would like to contacted for playtest. I do humbly suggest that whatever happens the idea should be to steamline as much as possible for quick play, easy to learn rules. The best difference I have found between CBT and CAV is ease of play, quick turns and a realistic flow of combat (defensive fire and the truly unique indirect fire rules combined with a true emphasis in MIXED force composition) I hope what ever happens with the redesign the best spirit of previousl CAV editions is allowed to show through.

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If the offer is still open, I'd like to take part in playtesting the next version of CAV.

 

I've been hanging around the edges of CAV ever since I fell in love with the original demo games at Origins in the game's first year, and I'm happy to see that there is a plan to bring back CAV from a pretty extended dirtnap. I am in agreement with the previous poster in that I think there is a market for a good Combined Arms Sci-Fi Game, with clean, simple but not simplistic, and quick moving rules that provide a challenging game that can be finished in a 2-3 hour time frame.

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While I admit to prefering CAV 2.0, the only way to enure the continuation of a setting I love is for people who had concerns about C:SO to be willing try the new variants and see if it seems doable provide ground-up perspective. I have been a fan of CAV for pretty much as long as it's been in play. My poor timing has been remarkable (being the application to join Black lightning hit as they were disbanded), I play regularly with Mercoutlaw as I have for years. I admit to not liking the initial C:SO variants, and was shocked when I saw which units were removed, but as the threads on this topic went away it becomes very clear if the game matters the only way is to playtest and send your obsevations direct to the redesign process. I would like to contacted for playtest. I do humbly suggest that whatever happens the idea should be to steamline as much as possible for quick play, easy to learn rules. The best difference I have found between CBT and CAV is ease of play, quick turns and a realistic flow of combat (defensive fire and the truly unique indirect fire rules combined with a true emphasis in MIXED force composition) I hope what ever happens with the redesign the best spirit of previousl CAV editions is allowed to show through.

It only works if CAVBoss is willing to listen to his playtesters and act upon those concerns. A game designer needs to be willing to change if he wants his game to be successful. Hopefully all things considered he has an open mind.

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