MiniCannuck Posted December 31, 2012 Share Posted December 31, 2012 Morning all (or afternoon/evening - depending on when you read this post). I just spent the last 1/2 hour catching up on this thread. I appreciate what the different viewpoints are saying about whether the system is good/bad and what is stopping Warlord from being more popular. Part of my hobby passion is collecting (and reading) various miniature games from the small, self published games I find at conventions to the mainstream games we all know and love/hate. In my humble opinion, the Warlord rule system is fine. Is it perfect? No, but it delivers a fun little game. The purpose of this post is not to give my opinion on the rules. Everyone will have their own preference on how they like the game to play. Ultimately, I really don't think that the rule set makes or breaks a game's success in the market. From what I see, it is the investment in the game world that keeps a game alive. Let's take a look at some of the top selling miniature games from 2012: Warhammer 40k, Fantasy, Warmachine/Hordes, Malifaux and HeroClix. These games span the range of rule systems with some being more complex and others being very simple and leaving a lot to chance. What they all have in common is that they have either developed a strong world identity, cohesive model design or have piggybacked on a know IP from another medium. People can be part of "team space marine" or "team resurrectionists" and proudly carry that banner to their games. The people invest themselves in a faction and this allows rivalries to develop. Warlord doesn't seem to develop the same sort of fan following for a faction. Are the factions in Warlord unique and colorfull? Sure. Many of the factions are pretty generic fantasy fodder but there are missed opportunities to really develop a "feel" for these factions. There is no sense of timeline to the game and very little fluff to bring the characters alive. The world is static and it is hard to keep a person's attention when you are not invested in the game world. It is a miniature version of "Groundhog's Day". The other limitation is the closed faction rule that once a faction is written, there will be no additions to the faction - EVER. I understand that this limitation is meant to avoid power creep but, again, it really hurts a person who wants to follow a certain faction. Many people like to collect armies. Often we complain when new rules or models come out for our faction that may limit the use of some of our existing models and make us want to buy the new "hotness". Funny thing is, most of us buy them anyway because we are still invested in our part of their world. With Warlord, there are over 600 models represented in 20+ factions - that A LOT OF MODELS!!!! The problem that we come against is that we get our models for our faction, build our lists for 1000 point games and... we are done. We have nothing else to buy unless we start another faction. We have been told that Reaper is a miniature company, not a gaming company. So, doesn't it make sense that Warlord should encourage us to buy more figures? Not only would new models for factions drive up sales but it would also keep people invested in an evolving faction. The other challenge that the game has is that Reaper has a lot of amazing artists working for them, each with their own style. Though each model by itself is often a work of art, there is no overlying aesthetic for the game. Like the setting, it is a hodge podge of common fantasy themes. Some people may like this approach - personally, I follow a number of artists and collect their miniatures. Other people who are more gamer than modeler may be put off by this approach. Bottom line is Warlord "is what it is". It is up to Reaper to decide how they want to handle this IP to best suit them and their future goals. After that decision is made, each of us have to decide whether we want to invest in that future and whether our friends will come along for the ride. We play miniature games because we love games. No matter how much you love a game, it is hard to get excited about a game system if you can't find anyone to play with. Tomorrow is a new year - I have faith in Reaper as a company and look forward to what they have in store for 2013. So, here's hoping that Warlord will get some love and we will see 2013 be the year Warlord really makes an impact on all our gaming clubs. Happy new year everyone! Kevin 2 Quote Link to comment Share on other sites More sharing options...
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