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WL System Discussion (Split from Karkarions)


wildger
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I've only played the 1st edition, but I remember I had a love-and-hate relationship with damage tracks. I loved the idea of combat capabilities slowly decreasing with each wound, I hated keeping track of it...

 

Sounds like you played during the Rage Chronicle days when everything had inflated DTs. One of the focuses of the rewrite for WL2 was to cut the DTs back (but not eliminate them entirely) and speed play back up.

 

~v

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I've only played the 1st edition, but I remember I had a love-and-hate relationship with damage tracks. I loved the idea of combat capabilities slowly decreasing with each wound, I hated keeping track of it...

 

Sounds like you played during the Rage Chronicle days when everything had inflated DTs. One of the focuses of the rewrite for WL2 was to cut the DTs back (but not eliminate them entirely) and speed play back up.

 

~v

 

 

good to know. I'd still prefer WL to be a game of smaller battles ::):

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here's a few thoughts from a very novice player, my expericene with wargames is limited to Max Carr's Warlord and Bladestorm by ICE

 

1) Im a big fan of build your own (individual) troops, it allows for more personalization.

2) I dont mind counter strikes in melee, but in ranged it really bugs me.

3) I dislike there being no wiff factor, I prefer games where a natural one is a failure.

4) degrading capabilities, while realistic are a PitA to keep track up

 

EDIT: that being said, its a matter of personal preference, and not that the warlord system is "bad"

Edited by nytflyr
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here's a few thoughts from a very novice player, my expericene with wargames is limited to Max Carr's Warlord and Bladestorm by ICE

 

1) Im a big fan of build your own (individual) troops, it allows for more personalization.

2) I dont mind counter strikes in melee, but in ranged it really bugs me.

3) I dislike there being no wiff factor, I prefer games where a natural one is a failure.

4) degrading capabilities, while realistic are a PitA to keep track up

1) Yeah, I'd like a troop builder app on the computer for maximum customization, but there's so much room to personalize my armies with troop choices and proxies, and even going outside and grabbing a datacard from another army, that I have plenty.

2) It used to bug me a lot. After many games of Warlord I find it works really well.

3) The "20 out" failure from Chronopia was devastating, and part of the game. In Warlord, a natural 1 is almost always failure, especially on a spell. That's enough for this game engine

4) After enough games, it's second nature to record the damage with a wound marker. I use the Gale Force 9 ones that I use in other games. We seem to enjoy it plenty.

 

As always, not every game engine or mechanic will suit everyone. From where I am lately, Warlord is a brilliant game. I understand what you don't like about it, but I found even the few things I didn't like were not enough to turn me away, and for that I am thankful.

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I made cards for each of my models then laminated them. I can now use a dry erase pen to adjust the wounds and know where my ability levels lie.

A good idea. I just use the printouts from the army builder at Reaper Games. I really need to just laminate a whole bunch of cards!!

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I've only played the 1st edition, but I remember I had a love-and-hate relationship with damage tracks. I loved the idea of combat capabilities slowly decreasing with each wound, I hated keeping track of it...

 

Sounds like you played during the Rage Chronicle days when everything had inflated DTs. One of the focuses of the rewrite for WL2 was to cut the DTs back (but not eliminate them entirely) and speed play back up.

 

~v

 

 

good to know. I'd still prefer WL to be a game of smaller battles ::):

How small are you talking about?

 

A typical force looks to run 10-20 models, with 20 being large and more than 20 being unusual. At least for the standard 1000pt force.

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I have always used tiny d6's to track damage. That works fine. When there was a Taltos map and registered players could report battles and we had tournaments at Origins and gencon, Warlord was at its best. It could have gotten better, but taking the competitiveness out of it hurt. I could always find lots of games within a short drive. Now not so much.

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Ranz, I think that's true of almost every miniature game. You'll get pockets of players who go from game to game, and go back on occasion. It's the nature of fickle gamers, the glut of new games and kickstarters every day, and diminishing monies to spend on those games from gamers, who also go to the secondary market to buy and sell to finance their habit.

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