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My FLGS had a Brain-in-a-Jar, 77493, some months back, and of COURSE it came home with me. But then I hit a wall. The brain was enormous, far too large to fit inside a humanoid's head unless they were of giant size. Then, an epiphany! Inspired by this old pulp illustration and Wells's Selenites.
I also had an old grab-bag Pickled Punk from Paizo: a wretched, foetal thing in a broken jar. So, discarding the jar component of both minis, I did some minor brain surgery and put together this tripod-borne Martian, inerrant in its calculations, an intellect vast and cool and unsympathetic, its distended cranium overshadowing its feeble frame:
Among its peers, the other Martians: https://forum.reapermini.com/index.php?/topic/83813-spacefuture-martians-hydra-zenithians-zombiesmith-greys-incl-group-shot
This came in a Reaper blister with Baron Tervin Blackshield. I could not find them in the reaper store, even under the limited models.
I painted Baron Tervin about a year ago and finally got to Murgmo, who just looks like the nastiest goblin model I have ever seen. Pity there isn't more of him available.
Starfinder: Dead Suns
Chapter 1: INCIDENT AT ABSALOM STATION
by Robert G. McCreary
Starfinder Adventure Path #1: Incident at Absalom Station © 2017, Paizo Inc. All Rights Reserved.
For more info visit www.paizo.com/starfinder
You all have received a message from a dwarf by the name of Duravor Kreel, a member of the Starfinder Society. In this message he says he has a offer for you that if your task is successful could bring you notoriety with the Society itself. He wants you to meet him on Absalom Station. After you've arrived he'll show you around the Station, get settled in & help with your membership into the Society. Why he picked you? The dwarf has heard some things about each one of you off the net & knew you'd be perfect for the job. After your arrived, he'll explain the job in more depth. He excited to see everyone.
Now, where or not, your a native of Absalom Station, you've decided that you needed some time away where it's a vacation or a job you're returning on the shuttle, Okimoro. A non-descriptive shuttle like any other that frequents the docking bays of the Station. In particular, Docking Bay 94 ("what a piece of junk".........) on this day.
The brightly lit docks of Absalom Station are abuzz with activity as travelers bustle by, preparing to board or disembarking from starships bound to or from any of dozens of worlds. Brash and swaggering star pilots, scurrying ysoki mechanics, and expectant colonists mingle with enigmatic kasatha mystics, hard-faced asteroid miners, imposing vesk mercenaries, and more, creating a microcosm of the abundance and variety of life in the Pact Worlds. New arrivals meet friends, loved ones, or business contacts, and are whisked away into the humming activity of daily life on the vast space station.
Docking Bay 94
Beyond them, ground crews tend to the docked ships, and dockworkers in mechanized cargo lifters load and unload freight and luggage. A sharp tang of ozone hangs in the air—a byproduct of electrical discharges from the docked ships—but underneath, the station’s atmosphere has a slightly used aroma. The docking bay’s deck plates thrum beneath your feet, though whether it’s from the passage of innumerable feet or the vibrations of the station’s power conduits and air recycling systems is impossible to say.
Taking in your surroundings the bay looks like any other docking bay, a large, worn yellow painted "94" lays on the floor directly in front of everyone (everyone is in the grey "trapezoid"), that steps off the shuttle. A information kiosk in on your left. There are set of giant double doors North of the party & there are 2 passages that to the side of those doors.
Anyone outside the shuttle, give me a Perception Check.
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