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Osmoticmeld is an experiment! It is a collaborative partnership between the renowned artist Ian Miller and [John Robertson], and was born of a serendipitous meeting over social media many moons ago.
I must also extend special thanks to both Sebastian Czarnecki and David Pauwels, they have been incredibly generous with their time in giving advice, support and guidance: Seb’s also designed our website and David’s done some fabulous work with his hair sticks!
I've been following these on facebook for what seems like ages as they've been sculpted and am impresses with how close they are to the Ian Miller artwork that inspired them
Here are two little guys for the new year: Bones vege-(or vegy-)pygmies, sculpted by Kevin Williams.
In the game lore, they are plant creatures arising from infestations of russet mold, so I wanted to incorporate rusty orange- and red-browns with the green.
(And if you're still in the holiday spirit, you can sing a rousing round of "Rusty the Moldman".)
I spent about 2-3 hours on each.
It was fun to play with a few oranges, reds, and purples, along with the greens.
I thought about adding foliage or other material on the bases, but decided to call these two done for now.
As you continue exploring the cathacomb, you catch sight of a ghastly humanoid creature walk in your direction. The stench of death and rot lingered around its undead forms. You recognize with horror, a minion of the dark necromancer queen Kiaransalee. This is a 77159, Ghast sculpted by James Van Schaik.
Here’s the first new project of 2022. I looked through the forums and saw a few versions of this based on the Redstone Triad. I will try that. I put a few pieces of cobblestone sheet styrene on the base, then flocked with sand. I hope it will look like fragments of an old road when I’m done.