Jump to content

Sign in to follow this  
Matrix Dragon

First epoxy sculpt: Avatar of the Serpent God for Serpent's Skull

Recommended Posts

I know you're looking more for a regeneration effect, but you could darken the scales a bit to make it look like coals as well:

Glowing-Coal-fire-006.jpg

Maybe not this dark, but similar. Great sculpt!

Share this post


Link to post
Share on other sites

I know you're looking more for a regeneration effect, but you could darken the scales a bit to make it look like coals as well:

 

Hmmm, that's an interesting idea. I could try and make them darker in the center to make the glow stand out more. I think that matches the original artwork more too.

 

------------------------

Here, I'll post some links for anyone who wants to find more about those colors. I have to warn you though: they're expensive and I've only been able to find this stuff in pigment form. I had to deal with mixing it with an acrylic binder. I haven't been able to get them to 'flow' nearly as easily as normal paints, but maybe I'm making a mistake in some part of my mixing process.

 

http://massivevoodoo.blogspot.com/2011/10/tutorial-using-dayglow-colors.html

 

http://forgedmonkey.com/

 

Edited by Matrix Dragon
  • Like 1

Share this post


Link to post
Share on other sites

Ooh, shiny! You know, this weirdly reminds me of hummingbirds. Random useless fact from my avian biology class waaay back- hummingbirds' pigments appear so bright because their feathers reflect a single wavelength of light, which naturally makes the color seem more intense. I wonder if that is the trick with these pigments. Which also makes me think that mixing and combining them would be less effective. Is that the case, or can they be used just like regular paint?

Share this post


Link to post
Share on other sites

Ooh, shiny! You know, this weirdly reminds me of hummingbirds. Random useless fact from my avian biology class waaay back- hummingbirds' pigments appear so bright because their feathers reflect a single wavelength of light, which naturally makes the color seem more intense. I wonder if that is the trick with these pigments. Which also makes me think that mixing and combining them would be less effective. Is that the case, or can they be used just like regular paint?

 

Well, the redish color that you can see around the regenerating scales is a mix of a pink and some orange, so they don't seem to lose a large amount of their brightness when mixed. That may only be because those are similar colors though.

 

I wasn't able to get a green dayglow color when I ordered them, so I'm going to try mixing the blue and yellow to see if I can make my own green. I want to have a green glow coming out of the cracks in the base. I'll let you know how well that works out.

 

Edit: I just tried mixing that green together. I think it isn't quite as bright as I would like, but it still seems to have a bit of that illusion of 'glowing' going for it. Though, this may have been because the blue and purple dayglows don't seem to 'glow' nearly as much as the red/pink, orange, and yellow.

Edited by Matrix Dragon
  • Like 1

Share this post


Link to post
Share on other sites

Well, I'm running out of time to work on this thing since the game I want to use it in is coming up in three days... two of which I'll need to properly seal it. So, the picture below is pretty close to what the final look of this thing will look like.

 

I made one big mistake. I added green glows to the base without thinking of the lighting consequences.... ick. I'll see if I can deal with that at all tomorrow, but I have a feeling I'm going to just have to leave it be.

 

post-8570-0-65189500-1362725050.jpg

 

Oh, that green on the base is from me mixing the blue and yellow 'dayglow' colors together. As you can see, those colors aren't quite as effective once mixed together.

Edited by Matrix Dragon

Share this post


Link to post
Share on other sites

I barely managed to finish the 'mini' in time for the game, and I'm really glad that I put all this work into the thing. Sure, it isn't anywhere near professional quality, but having something that wasn't just another paper mini added a lot to the fight.

 

post-8570-0-51543900-1363108826.jpgpost-8570-0-14677800-1363108836.jpg

 

And yes, that many players did die (or get incapacitated) by the time they finally won, lol.

Edited by Matrix Dragon
  • Like 2

Share this post


Link to post
Share on other sites

That looks like a fun encounter. The hard fought ones are often the best.

 

The skull in the upper left of your pictures looks like a great piece of scenery.

Share this post


Link to post
Share on other sites

Awesome! I recall that room being so big that I wondered how I'd be able to get it on the table. You got any other ingame shots that cover the entire table? :)

Share this post


Link to post
Share on other sites

Awesome! I recall that room being so big that I wondered how I'd be able to get it on the table. You got any other ingame shots that cover the entire table? :)

 

Well, I was only able to cover the center portion of the map on my table. It was enough for the most part.

 

Luckily, those are cropped pictures so I do have a larger one...

post-8570-0-32565500-1363206972_thumb.jpg

Share this post


Link to post
Share on other sites

That is one typical gaming table ya got there. :) Dice, cards, drinks, ... giant skull. :) Nice skull!

 

Hah, believe it or not that skull is just a pet cage decoration from Pet Smart that I thought would work perfectly as a prop for that room. It was exactly the right size, though technically I guess it isn't a "Serpent's Skull".

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Inarah
      Did a little painting today to calm my nerves before the con.  Experimented with several brands of metallic paint.  Photos are not great, but you get the idea. 
       

       

       

       

    • By stormbreach
      Here is the snake man warrior I finished a few weeks back.  I was having issues with the yellow belly since the paint was very chalky but I did what I could.  I am happy with the shading and tiny reflection on the gem on his bracer, it was my first time doing that, even though it's basically invisible from 3 feet away.  Let me know what you think!



    • By CivilDungeoneer
      Howdy!

      My name is Dom and I'm new to the world of minis. I started fiddling away with Procreate in the fall of 2017, trying to make some minis for a D&D campaign I play in. I roughed out two ghoulish-looking figures (which weren't supposed to be ghouls), grew pretty frustrated with it, and shelved the whole business for 2018. I decided to give it another go in January, and started another five for a new D&D campaign. Progress was slow but better than the first go-round, and spurred on by an opportunity to apply for a mini design talent program with a large company, I finally finished my first two minis last week!

      My photographs highlighted plenty of issues I wish I'd had time to address, but the deadline for the application was upon me. 

      They're mottled because I was trying out different mixtures of putties, trying to figure out what suits my purposes best. I have a good bit of sculpting experience from a former job (not at this small scale) and am more used to an add-then-refine method, rather than having to get it just-so because the materials don't like being sanded or carved. Once I got some Aves Apoxie Sculpt, I became much more hopeful.

      Here's Aldin Peaksplitter, a Dwarven battlerager who doesn't wear armor and likes to fight hand-to-hand, and Albrecht Glasser, a human divination wizard who masquerades as a fortune teller.

      The funny bit between Aldin's left thigh and elbow is just a vent for casting purposes. I did make a mold of him because I wanted to submit photos of nice primed castings, but it hit a snag and I didn't have time to redo it before the deadline. With Albrecht you can see some copper armature in places - I thought I'd found a good way to negate some of my Procreate frustrations in the armature phase, but it went awry. Once I learned of the program I wanted to apply for, he was too far along to start over, so I made do.

      I'd love to hear your thoughts.







      Edit: These are 28mm or about 1/60 scale, based on the character's height. Aldin would be about 25mm tall if standing erect (he's a tall Dwarf), and Albrecht about 30mm.
    • By Brianuk
      Enjoyed painting these but can't say I applied any great magic or too much time to them. They were all really quick to complete, working up from coloured primer with washes then bone or cream or pink for details. 







    • By eldamir
      If I'm going to do a Bones IV figure, why not start with this big fella..
       
      Going to go for a classic Hooded Cobra look on the upper half and stone on the lower ..
       
      Will be using this picture for a reference..

       
      Since I'm terrible at remembering to take pictures, I've already done:
       - Brown Liner all over
       - Stone Wash on the lower half
       - Stormy Grey dry brush on the lower
       - Misty Grey dry brush on the lower
       - Sepia Liner on the top
       - Griffon Tan on the top
       
       
      The stonework looks decent for now,  but haven't tried for pseudo-realism on this scale before (pun definitely intended :D )
  • Who's Online   11 Members, 0 Anonymous, 47 Guests (See full list)

×