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Here is the snake man warrior I finished a few weeks back. I was having issues with the yellow belly since the paint was very chalky but I did what I could. I am happy with the shading and tiny reflection on the gem on his bracer, it was my first time doing that, even though it's basically invisible from 3 feet away. Let me know what you think!
My name is Dom and I'm new to the world of minis. I started fiddling away with Procreate in the fall of 2017, trying to make some minis for a D&D campaign I play in. I roughed out two ghoulish-looking figures (which weren't supposed to be ghouls), grew pretty frustrated with it, and shelved the whole business for 2018. I decided to give it another go in January, and started another five for a new D&D campaign. Progress was slow but better than the first go-round, and spurred on by an opportunity to apply for a mini design talent program with a large company, I finally finished my first two minis last week!
My photographs highlighted plenty of issues I wish I'd had time to address, but the deadline for the application was upon me.
They're mottled because I was trying out different mixtures of putties, trying to figure out what suits my purposes best. I have a good bit of sculpting experience from a former job (not at this small scale) and am more used to an add-then-refine method, rather than having to get it just-so because the materials don't like being sanded or carved. Once I got some Aves Apoxie Sculpt, I became much more hopeful.
Here's Aldin Peaksplitter, a Dwarven battlerager who doesn't wear armor and likes to fight hand-to-hand, and Albrecht Glasser, a human divination wizard who masquerades as a fortune teller.
The funny bit between Aldin's left thigh and elbow is just a vent for casting purposes. I did make a mold of him because I wanted to submit photos of nice primed castings, but it hit a snag and I didn't have time to redo it before the deadline. With Albrecht you can see some copper armature in places - I thought I'd found a good way to negate some of my Procreate frustrations in the armature phase, but it went awry. Once I learned of the program I wanted to apply for, he was too far along to start over, so I made do.
I'd love to hear your thoughts.
Edit: These are 28mm or about 1/60 scale, based on the character's height. Aldin would be about 25mm tall if standing erect (he's a tall Dwarf), and Albrecht about 30mm.
Enjoyed painting these but can't say I applied any great magic or too much time to them. They were all really quick to complete, working up from coloured primer with washes then bone or cream or pink for details.
If I'm going to do a Bones IV figure, why not start with this big fella..
Going to go for a classic Hooded Cobra look on the upper half and stone on the lower ..
Will be using this picture for a reference..
Since I'm terrible at remembering to take pictures, I've already done:
- Brown Liner all over
- Stone Wash on the lower half
- Stormy Grey dry brush on the lower
- Misty Grey dry brush on the lower
- Sepia Liner on the top
- Griffon Tan on the top
The stonework looks decent for now, but haven't tried for pseudo-realism on this scale before (pun definitely intended :D )
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