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Before the known ages, the ancient gods, who were traveling through time and space, between galaxies and systems, between planets and moons, finally reached this small blue planet and its light gray moon. Millions of years ago, searching for the force on the dark side of this moon, they found the crystals that emitted enormous energy.
They took it with them and returned to the blue planet. With the use of the power from other dimensions they try to warp the crystal and use it for their own dark plans.
It quickly turned out that the crystal emitted too much power, a power that did not harmonize with the forces of the Ancient One. The symbiosis caused conflict and damage to the ancients. The warped crystal had been abandoned by them here... and for millions of years, it had lain, covered by layers of earth and sand in the darkness and silence...
Greetings from Andrzej (Ater), Jakub (MiniaturesArtTeam), and Pawel (PJG_sculptor). For some time we were working together on something on the side which finally became a big miniature project. We plan to put it together in a board-battle game!
But let's take small steps and start gently. In our first project, we want to offer you some miniatures from the world which were shown to us in the dreams by one guy, who calls himself Cthulhu (we know... it is quite weird, but the dreams were really cool).
Inspired by these visions, we create a new universe in the dark, steampunk/dieselpunk climate. Now we want to show you our project and we cordially invite you not only to participate in the project itself but also to create it. Please, share your thoughts and opinions with us! Please come closer, sit down and hear a story about the Crystocracy.
A thin disk of felt on the underside of the masts of Sophie's Revenge, and other strategies to paint this beastBy Pancakeonions
I am stunned at my recently arrived Sophie's Revenge, and so excited to get it to the painting table (I will have to significantly reconfigure my painting space to ensure I have enough room... As well as buy LOTS of new brown paint, ha!) It is a thing of beauty, even without a lick of paint on it.
One of the first things I noticed was how the magnetized masts SNAP to the deck, hard. That's what you want, so they'll stay firmly in place. But when you remove 'em, they'll likely scratch the heck out of the painted deck. So I plan to cut disks of black felt to glue to the underside/ magnet-side of the masts, so that when they stick, they're more gentle. Thin felt should not affect how they stick, but it should make a big difference on the ship's wear and tear.
Are you planning on painting yours? What strategies are you going to adopt to make it as beautiful as you can, while still keeping it sturdy as a plaything for your RPGs, wargames, or maybe even little kids (don't judge! mine are gonna be all over this thing!)
If this has been posted I'm not finding it. This kickstarter is a rules conversion type. The game exists in Swedish and has been translated into English. The next step appears to be releasing a version for 5E. Of course, if you are like me and enjoy reading different rule sets, the original books are obviously still for sale. The price point for the kickstarter doesn't appear to be much different from what they have published, unless I'm missing something in the currency conversion.
Ruins of Symbaroum for 5E
They also have a gallery of some of their art.
The acclaimed setting of Symbaroum has enticed and fascinated fans of tabletop roleplaying games since the launch of the game in 2016. Now this dark and mysterious world welcomes an even wider audience, with the production of a Player’s Guide, Gamemaster’s Guide and Bestiary adapted for 5E, published under the Open Gaming License. Note that you will need the core 5E rulebooks to fully enjoy Ruins of Symbaroum.
Welcome to the world of Symbaroum
The rich and nuanced Symbaroum setting revolves around the Ambrians – a civilization that two decades ago were forced to flee their ancestral soil after a devastating war. Their new and promised land borders on the vast forest of Davokar, covering the remnants of the Empire of Symbaroum which fell into ruin hundreds of years ago. Brimming with natural resources and mythical treasures, the forest calls out to the Ambrians to be explored and plundered, but the road into its depths lays far from open. Not only are the shadows beneath the foliage fraught with danger, monsters and infectious Corruption; there are also the elves of the Iron Pact who have vowed to die to keep anyone from disturbing the ruins of old, warning that the ancient evil of Symbaroum stirs in its sleep.
About ten years ago, Queen Korinthia of the Ambrians finally vanquished Chieftan Haloban and his Jezites.
Now you can join in the adventure! Seek out the barbarian clans to trade or to plunder their treasuries; establish a base of power among princes, guilds, or rebellious refugees in the capital city of Yndaros; survive encounters with trolls, dark-minded beasts, and undead warlords. But always remember the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the horrors of Davokar are about to awaken!
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