Jump to content
Sign in to follow this  

Cash's Workbench

Recommended Posts

Index to WIP/Completed projects.



Gnoll Spearman, Ral Partha Completed

Firebrand Drone, Studio McVey WIP|Completed 1st place 'Getting Started' Studio McVey forum contest

77005: Ogre Chieftain, Reaper Bones WIP|Completed

06023: Anhurian Swordsman (L2PK1), Reaper WIP|Completed

02544: Barrow Rat (L2PK1), Reaper WIP|Completed

02512: Tsuko, Male Monk (L2PK2), Reaper WIP|Completed

02621: Laurana, Sorceress (L2PK2), Reaper WIP|Completed

02924: Bertok, Barbarian (L2PK4), Reaper WIP|Completed

02811: Dain Deepaxe (L2PK5), Reaper WIP|Completed

03638: Orson Lugrum, Evil Wizard, Reaper WIP|Completed

02558: Anduriel, Elf Warrior (L2PK3), Reaper WIP|Completed

Ororo, 60129: Chelaxian Infernal Binder, Reaper WIP|Completed

02608: Tyden, Barbarian (L2PK3), Reaper WIP]|Completed

77020: Bathalian, Reaper Bones WIP|Completed

Goblin Archer 1, Ral Partha WIP|Completed

Avatar, 03556: Ashlan Fellthrush, Heroic Paladin, Reaper WIP|Not Completed

Shanna the Cave Girl, Bombshell Minis WIP|Completed

03353: Pirate King and Queen, Reaper WIP|Completed 3rd place 'Painting Excuses Pulp Team Category' Reaper forum contest

Above with Highland Terrier, Darksword Completed

77053: Zombies (3), Reaper Bones WIP|Completed

77047: Goldar, Male Barbarian, Reaper Bones WIP|Completed

77055: Anval Thricedamned, Evil Warrior, Reaper Bones WIP|Completed Silver medal Painters ReaperCon 2014

77076: Lysette, Female Elf, Reaper Bones WIP|Completed 2nd place 'Bones Beauty Pageant' Reaper forum challenge

01430: The Nativity, Reaper WIP| I forgot to take Completed pics :(

77143: Townsfolk: Undertaker, Reaper Bones WIP|Completed 1st place 'Terrifying Fall Contest' Reaper forum contest

02370: Luther Baldwin, Reaper WIP|Completed

Doug, Survivor; Zombicide S1, Guillotine Games WIP|Completed

Flo, Survivor; Zombicide S1, Guillotine Games WIP|Completed

Twilight Knight; Kingdom Death WIP|Completed 3rd place 'Painting Death' Reaper forum challenge

Female Elven Archer; Asgard Minis WIP|Completed

Josh, Phil and Ned, Survivors; Zombicide S1, Guillotine Games WIP|Completed

77149: Damien, Hellborn Gunslinger; Reaper Bones WIP|Completed 1st place 'Bad Boys Challenge' Reaper forum challenge | Gold medal Open ReaperCon 2014

03322: Efreeti Emir; Reaper WIP|Completed

Svetlana; Red Box Games WIP|Completed

02994: Noreth Skyblade, Elf; Reaper WIP|Completed

Rollo the Barbarian; Red Box Games WIP|Completed

Zachary, Kingdom Death: Monster survivor (plastic) WIP|Completed

Scottish Highlander; Nocturna Models WIP|Completed




 Consolidated L2PK Open/Group index






I bumped the original first post down, so don't think Dadcubed is crazy with his reply!

Edited by CashWiley
  • Like 11

Share this post

Link to post
Share on other sites

White is so tricky. Looking forward to see how this progresses. The whites I have done have all been ivory / brown up to white. Think the blue up to white will be good.

  • Like 1

Share this post

Link to post
Share on other sites

I guess I should start wrapping these WIPs into a single thread at some point. That time is now! The place is here!

First up we have the RPG March challenge project. The idea is to take a mini and paint it up like a character from a video game RPG. I decided on one of my vary favorite CRPGs of all time, Ultima. The model will be painted as the Avatar, the player's character.

I started with 03556: Ashlan Fellthrush, Heroic Paladin. First thing that had to go was the shield emblem, as that needs to be a serpent.




Then priming and lining.




And finally the base coating.




Bronze skin, blond hair, white tabard, lots of gold. My first stab at white, I'm going for a cool white and that blue will really be more for the undersides and very deepest folds, not much should show by the end. There's going to be prominent freehand on this, I'm a bit daunted but it should be educational.



The whole mini is so warm I wanted to put in some cool colors. On the other hand, a warm white may have been more cohesive. Thought about it for a while then just grabbed a color and started painting.

Edited by CashWiley
  • Like 1

Share this post

Link to post
Share on other sites

The whole mini is so warm I wanted to put in some cool colors. On the other hand, a warm white may have been more cohesive. Thought about it for a while then just grabbed a color and started painting.

It's hard to conceptualise a cool undercoat with warm armour vs a warm undercoat for the tabard. So much will change in the colours as it painted. The fun of doing unique concepts with miniature painting! :)

Share this post

Link to post
Share on other sites

Apologies for the crap pics. Another month and I should be back at the desk with more lighting.




Second layer for the white, Snow Shadow over all but the deepest shadows.




Third layer, Ghost White. Starting to work against me, getting chalky.




Final layer, Pure White. Super chalky. Decided to walk away from it for the night and look at it with fresh eyes tomorrow.


White is so difficult, I welcome any feedback on using it better. White and paints mixed with it have been a real struggle for me and I haven't learned how to layer with it yet. I like to use thin layering. Halp!

  • Like 6

Share this post

Link to post
Share on other sites

This is great, the challenge would be incomplete without the Avatar. I like the idea of using a cool white to balance out the orange, but he is still very orange. Depending on which version you are going for, maybe a deep red would help? But I have faith in the eight virtues that you will figure it out.

  • Like 1

Share this post

Link to post
Share on other sites

To get rid of the chalk texture add some reaper brush on sealer to your paint. Wren recommended it to me last summer and I have yet to have any issues since. If you need to fix what you've already painted just add it in a 2:1 or 3:1 mixture (sealer: paint) then to some thin glazing till it gets corrected. May take 10 passes or so.


I think white is easier if you shade down from your brightest highlight then reclaim where needed. I also have seen it used, but not tired myself yet, blue or pink to shade white and it looks awesome. Really thin glazes of color so the deepest shadows only have a bit of color. Thought I had an example saved on my drive but I couldn't find it.

  • Like 3

Share this post

Link to post
Share on other sites

Hmm, I do like the idea of glazing down from the highest high. I did that with Orson's blue robe down to dark purples and it looked so smooth. I'm making a note here. Isn't the brush-on sealer just a matte medium? I use liquitex but I've been trying to simplify things by just thinning with water the last couple projects. I'm making another note. There will be cake later.


Pragma, the 'orange' is the base coat of Oiled Leather for the nmm gold. His face is also 'orange', he's not from Jersey, it's the shade color for the bronzed skin triad. I like it for the similarity to Oiled, actually. Both components will go in very different directions soon enough. Actually, the amount of nmm gold is quite substantial, I was considering making more of it steel...I also considered the classic red tunic, but I wanted to tackle white. Until I have the basics covered I have to keep pushing myself to learn new things with every project.

Share this post

Link to post
Share on other sites

Isn't the brush-on sealer just a matte medium?


I use to think that as well, as Wren said it was similar enough, but it smells like a varnish and not like the P3 matte medium I have. I only have to use this with skin tones and whitish things but I tend to add it to any highlight as it's seriously a miracle worker with my glazing.

Edited by MonkeySloth
  • Like 1

Share this post

Link to post
Share on other sites

White is not as hard as black. :)


The cool white will be good when its done have faith.


As to painting it the blending and layering techniques you have developed work the same with white, but the highlight of pure white needs to be much larger than for a normal colour. Depending on how bright you want your white up to half of the colour can be pure white.


Good to see you start a workbench as well :)

Share this post

Link to post
Share on other sites

Yeah, it's kind of the opposite of black, where you want to leave a lot of the shadows in black to keep the color readable. I find black easier because so far my main challenge hasn't been colors but rather the consistency of white. The black on Ororo came out ok, even if it's a biznatch to photograph.

Share this post

Link to post
Share on other sites

I too have had this chalky problem with white. It's extremely frustrating. I have to say that blending down from bright white is easier. But I am wondering about doing a two phase method. So make 50% top highlight white and bottom half the blue then two brush blend the two together in the middle? Loving conversations around this, will move my painting on ;)

Share this post

Link to post
Share on other sites

Hi there! I'm not dead yet, it's just a flesh wound! This last project got a bit much for me, so I took a month off. I'd been pushing myself pretty hard with painting the previous eight months straight and needed a break. Also, going to set the Avatar aside for a while just for the clean break. That ton of nmm gold isn't what I want to start back into it with!


So today I cleaned up a couple options for the next project. I think I'll be painting Cave Girl from Bombshell, with Shanna the She-Devil from Marvel's Savage Lands as inspiration. I also cleaned up her companion as well as a couple Sedition Wars game minis, a trooper and zombie.


Shanna is pinned and ready to go, then back in the saddle. Maybe give those G&G brushes a whirl.

  • Like 1

Share this post

Link to post
Share on other sites

I've done that in the past. Last year I think I had about 3 months where I didn't paint (not back to back though). I'm trying to prevent that this year by forcing myself to do more 6-8 hour paint ups instead of constant back-to-back 20+ hour ones.

Share this post

Link to post
Share on other sites

That's my thought as well. The two SW minis will be a bit more than just rush jobs, as they are prototypes for color schemes to follow. But that will then give me the blueprint for a whole slew of minis that are really only tabletop, as well as the occasional hero unit or metal non-game version to a higher standard.


Shanna and the strain zombie primed and ready to paint. Trooper I'm debating the best way to approach him. Prime, paint, assemble? Prime, assemble, paint? Assemble, prime, paint? Looks tough getting into the space between his gun and body after assembly.


Have to clean up the camera (1GB card full!) but should have at least some primed pics tonight or tomorrow. Rain for the rest of the vacation, so half the chores are excluded :p

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Rahz
      So I’ve been burning through resin for the past few weeks.  Been focusing on busts as my collection of unpainted minis is... impressive.  I should be painting those, but...  Other than my airbrush exploding on me (paint bubbling up through the trigger), this guy hasn’t taken much time yet.  
      Got this from Fotis Mint on Patreon along with a bunch of other ones. 

      Printed with a mix of regular clear Elegoo resin mixed with clear red ABS-like Elegoo, about 70/30.  

      Primed with Vallejo black primer then base coated with Reaper Coal Black (my new favourite black!!) with a drop of Minitaire Green ghost tint to help enhance the green hue.  

      he then got a bib and I hit his face with Reaper Mist Green mixed with some white with a lighter (much more white than Most Green) highlight.  

      i then glossed up the face with some varnish. 

      His face then got some washes.  Old GW Ogryn Flesh thinned down all over, Vallejo Model Wash Dark Green on the skin and Minitaire Fresh Blood Ghost Tint on the lips and teeth.  
      The crown then got a base coat of Reaper Scorched Metal.  
      Apparently I didn’t take shots of it, but I then mat coated it and cleaned up the black around the face.  
      Tonight I’ll bring the skin back to an almost pure white, leaving the washes in the cracks and I’ll get his mouth done.  
      The crown is a more silver colour in the comics but I’m planning on sponging lighter metallics on to give it a less pristine look.  The leather will be relatively plain as I want the face to stand out, but it will get some highlights and buckles picked out. 
      Thanks for looking. 
    • By Dae
      I planned to go for the coloring suggestion on the box, except with brighter feathers. After base coat and a wash it seemed to turn rather plain. I keep the underside this way, while for the top side of the wings I started adding some variation to the feathers, gradually daring to add more detail and contrast. Took a while to get there, but in the end I was happy and called it finished. I even took a fun picture with it:

      But now that I'm a few minis wiser, I demoted him from finished to lacking base. And this is where I am stuck now. 
      I had this plan of making a sandstone cliff looking base. I positioned him and started building up terrain, working carefully not to damage the finished mini. I colored some stones of various sizes in a few colors so I don't need to paint as much around the mini and I started to glue my rocks carefully around the base. 

      I kept working on it for hours thinking I am getting somewhere, but once I took a break and looked at it again from all sides... I stand by my rocks, I think in a few steps they'll look great, but the scene makes no sense. These are not cliffs, more like a stone quarry, what would a griffon be doing there? - that's too specific and unlikely.
      Time to "delete" this somehow and start over... Wish me luck!
    • By Rahz
      Following a couple trials to print these (really I was looking for things to print with the clear green resin and Necrons sprung to mind) I managed to get a good set of 6 printed up. Then the idea skittered across my brain that I should put a light in them...
      So I have started painting them in the stereotypical dark+metal+green and picked up a small box of LEDs along with a coupe switches. 

      Here’s the group shot. 

      A bit of Reaper Coal Black and some Vallejo Copper.  They need at least another coat.  
      Test with a green LED held inside. 

      Once they get a bit more paint on them, I’ll build up some bases to hide the following bits in them. 

      Hoping to get another coat of paint on them later tonight along with the start of some edge highlights, but I’m solo-parenting so we’ll see how the evening goes.
      For now, it’s time to take the kids to their music lessons.  
      Thanks for looking. 
    • By Rainbow Sculptor
      Hey guys! It feels like it's been too long and I miss you all! I received the sculpting assignment for the Brinewind Expansion Doxie figures and I'm excited to post a follow along thread to share my process!
      These were really interesting figures. I received the concept art (done by the amazing Izzy "Talin" Collier) and began discussing with the art director some of the major changes that would need to be made. Mainly, we didn't want the orc character attached to the bed. She would be fun to play as an NPC or a PC and we didn't want to limit her usefulness for gamers by having her attached to the terrain piece. Izzy had already provided an alternate pose sketch for her so we are going with that. The more refined piece is still SUPER useful for costuming, attitude, facial expression, and general demeanor of the character. 

      One of the things I really love about Izzy's art is that she communicates the personality and archetype of the figure SO well. I can imagine how this girl moves, how she talks, what she would like/not like. This is such a great skill to have as a concept artist because when the project gets handed to the sculptor major elements might need to be changed for any number of  production reasons. Even if I have to adjust major elements of the figure I can do so with a solid idea of what would fit with the character's personality. 
      I love this drawing so much! haha They're all great but this one really seemed like a lot of fun. Ron explained that the bed was made of salvaged ship parts (an idea I absolutely loved) and I think it'll be fun for people to find all the little elements throughout.
      Some of the body type influences for this figure were Kim K., Marilyn Monroe, and body builders. Here's where I was at after studying those references and creating a ZSphere rig that I was happy with.
       I moved the right arm to rest on her hip because I was struggling to figure out how she would rest her elbow on her lowered hip without looking unnatural/awkward. I felt like this had a good flow so I started building some musculature to make sure that the body type I was envisioning would still work in this pose. Turns out that I needed to adjust the right arm because I hadn't left enough space to build up the hip area but that was a simple adjustment. I made the arm a separate subtool by masking and splitting it from the rest of the body (dynameshing both resulting pieces) so that I could adjust it in the future as necessary without too much hassle. (https://i.postimg.cc/44V546hB/Orc-Doxie-WIP-1-5.jpg) Linked for nudity.
      On review we realized this was way too similar to the pose of another character from the KS so that right arm was going to have to change. We tossed around a few options. Maybe have that arm raised behind her head, hand in her hair. Arm down just hanging, this felt too lackluster. Elbow bent resting her hand on her chest, this looked too dainty to suit her personality. Tugging at the corner of her corset to entice a client, good but not great. We decided on having her pulling up her skirts to show a little extra leg. This seemed to suit her demeanor/approach to sales well and maintained a good flow to the composition so I reposed the arm and blocked in some basic forms.
      ...and that's where we end day 1. I spent the first half of the day gathering reference and working on concepts for other projects so this really only represents about a half day of work on this figure but so far I'm liking how she's coming together. Thanks for checking it out, i'll see you guys again tomorrow!
    • By Pegazus
      Yes, a 2020 ReaperCon WIP! And a massive undertaking at that. I'm trying very hard not to nerd out and put this whole project into, er, Project. There's just so many pieces to keep track of, that maybe I'll just use this first post to keep track of things.
      Some background stuff, starting with a quote from the "Paint a giant robot! Group WIP" where I wrote some of what's planned:
      You can read the rest of that post here: Paint a giant robot post and a second one to see where I'm going with this: PLA print post in same topic
      Biggest takeaway is that, while useful, my PLA printer can only do so much. I have a resin printer backed on Kickstarter, but considering it's now 3 years late, I don't think I should hold my breath on it ever showing up. Especially when I can get a new Elegoo Mars resin printer with more capability for relatively cheap (<$300). The PLA machine was bought with both hobby and household goals in mind, and it's served well. But the resolution just ain't there! More on that down the posts.
      I also had the chance to gain some experience on  paper plants at ReaperCon (Main post for that in the Terrain section post here: Vellum Paper Plants - Alien Jungle (WIP)
      Basically, I have the scrap booking machine to make my own alien plants:
      Which now leads me to this WIP. This is going to tie all those pieces together. The robot WIP will still be to get a good camo scheme, but that print job is not going to be used for the final diorama. Instead, that will be the resin printer's job. So, let's break down the WIP work that I can see so far, and will be edited later to add things and mark completions.
      Tasks to be completed:
      Figures Needed
      Wight (being pulled down backwards, caught by hidden lines) Gremlin Unit 01 (stole a supply crate and ran; actually just bait to get the larger CAV to follow) Gremlin Units 02 and 03 (trip line pair, successfully snagging Wight across the chest) Gremlin Units 04 and 05 (trip line pair, successful across another part of the chest) Gremlin Unit 06 (burner unit, cut Wight's left gun in two) Gremlin Units 07 and 08 (trap door unit, hiding entrance to jungle path with camo doors strapped to them) Gremlin Units 09 and 10 (trip line pair, successful across right thigh) Gremlin Units 11 and 12 (trip line pair, broken cable across chest, possibly falling over from sudden jolt) Gremlin Unit 13 (ECM unit, some large radar dish looking thing) Gremlin Units 14, 15 and 16 (cargo units, loaded up with stolen supplies and headed out) Gremlin Units 17, 18, 19, and 20 (gun units) Gremlin Units 21, 22, and 23 (missile units) Gremlin Unit 24 (large gun unit) Gremlin Unit 25 and 26 (junked units; scavenged for parts?) Gremlin Unit 27 (2nd style missile unit) Gremlin Unit 28 (personnel carrier unit)  
      Wight Conversion
      Right Leg: cut from pelvis; reposition Feet: cut off both feet and swap positions since the tread is only on one foot Base: cut away from right foot, possibly keeping full base around left foot Left arm (maybe): cut gun into two pieces, having one falling to the ground after being cut by a heat lance/chainsaw rope  
      Details to be included
      Camo doors at front leaving marks on the dirt path, but hiding the ambush from the main trail Pieces of old broken larger CAV units around Wight gun cut in two, maybe showing inner details. May have to 3D print an add-on piece Dust being kicked up by the stolen crate (going to try using dyed cotton) IN WORK One cable snapping dynamically, with several bends and twists (superglue on thread?) Multiple vehicle tracks around camp Campfire and tents for people A latrine Other camp details (laundry, chairs, sports equipment, bored carvings, etc)  
      Jungle Plants (V=Vellum cuts, B=bought, S=Sculpted, F=Found, P=Printed)
      Large lotus flower like plants, but dry land and maybe odd colors with a large conifer cone growing from the middle (V) Jester hat plant (balls on stems around a central point) (V) COMPLETED Spiky yucca like plant (V) Jagged leaf plant (V) Tentacle plant (V) Tripod trees (three spoke trunks) (V) Large palm fronds (S) Coral like trees (P) Horn tree (lots of horn shaped leaves from a central trunk) (P, V) Ball vine (like ivy but with odd leaf shapes) (V) Cabbage-like jungle plants with large wrinkled leaves (V) Fuzzy vines (thin wire coated with static grass) (S) Anything I can buy from N/HO scale train setups and painted alien-ish (B) Reaper figures that can be clipped and painted to be plants (B) Odd trees with strange leaf shapes (onion shaped) (V) IN WORK Random grass-like jungle plants (V) IN WORK Stem ends from mandarin oranges (seriously, pull one off and look at it, stem towards the ground) (F) Anything and everything else (VBSFP)  
      Base mounting system
      Design and print modular tiles with bristles on top (basically, Bristle Block toys) Allows mounting of all the above jungle plants Fill in around plants with thinned plaster via a syringe to create the ground surfaces
  • Who's Online   5 Members, 0 Anonymous, 35 Guests (See full list)

  • Create New...