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By Xiwo Xerase
These are the first four BattleTech miniatures I've painted this year. They have been painted to tabletop quality. The WIP for them is over here.
The four miniatures featured here are: (from left to right)
Catalyst Game Labs Catapult, plastic, from the Fire Lance Pack. Iron Wind Metals 20-211, Archer ARC-8M, metal (standing in for an Archer ARC-2R). Iron Wind Metals 20-200, Griffin GRF-6S, metal (standing in for a Griffin GRF-3M). Catalyst Game Labs Cyclops, plastic, from the Fire Lance Pack.
They are painted in the parade scheme of the Free Worlds League Marik Militia: "purple, with highlights in red on the right side, and in blue on the left".
For an idea of size, here's the obligatory picture with Sir Forscale:
Individual pictures of the minis are hidden under spoilers.
The two metal miniatures have been based using Iron Wind Metals hex bases. The plastic minis were removed from their integral bases and based on Proxie Model hex bases. The basing is simply paver sand glued down with superglue and painted.
The paints used were: (all Reaper paints)
Primary purple: Amethyst Purple, highlighted with Sorcerous Mist and Spectral White Blue accents: Cyan Blue, highlighted with Ultramarine Highlight Red accents: Phoenix Red, highlighted with Fire Orange Weapon barrels: Honed Steel, highlighted with Blade Steel, Filigree Silver, and Shining Mithril Joints and other metals: Tarnished Steel, highlighted with Blade Steel, Filigree Silver, and Shining Mithril Hands and other "rubber" parts: Stone Grey, highlighted with Weathered Stone Cockpits: Adamantium Black, highlighted with Pearl White and Vallejo Metal Medium Base sand: Yellowed Ivory, highlighted with Creamy Ivory Base rim: Gem Purple Wash: A mix of Brown Wash and Flow Improver
As noted in the WIP thread:
There are some mold lines that didn't get filed down. There is some detail that should probably have been enhanced (for example, filing down more on the Griffin's missile pod and recreating that detail, or drilling some of the missile launcher holes deeper). Some detail in the Archer's missile launchers was obscured by CA glue. (Gluing on the missile launcher doors was painful.) When the Catapult was removed from its integral base, its outside toes were mangled.
As always, constructive criticism and comments are welcome. I won't be doing further work on these minis (unless I break one) but I can always use advice for painting future minis.
Painted this for the Lost Mines of Phandelver module that I am running. Venomfang will be reoccuring throughout their adventures.
I painted this faster than usual, but would not call it speed pained because it still took me about a month. I put a bit more into it than my usual speed paints, but a little less than others. It is always hard from me to take pics of larger models, probably should have taken this one outside, may have benefited from the background trees and grass more than most other models.
I'm painting a mini with a light source, and decided to rebase the beastie with some water effects, probably epoxy resin. I'll probably try to make the water at least slightly rough, creating interest for the eye. I woke up in a cold sweat this morning realizing that the light source should be reflected (or possibly just highlighted) in/on the water.
My initial thought was to:
lightly (heh) color the bottom of the pool as if it were dry and lit by the light source pour and texture the water highlight the water by drybrushing from the light source out.
My concern about this is that if the viewer looks toward the light, the surfaces of any wavelets will be highlighted on the opposite side from the POV. In other words, the viewer will see the undersides or backsides of any highlights through the translucent wavelets, and this might not look the way the viewer expects.
Has anyone done this? I looked around for a few examples but although there are plenty of doing wave effects (froth and foam), I haven't found any yet that look like translucent glare.
I don't play them that often these days, but the Northwind Highlanders mercenary regiments will always build a dear place in my heart, as their sourcebook was one of the very first Battletech products I ever bought. I'm especially happy with how the Locust turned out.
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