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At my local Barnes & Noble, I spotted a few Halo "Micro Ops" toys in the clearance bin for 50%, and I had a gift card to use. Although it was pretty clear that the figures in "Micro Ops" are NOT compatible with, say, Chronoscope ("Master Chief" in the set stands at slightly over 1" from bottom of feet to top of head, or about 1:72 scale), I thought it looked like it'd still be big enough to make use of.

 

2013-04-11-microops-tower-gate-highgroun

 

The "High Ground" set main pieces -- the Gate and the Tower -- were listed at $35 each (so at 50% off, I managed to get them together for $35). I was guilty of over-estimating the size of the toys from the pictures of the boxes and the sheer size of the boxes -- once I got them home to open up, I found there was a whole LOT of empty space. (You don't get to see the actual set pieces through blister plastic as you might through typical toy packaging, or else it'd be obvious just how small they are.)

 

The Gate is about 9.5" wide and 4.25" tall, including a 1:72 scale Warthog, a stationary gun, and a couple of Spartans. It features a slide-open door that is approximately 4" wide and 1.8" tall.

 

The Tower strikes me as being overall larger, as it's 9" wide at its widest point, and about 7" tall; if you include the removable canopy, it's up to about 10.5" tall. "Features" include the removable canopy (the "camo netting" is a separate piece that can be removed from the frame), a "Ghost" vehicle, Master Chief, and an alien rider for the Ghost. (Sorry, I'm not up on my Halo lore to know what the type is.)

 

A nice touch is that the pieces not only fit together, but they can fit together in a few different ways; the gate has two connection points (one on each side), while the corner piece has three points and serves as either a corner or a T-junction. In the unlikely event I should somehow get a cache of these things on the cheap (thrift store jackpot?), I could very well string together several to make a ruined fortress battleground. (There's a separate set that's billed as part of the "High Ground" set -- the "exploding bunker" -- but it's much smaller and in my opinion overpriced, and doesn't link up with either.)

 

 

2013-04-11-imef-microops-gate-comparison

Of the two, I felt like the Tower was a better detail, scenery-wise, but I have to confess that having the gate is pretty handy. (I need more sci-fi doors.)

 

For 32mm scale minis, such as my Chronoscope IMEF troopers (or the nonheroic dollies, for that matter), the doorway arch is almost a head-bumper. It looks OKAY for use with 32mm scale minis, but it's problematic for anyone with "weapon held high" poses, such as Nick Stone. It'd probably work better if you do like Froggy the Great and put your minis on pennies, so the base isn't quite so thick.

 

 

2013-04-11-imef-microops-ledge-compariso

 

The upper level is definitely head-bumper territory, with the arch pieces. I suppose that's going to cause some trouble if you want to use this for miniatures wargaming; pieces with open platforms or lots of head clearance would work better. But, boy, the pre-paint effects are kind of nice. Maybe there'd be some hope with a bit of conversion.

 

The Tower piece, on the other hand, has more clearance; it's got 3 levels, and on all 3 I can put Nick Stone or Sarah Blitzer without their upraised guns hitting the ceiling. (Well, okay, the top level is pretty easy, lacking a true ceiling.) Of the two, I think it's pretty much ready to go for tabletop gaming.

 

The Ghost vehicle, despite the scale problems, could work as a passable "futuristic sci-fi hoverbike." (Its "alien" nature works in this sense, as it's not recognizably clear just how large or small it should be compared to its rider.)

 

As for the other Micro Ops sets, none of them strike me as particularly useful with Reaper minis (except perhaps for the Wolf Spider gun turret), though I suppose if you wanted to play a scaled down "Halo the Tabletop Miniatures Game," they'd work well among themselves. (Sadly, my stash of Halo ActionClix won't play well with these guys AT ALL.)

 

Now for the "work in progress" part, there are a few screw holes that are visible, and I plan on filling those in with putty. I'm entertaining the thought of trying to find a way to elevate the upper arch on the gateway to create more head clearance. The idea of raising the clearance on the gateway is somewhat appealing, but would be a major undertaking (and would require me to lift up the Tower piece as well, so that they'd still be able to link up ... ANNNND it means if I ever get more of these, I'd have even more work to do -- so I'm a little reluctant).

Edited by Jordan Peacock
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I'm super jealous of that. I play battletech, and these look like they would almost be a usable scale

 

I could see that! The Tower would need some slight conversion to change the stairs into ramps, I think, or else to remove them entirely and replace with some sort of a lift (or the ruins thereof).

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