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Stats for Reaper Bones?


TheLazyOne
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As many others here, i'm waiting for my vampire package.

As many others, i'm gonna use them for Dungeon Crawl.

What i like most of this huge deal is the fact to have 220+ different minis, that can be used as single characters in a dungeon crawl, or almost.

I know there are several manuals for several rulesets that list an impressive number of statistics, but what i'm missing is a Stats list for the actual Bones minis.

I mean: each miniature, a stat card.
I understand that it might be an intensive work, but it might be splitted among some of us, if anyone did it already.

My primary point for this is the chance to use those cards for random encounters or, eventually, for "bidding" systems before of a game.

 

 

Any suggestion? Help?

Thanks,

Jack

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Is Dungeon Crawl a system or do you just mean a dungeon crawl (the generic game type)?

 

If not (as Google seems to think), what system are you intending to use? I mean, I can give you stats for them all, but if I give them to you in a made up system that you don't want, it's not going to be much help.

Edited by pinkymadigan
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Many of the models in the KS group are part of the Warlord game, and have stat cards. The Warlord rules actually translate very well for use in a Dungeon Crawl. For the large number of models that don't have direct stat cards, you can easily proxy them for something similar. There is a thread in the Warlord forums with recommendations about what Bones to use for what datacards. You can find all the Warlord datacards (all 600+ of them) online at reapergames.com.

 

~v

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This is related to the "[Whatever] is totally the wrong size!" threads that come up fairly often.

 

Would you like stats for a Fantasy Hero game with 115pt characters with 50 pts of disads? Or perhaps a 4th level Pathfinder game? Or maybe a TFT group with an average of 32 points of stats? Or a Rune Lord/Priest level Runequest 2nd Ed. game? Or maybe even a Fantasy Rules game with 500 pt. armies?

 

Any of those or dozens more could be interesting if you can get the right people to contribute — and we can't tell what you're looking for unless you're a bit more precise.

 

Reaper minis, even those sold with a Pathfinder blister card, are not specifically tied to any rule system. This is also true of minis from other companies, even from companies who mostly intend to produce figures for their own games. GW minis work just fine in Fantasy Hero games, though I don't much care for the aesthetics in that particular case.

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Hi Guys,

first of all, thanks for your replies.


Is Dungeon Crawl a system or do you just mean a dungeon crawl (the generic game type)?

If not (as Google seems to think), what system are you intending to use? I mean, I can give you stats for them all, but if I give them to you in a made up system that you don't want, it's not going to be much help.


At the moment i'm really into Savage Worlds rules. They're fast, but extensive, and they work pretty well with any kind of monster.
But my priority is to play a dungeon crawl game, and as long as i can get enough stats, any ruleset might be good.
I tried already SoBH and Sword and Wizardry, and for different reason i think that both lack something to be good dungeon crawl system. Below (after the related quote) i'll explain more deeply my thoughts.



Song of Blades and Heroes is supposed to be coming out with a stat list for everything in the kickstarter.



That is very good. But wat SJones and A. Silfigoi forgot is to make a proper point system.
Their rule, if i remember well, was a linear formula, similar to

points = ((7 - Quality) * 0.5) * (skillpoints + attackpoint *10)

It might look complicated, but basically sounds like "do your addition, then if you have a good quality, it costs more". Well. that's better than nothing, but in their very official rulebook there are some crazy examples of how much it doesn't work.
Basically, it means that the points must be assigned by ourself.
Beside of that, the skirmis sistem of SoBH is simply GREAT, and i use it as much as i can, but for a dungeon "players vs monsters" system is a little... dispersive, IMHO.

Many of the models in the KS group are part of the Warlord game, and have stat cards. The Warlord rules actually translate very well for use in a Dungeon Crawl. For the large number of models that don't have direct stat cards, you can easily proxy them for something similar. There is a thread in the Warlord forums with recommendations about what Bones to use for what datacards. You can find all the Warlord datacards (all 600+ of them) online at reapergames.com.

~v



I never tried Warlord, and it might be interesting. Is there any advancement - levelup system?

Hey, they're official Swords & Wizardry miniatures, remember? ;)


The problem of Swords & Wizardry, IMHO, is that they rewinded the developing of the D&D ruleset of 25-30 years. Shure, that is pitoresque, but they also lost the last 30 years of betatesting. The classes were really umbalanced, and some of them were unable to do anything for the first levels.
That is not a problem at all if you are setting up a GDR campaign: differences and disparities are a great base to set a more realistic starting point for the players. But for a skirmish, where players are competing somehow, it might hurt.

 



Conclusions: (maybe conclusions are excessive for a post, but might help for the lazy people like me to transmit the right message)

Ruleset: I'd go for Savage Worlds, but if you can suggest me another interesting ruleset is fine. I heard about Dungeon Slayer, and it could work as well.

 

Cards: I know it could look fancy, but a single card for each monster (or group, if kobolds or skeletons) is quite useful. I had some (poor) experience with Nandeck, and i know how to make a card set, having the datas to puts in the fields. So compiling a excel sheet is enough to make cards. Almost. XD

Points: If the main concept of the game is to explore dungeons, probably points are not that important. A "challenge level" could be good, but much than that is not necessary. Could be useful, but not necessary.

for Skirmish purposes, i suggest a Bidding System:

Each monster (and consequentially each monster card) will have a cost. It might be SoBH-style , just a sum of the characteristics, it's not important. That will be the starting cost for the bit. Before a skirmish, each player will have - say - 1000 points to use, and will have to bid for each card starting by its starting cost. I tried is some times, and it works pretty well.

well, that's my thoughts and my ... desires. If anyone has suggestions, i tried to be more specific than i could.
And i have the will and (well, not much) time for working on any stat cards system.

 

thanks for your time,

The Lazy One

 

- www.thelazyforger.com

Edited by TheLazyOne
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