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Well what I was working towards was the premise that heroes could save gold and buy new abilities by training at specific locations. Basically each character had access to certain training facilities where they could learn new skills.

 

Here are the files I had started working on.

https://docs.google.com/document/d/1Odm_qswF4uQv0kDiMbo2DagnOG1yhxjJUvOnhw-C8qU/edit

https://docs.google.com/document/d/1VWiCa7TH-zCvMsWafanGJncWC33Nj42nk_4uQW2Fj-o/edit

https://docs.google.com/document/d/1frh6OBbIqcsHIBMZHawUUBg4D85DeQdeV96QWXyhZ-Q/edit#heading=h.w4iiyxupnu3r

 

I mean it is roughly done, but could use reviewed in heavy detail to make sure it works properly and to work out how much gold buying training should cost.

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Ok, I've given it a read-through, some initial thoughts.

 

How attached are you to the 4 character classes? It might be cool to have a pure Combat, Skill and Magic, and then a Combat/Skill, Combat/Magic, and Skill/Magic class. Then you can choose a tradeoff between some good starting ability like disarming and extra spell packets, or better access to skills.

 

The Warrior has Great Strength, and then a combat feat Extra Strength, for two extra dice in melee?

 

How many spell packets will there be in total?

 

Can Cleave/Rapid Shot be chained?

 

Can you Cleave and Sweep Attack?

 

Does Divination require the action to use?

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