Jump to content
Sign in to follow this  
catdancer

Crossroad shrine & hilltop well...(RPG game play terrain)...

Recommended Posts

post-11942-0-22550100-1366747978_thumb.jpgpost-11942-0-57686100-1366747889_thumb.jpgpost-11942-0-88780500-1366747792_thumb.jpg

 

This is a tabletop game play terrain piece in my (RPG) adventure game. It is a simply crossroads section that contains a small water well on top of a small hill, a roadside shrine/cross for the adventure characters and a fenced field section of crops. The piece is (16" x 12") constructed on ceiling tile base. The shrine contains a small coin pond to receive gold coin offerings from adventure characters in hopes of receiving a blessing.

  • Like 3

Share this post


Link to post
Share on other sites

Ok, so I've got a couple of questions. The overall tone of your environments (unless it's the lighting), is fairly bright and colourful, which is, in my (admittedly very limited) experience, unusual for fantasy RPGs. Is this an intentional stylistic choice, or a function of the materials available to you at the time? It feels as though it's meant to be friendly and calming, perhaps meant to lull your players into a false sense of security... but maybe I'm reading a little too much of myself into that interpretation. Secondly, the idea of using environments for D&D that aren't gridded scares the hell out of me. How do you manage movement on such a play surface?

  • Like 1

Share this post


Link to post
Share on other sites

Ok, so I've got a couple of questions. The overall tone of your environments (unless it's the lighting), is fairly bright and colourful, which is, in my (admittedly very limited) experience, unusual for fantasy RPGs. Is this an intentional stylistic choice, or a function of the materials available to you at the time? It feels as though it's meant to be friendly and calming, perhaps meant to lull your players into a false sense of security... but maybe I'm reading a little too much of myself into that interpretation. Secondly, the idea of using environments for D&D that aren't gridded scares the hell out of me. How do you manage movement on such a play surface?

The light coloring of most of my shire & playing pieces is completely intentional and is supposed to convey a feeling of tranquil, peaceful and placid surroundings...a warm fantasy day in a glade of beautiful trees & flowers with bees & butterflies...pale blue skies with soft puffy white clouds. This is the way I envision a fantasy land/kingdom being. I did not elect to use the dark sinister approach with dark ruins, harsh landscape with lava beds or other such themes. The movement aspect is very simple (both sides move in free direction in inches)...The group can standard walk at (6")...run at (9")...and "haul a**" at (12")....Ranged combat is also done in inches with clear (LOS). It is actually a very enjoyable, easy and fun way to play on a tabletop battleboard.

  • Like 2

Share this post


Link to post
Share on other sites

Secondly, the idea of using environments for D&D that aren't gridded scares the hell out of me. How do you manage movement on such a play surface?

I took my group off the grid about eight years ago. We played 3.5 then, and use Pathfinder now. We also have a longtime d20 CoC game going, using terrains instead of a grid.

 

It's actually quite, quite easy to eyeball distances, especially since most minis are based on 1-inch (25mm) bases in the first place. You just look at the size of the base in relation to movement. But if you are worried, then there are about a million templates, measuring tools and the like, made by just about every company in the gaming business, all available relatively cheaply. Or, you just get a cheap ruler or measuring tape from a hardware store. Any ruler with inches on it that you have in your house will do.

 

The grid is measured out in 1-inch squares. d20 has always assumed each inch to represent 5 feet. Easy as pie.

 

This is actually BETTER than using the grid, because any and all issues regarding diagonal movement and range that might be in whatever system you are playing, or that may be lingering in the minds of your players from systems they've used, are rendered moot. You are always making true measurements with a ruler. Nothing to memorize and no math to do.

 

In short, you SHOULD be fearing THE GRID. The grid is not your friend. It forces an artificial compartment around each mini and terrain that foils creative thought and verisimilitude. We are incredibly happy without it.

 

Come to the Light side, my friend. Embrace the gridless game. Come to the light... Come, there is nothing to fear.

  • Like 2

Share this post


Link to post
Share on other sites

Oh, and also, the terrain is awesome. Great place for an ambush!

Thanks for your comment of like. You are correct; my group did get ambushed at this very spot...they decided to take a rest break from a 5 hour march...a couple went to pay their homage at the cross...a few others went to the well to get drinking water and wash some road dust off...and a few even went over the fence into the field to gather some fresh fruits for eating...They got ambushed by a group of bandits who figured that the group had some coin in their pouches. The bandits came out on the short end of a short close-combat battle!

  • Like 3

Share this post


Link to post
Share on other sites

I've seriously been considering dropping "the grid" when I play, mostly to allow the use of non-standard bases (ie, Chronoscope or Warmahordes round bases) that don't quite fit in a 1" square. I think it'll work, and hearing others' tales of success is very comforting.

Edited by Last Knight
  • Like 2

Share this post


Link to post
Share on other sites

If that's your reasoning LK, I should point out that the crowding with those bases isn't that big a deal on the standard grids. We use them all the time, and it makes for a little bit of jostling, but it's not a problem, really.

  • Like 1

Share this post


Link to post
Share on other sites

If that's your reasoning LK, I should point out that the crowding with those bases isn't that big a deal on the standard grids. We use them all the time, and it makes for a little bit of jostling, but it's not a problem, really.

Depends on whom you're playing with. I've had players/DMs get snippy because that 30mm round overlaps the 1" square grid. =/
  • Like 1

Share this post


Link to post
Share on other sites

In any case, D&D/Pathfinder came from wargames. Wargames where they measured with a ruler or tape measure and never used a grid. Millions of people are still playing wargames right now with no grid, using rulers and tape measures. It's been happening since wargames were first formalized by H.G. Wells, of all people.

 

The notion that it needs to be scary or cannot be done or has to be avoided is pretty silly. There's nothing to be worried about.

  • Like 1

Share this post


Link to post
Share on other sites

Pretty much anything can be converted from grid to tabletop. 1 square = 1". Some people might double area of effect sizes to compensate for the relatively low target density, maybe.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By lexomatic
      So I got a newsletter with super early (2020) kickstarter tease (image behind the spoiler).
       
       
    • By Metalchaos
      As suggested by Pochi on her Cottage WIP, I'm starting this new topic today to show you my progress on building my little world. I'll be assembling, converting and painting buildings a scenery to edify my own country side village.
       
      I've been eyeing Tabletop World products for a while and recently desided to go for it and placed my first order. I'll launch my WIP with the Water Well since I already started assembling it and primed it. I think it's the perfect piece to start with. It's easy to assemble and any village needs a good source of fresh water to survive and flourish.
       
      Like I said, I already started to assemble it. The Water Weel comes in six parts. Here, I've assembled the otw side posts and the rotating rope beam to the stone well. Just like Pochi and Tiniest rhombus in is WIP, I chose to use white primer to obtain brighter colors when I'll start painting. There wasn't much if any mold lines at all on the parts, so I simply cleaned everything to make sure that all the mold release product was washed.
       

       
    • By Bruunwald
      So I had a table at a different con from my usual this Labor Day. CelestiCon is still looking for a new venue, so I tried out PacifiCon Game Expo in Santa Clara, which has been around for a pretty long time now (used to be in San Mateo at the old Dunfey Hotel back when it used to look like a big, mini golf castle).
       
      But anyway, here are some shots taken before, and some taken during the con, of some of the stuff.
       
      Here's a couple of "steampunk cemetery" pieces (Stryker and Ironclad shown for scale only).
       

       
      Here are some landminds/old bombs/fallen satellites/whatever you'd like to call them.
       

       
      Here are some big pipes, sort of exploded up out of the ground.
       

    • By catdancer
      TITLE...Jungle Waterfall Pond
       
      SCRATCH BUILT...This is a tabletop gaming piece that depicts a small jungle waterfall and pond. Used by adventure group members to bathe, wash their clothes, water their animals and refill their waterskins. 
       
      PHOTOS 7 & 8...Depict the small clearing...(photo 7) without the character clothing & weapon...(photo 8) with the character clothing & weapon.
       
      NEAR COMPLETE...The piece is complete except for the final pour of liquid water on the pond...I do water pours only when I have 4 to 5 pieces that need it; so that I can do all of them at the same time.
       
      Hope you like this little piece of work.
       
      Paul (Catdancer)...
    • By catdancer
      I have just started work on (2) tabletop terrain game pieces...(1) Is a small jungle waterfall (8"x5")...(2) Is a small secluded nook (4"x4").
       
      Waterfall piece...will be the standard piece where the adventure group/characters...tend to their needs...taking their baths...resupply their waterskins...water their animals (if they have any)...wash their clothes...etc.
       
      I am working on the major construction of the piece...the small details will come later. This piece also shows my usage of ceiling tile (to construct my terrain pieces); in this case...you can see the multi-layer rise...you can also see my usage of the plaster rocks that I cast myself...as well as the wide assortment of ferns, twigs, branches and ground grasses.
       
      Secluded spot piece...will be a small grass & flower area for private interaction...(remember that my game/realm is an all adult game).
       
      Hope you like these first photos of this/these two terrain projects.
       
      Paul (Catdancer)
  • Who's Online   16 Members, 0 Anonymous, 35 Guests (See full list)

×
×
  • Create New...