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Song of Blades and Heroes


jdizzy001
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I saw the selfmade character template, it is very cool.

 

But there is only one flaw about the elves. A good Quality Score of 2 make them very strong. Personally I didn't played it, but this point was told from several players. The autor said the templates in his books have the same 'issue', they weren't intended to use race groups. They were intended to use as mixed group of several species.

 

Personally I would really like to see the Warlord mini's into SBH.

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Yeah, a 2+ quality is really good, but that is why you field a leader. They increase quality of team mates. Personally i prefer to field the human warriors with a leader nearby (preferably the elf leader since he has a combat 5). This will boost my warriors to a Q 2+ and save me some points for an additional few minis. Tough is my other favorite key word. Tough leaders are my favorite :) the orc chief i think. But my all time favorite character is the lion man champ Q 2+ C 4 fearless and tough all for 95 points. He is usally played as my Bronn mini. That mini has kept me going for oodles of combat.

 

I always have a hard time choosing between him and the elf leader who is Q 2+ C 5 leader for 100 pts. Decisions, decisions.

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sobh is my bread and butter, I've run it at cons for a few years now. You guys should check out the variant "shadowsea." It has all the core stuff and a few tweaks for more terrain interaction and flavor (eg moving in to combat has mechanical benefit), as well as deeper magic, some cool devices, and a bunch of steampunk. Sobh is really great, and I'd be hard pressed to find a minis game I like better.

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The problem with leaders is if/when they croak they force morale rolls on your entire force, which can be devastating. I've lost several games where I had the advantage until my opponent cracked my leader... a few morale failures, free hacks, and gruesome kills later it was all over.

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The problem with leaders is if/when they croak they force morale rolls on your entire force, which can be devastating. I've lost several games where I had the advantage until my opponent cracked my leader... a few morale failures, free hacks, and gruesome kills later it was all over.

I had a brutal defeat from this a year or so ago. A gnoll with Savage torn my human captain's head off and the whole warband basically disintegrated.

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It's my understanding, from reading not playing, that leaders are better value than high Q values, broadly speaking. It shouldn't be hard to calculate out.

True, its just a matter of personal preference. Leaders really are extremely important to an army construction, but you can build armies without them. Due to a tactical error, I once lost my leader on the first turn (never fight a character with the assassin keyword without support. In fact just arrow them to death if you can), I didn't win the match but I held out all the way to the end despite the fact I didn't have a leader. Yes, "worth" more, but not a requirement for a good army.

 

 

 

The problem with leaders is if/when they croak they force morale rolls on your entire force, which can be devastating. I've lost several games where I had the advantage until my opponent cracked my leader... a few morale failures, free hacks, and gruesome kills later it was all over.

Yeah, that proves bothersome. Just the downside of leadership. Every time an officer quits some of the enlisted go with him/her.

 

The absolute worst is when you lose a leader and due to the following morale check your numbers drop below half and a second morale check becomes required (or is there a current ruling which cancels out having to make multiple morale checks?).

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Okay, I'll admit that Elves are my favorite. ^_^

 

Want morale fun? Try playing Goblins! I'm in the midst of a SDG Campaign ~ my Galliant Goblins versus dirty Dwarbs . . . Whew. Talk about cascading morale from gruesome kills after the characters start to get some experience. Good thing I've got a Boss-Leader and two sub-Leaders.

 

We're onto Battle #9 in the Campaign tonight . . . I do love SBH!

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I haven't suffered from cascading morale failure … yet. But a friend of mine did :). He went from clearly winning the match to, "HOLY MOSES I HAVE 1 FIGURE LEFT IN PLAY!" It was caused by some horrid (for him) savage kill against a leader which then brought him to less than half is starting total figure count. 3 morale checks, back to back to back. Neither he nor I won that game. The 3rd player did. Player 3 used an archer strategy. By "strategy" I mean he only played shooters.

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the leader kill issue can be a big problem for horde builds like kobolds. the "bodyguard" rule is an excellent way to give a little extra longevity to a vulnerable (low c) swarm leader. just give him a posse to take some hits and while they focus on your leader, rush with mooks.

 

the sub-commander option is really nice option. for some warbands they gain the benefits of a leader consistently, but suffer none of the drawbacks for a much cheaper price.

 

the 2+ Q elves are nice, but you only get a handful, and i have seen games where an elf player is outnumbered 5 to 1.

 

the fiercest build i have seen was a mele centaur warband - super fast and hit like a tank. the speed meant he could rush objectives, pick off stragglers with ease, and steer clear of nasty opposition.

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