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OneBoot's Bones 1 Kickstarter Figures WIP (picture heavy)

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Dealing with colors is one of the most complex parts of painting. Green is one of the trickiest colors to deal with because it is the color human vision is most sensitive to; if anything is off about it we really notice.


With practice you'll get a sense of what works. MonkeySloth is correct that yellows make good highlights for greens. (I'm not sure what he means by there being blue in pinks though.)


A rule of thumb is that any addition of pure white will tend to shift a color slightly towards blue. If you wash the white over another color this gets more extreme. So, for example, if you mix a nice flame red-orange, or Chestnut Brown, with white, it will turn pinkish. If you glaze white over it it can look positively violet.


I keep a bottle of premixed pale banana yellow for lightening non-blue colors, as it tends to produce results more pleasing to the eye than pure white does.


Using a flesh tone to lighten such an intense blue-green was an inspired choice.

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Really appreciate your color (or colour) discussion !

That type of information needs to be written down somewhere and experimented with.

I break out the color wheel sometimes, and just sit at my wet palette and experiment when I am doing shadows.

(Using what I have already placed on the palette).

Thanks for the insights.

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Gem painting theory


For the purposes of this we'll just consider a cabochon cut (dome-shaped) gem. The other shapes use the same theory, but orientation is critical, so it's hard to generalize.


Gems have two highlights, one transmissive and one specular.


The transmissive highlight is the one that is caused by transmitted light exiting the surface of the gem. If the figure is painted with the usual sort of inferred halo light, this will be at the bottom of the gem and rather diffuse. Transmissive highlights are a saturated and bright version of the basic gem color, usually in an oval shape. Also, they should blend into the unhighlighted gem color very smoothly.


The specular highlight is light reflected from the shiny outside surface of the gem. Since it doesn't ever go through the gem, it will be whatever color your inferred light is, commonly white for figures not using OSL techniques. The specular highlight, using the same halo lighting, will be toward the top of the gem and will normally be a very tight point.


Any part of the gem that isn't a highlight will be a dark version of the basic gem color.


Shapes other than spheres and domes will have internal reflections that complicate the positions and colors of transmissive highlights and also will have more specular highlights. It can sometimes be useful to think of light bouncing the way a billiard ball would bounce off of the rails of a billiard table (angle of incidence = angle of reflection), when working with complex surfaces. Alternatively, with metal figures, you can place a small light (bright LEDs work pretty well) appropriately before you start painting and take a photo to get the specular highlight positions.

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Peacock green has blue in it so thus the red\pink in the flesh isn't going to gray out the green.  Either Pingo or Anne posted something in tips a year+ ago about how red and blue making green instead of purple in certain instances--this would be one of them from the looks of it.


I'm also pretty sure I could make a pink-ish color out of blue as well.  Would be a tad desaturated though.

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That's a little inside-out. Phthalo green and quinacridone red mix to make a pretty intense dark blue.


EDIT: or purple, depending on the proportions.

Edited by Pingo
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Hay Oneboot, any chance we could see what the 77039 Janan, Female Dragon Slayer is now?


Unfortunately, she's still just as unfinished as she was back on page 22. Things got crazy with packing and moving, then unpacking and settling in. And then I've been busy working on the figure for the miniature exchange. If you're looking for a finished example, buglips has a very nice finished one here.


I'll be getting back to her when I can, but my life has been a bit crazy lately! :)



--OneBoot :D

Edited by OneBoot
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