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Why don't CAV's have hands?


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The reason CAVs don't have hands is because if they did people like me would have modified their units with a crotch-mounted pump-action Chimera cannon.

 

LOL... Oh Jeneki... that is just TOO FUNNY!!! Thanks for the laughs!!!

 

:lol:

 

So the question begs... would you mount that cannon on Pee-Wee Panther or Big Daddy Rhino?

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Speaking of crotch cannons...

 

There is some old anime, from the early 80s, whose name I don't know. They produced plastic kits of it though, and one kit I remember seeing in a import plastic kit catalog was for a mech called "Andro-Dems", IIRC.

 

It was bipedal, had legs, arms, very blocky in the early 80s style of anime.

 

It's only gun was a MASSIVE crotch mounted cannon, hanging between the legs, with 2 ammo cannisters as "cajones" hanging beneath it!

 

Oooo, I found my ooold catalog, I need to scan the picture!

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" No but with hands they could "

 

 

Kinda what I was thinking... Shoulder mount a PBG or LBG, something with a short barrell or make a kick-butt DFM and mount that, then give it something to cave in cockpits with like a hammer or flail ..or both.. hmmmmmm.. off to the dungeon

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aye...plus wouldnt a well placed punch do similar, if not more damage to a cockpit?

 

knife would go through a bit of it, sure, but a fist would cave in most of it. for a knife to do anything i think it would have to be powered somehow to cut through all that armour?

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While this knife fighting stuff is cool, it really doesn't suit CAV all that much what with it's guns and stuff.... althouogh I'll admit it does feel like knife fighting range at times with the ranges so short :o)

 

However each to his or her own I guess.

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A skilled warrior can do much with a knife in a gunfight. hey hey. see Rambo

 

seriously, every weapon has its time and place on the battlefield, even if it may be all that you have. I could see metal slicing knives on heavy Infantry though, being they could find the most practical use for it.

 

I hope everyone had a wonderful holiday.

 

I saw the Packbot a while ago, and it is a step in the age we're talking about. but although it can do things along its own parameters, theres a guy usually sitting in a van with a remote control, giving it constant instruction.

 

Unlike other vehicles, a CAV is a robot considering all the preprograming that must go into motion compensation, taking a step, considering that step based on the type of terrain and it's density, etc, etc.

 

Unlike the Packbot, the guy sits within the machine as a "Pilot", giving the machine instructions, however the constant change of variables, would be managed by the robot itself. A CAV would have a certain level of robotics more so than most other vehicles, considering all the programming that must go into just making the thing move.

 

The newest Euro fighter works in the same capacity, the machine itself was designed airodynamically unstable on purpose. At high speeds, it's flight computers take over damn near 100% of flight operations and even some combat/evasion patterns. This is something more advanced than the standard auto pilot.

 

I can see something simular for CAV "pilots" where the pilot is really only there to directly manage the machine, but the machine really handles itself.

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That's an interesting look at CAV's and how they operate KAMUT. I'd still argue over verbage since to me a "robot" is something that operates independantly and on its own cognitive functions, whatever those may be. The Packbot is somewhere between a drone and a robot for me, mostly drone. A CAV is an interesting hybrid of AI and vehicle. I have always seen the AI as doing all of the things a pilot and WSO don't need to be dealing with, allowing them to stay more focused on their specific jobs. I would even go so far as to say AI is a loose term for what the "autopilot on a CAV is, since at some point it becomes more cost effective in lives to just turn the whole thing over to the machine brain. Of course there are arguments for having living pilots and gunners, al of which are good enough for me, but even at that point remote control is always an option. That all ultimately adds up in my mind to a CAV = a walking tank, just a little more high tech.

 

As for hands, I understand the lack of them in CAV, the game is supposed to be about walking tanks. I would still argue however that you cut out a big advantage to humanoid design if you leave out the hands.

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