Living in the Future
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By emmagine
We are doing a video tutorial series on how we have been painting figures. The past couple years we have been working out a way for those who are inept (like me) and those who are adept (like Christie) to be able to paint figures fast, and well enough that they look good in person and in a photo. We have made substantial progress incorporating and modifying techniques we have learned from others (many on these forums, classes at reaper-con, etc.) Here is out latest video, step two of our pre-shading process. Feedback and questions always welcome!
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By Kheprera
I'm looking at picking up some tube paints for basic colors to start trying and wanted to just get five basic colors. What would be the best colors to pick up?
Also, was thinking of going with Liquitex, but have never tried these kinds of paints before, so if anyone has any ideas on brands to suggest, I'm listening.
Cadmium Yellow (Deep)
Titanium White
Burnt Umber
Cerulean Blue
Alizarin Crimson or Cadmium Red (Deep)
Possibly also Mars Black
Was also looking at the Iridescent Effects to add.
I plan on using these to paint my larger models (lots of dragons).
Also, is there a different primer I should consider as well?
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By smokingwreckage
So... I am painting these because I am insane:
Two different approaches to getting this far, same outcome. Basecoat grey then wash, basecoat Brown Liner then drybrush. Hats are the Mook ID System with each pose/weapon getting a different coloured hat from others of the identical pose/kit. Shields will get some decoration and there will be some variation in leather, armour and cloth.
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By Kharsin
Hey All! This was tonight's "project." I am not a fast painter. I've never had to be, and tend to enjoy taking the time to accomplish something beautiful. However, there was this goblin staring at me that's been primed for several, several months now. So I decided to give myself 1.5hours to see what I could accomplish. Again this doesn't seem like anything approaching speed, but I've been giving some thought to commissions and if I'm ever going to attempt something like that, I will have to gain speed.
SO! I guess I'm asking what grade you guys would consider this? Too fast? Not enough detail? Too much detail? I really have no idea as I've always just painted for fun and for beauty. This guy is obviously pretty hideous, having several flash lines and various spots I'd normally spend lots of time removing and filing. I'm not very skilled at slapping paint on, dropping the brush, and walking away... Suggestions?
Please excuse the horrible lighting. I don't have my normal equipment set up. I NEED to set it up as I still need to post the excellent Spring Exchange I received as well as the Dino Guy when he's finished.
-K
P.S.: He does contain some of the legendary color known as: "Drow Nipple Pink" LOL!
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By TGP
Dexterity
It is one of the core stats for old D&D. It covers juggling ability, sleight-of-hand, reflexes, lock picking, speed, agility, dodging, all things to do with speed and motion even aiming.
But I got to thinking about it and I wondered why all those things were automatically lumped together.
17 Dex
That is a high score: Consider a Tree-Sloth: it is incredibly agile - 17 makes sense; its hands (and feet!) display tremendous dexterity - 17, sure; but is if fast? no, it should get a 4-5 Dex when considering its speed.
Consider a Gnomish Clockmaker: very, very, good with his hands - 17 makes sense; but only average agility (10 Dex?); not very fast with the short legs (7 Dex?); might be a deadly shot with a clockwork crossbow - back to 17 for aiming again.
Human Acrobats - could easily be good at juggling, sleight-of-hand, reflexes, tumbling, agility, dodging; but might not run so fast or be any good with fiddly tasks wanting fine motor skill like picking locks or adjusting clocks.
:upside:
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Has anybody else run into this sort of conundrum or made adjustments to the rules of their RPG to address this kind of thing?
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