Popular Post pez5767 Posted July 23, 2013 Popular Post Share Posted July 23, 2013 Hello all, Been a long time since I posted here on the Reaper forums, but I finally got a chance to paint something just for fun and not for an army. I'm always trying to improve what I do, so comments and feedback are always welcome and appreciated. Thank you, Pez 36 Quote Link to comment Share on other sites More sharing options...
Cassu Posted July 23, 2013 Share Posted July 23, 2013 Loving these, the bases, the paint-job, everything! Especially love the sugar skull on the last one, would have been very time consuming indeed. It's stunning! 1 Quote Link to comment Share on other sites More sharing options...
Grimreaper71 Posted July 23, 2013 Share Posted July 23, 2013 Love the paint job. Only thing I would suggest is the nose on the last figure needs to be painted 1 Quote Link to comment Share on other sites More sharing options...
Moderator Darsc Zacal Posted July 23, 2013 Moderator Share Posted July 23, 2013 Very impressive. I especially like your work on all 3 faces. The nonmetallics on the weapons came out quite nicely and I like your choice of colour palettes used for each mini too. Quote Link to comment Share on other sites More sharing options...
Baugi Posted July 23, 2013 Share Posted July 23, 2013 The face on the 3rd... Good lord, the detail! Quote Link to comment Share on other sites More sharing options...
ObsidianCrane Posted July 23, 2013 Share Posted July 23, 2013 The make-up on the third one is awesome! Quote Link to comment Share on other sites More sharing options...
Willen Posted July 23, 2013 Share Posted July 23, 2013 Really excellent. The boa in the second looks flat to me, and the red armor looks a bit plastic-y too, but red armor is a nightmare and I don't know how you could do better :( About the boa, I know it has no sculpted scales, but I find the lack of texture odd to the eye. Snakes are all about little reflections on the scales for me, closer to how chainmail looks. The faces, the NMM, the skins, all amazing Quote Link to comment Share on other sites More sharing options...
Loim Posted July 23, 2013 Share Posted July 23, 2013 I'm not familiar with the other two sculpts, but the work is solid. I really like your work on Chivane. One of the most interesting NPCs from the Serpent's Skull AP. Thanks for sharing these. Quote Link to comment Share on other sites More sharing options...
smokingwreckage Posted July 23, 2013 Share Posted July 23, 2013 Some of your blends (the red armour on the first figure) are just a tiny bit abrupt. Presumably this is because you introduced a tiny imperfection to allow these works to exist in an imperfect universe without causing a major and potentially destructive paradox event of some sort. I am grateful. Also, if these were much more mind-blowing my brains would be splattered across the ceiling. Quote Link to comment Share on other sites More sharing options...
CashWiley Posted July 23, 2013 Share Posted July 23, 2013 First, great paint jobs. Some inspiring stuff I'll totally be stealing at some point :) Great color choices! Since you want some feedback, I'd agree that a black nose tip is appropriate for the dia de los muertos lady. Also, the hair is a weak point for 1 and 3. I don't care for the shallow DoF on the 2nd and 3rd mini, but that's a style choice. Quote Link to comment Share on other sites More sharing options...
pez5767 Posted July 23, 2013 Author Share Posted July 23, 2013 Thank you for all the feedback. This was actually a commission and the work has been sent back to the client, so sadly, I won't be able to touch up the work any further from what you see here... though there were lots of good suggestions and feedback given. Hair continues to be a rough spot for me, I'm just not able to get the depth I want on it, and haven't found a tutorial I'm really happy with. I'm curious if anyone can suggest a good tutorial on that topic? I selected not to paint the nose on the third model for totally selfish reasons. I worked with some warm and cool whites to try and create a sense of texture/make-up on her face so that the face wouldn't look white, but as though it were painted white. I was really happy with the result, although you can barely see it in the picture. So, I decided to preserve the white nose to enjoy that subtle effect. I totally agree about the snake looking flat. If I had the models/time to go back and keep playing with the models I would spend some time adding texture to the scales, but as stated, the figures have been shipped. The color choices on the Aztec queen were based on the Aztec Winged-Serpent God reference art I found. Lots of fun to do. The other two were purely based on reference art sent by the client.... so I can't take credit for those. Thank you again for the feed back, Pez Quote Link to comment Share on other sites More sharing options...
youwashock Posted July 23, 2013 Share Posted July 23, 2013 Sweet Mantis! Really like all three, but the face paint on the third is fine art. 1 Quote Link to comment Share on other sites More sharing options...
dks Posted July 23, 2013 Share Posted July 23, 2013 Great work, Jody! Chivane: Excellent steel NMM, nice expression. Hair could be shinier. (When I paint hair, I use some of the same approaches as for NMM -- deep shadows, high shiny highlights.) The red armor could go to white highlights to look more glossy; skip the pinks but go right from red to white, simulating glints of light from the smooth hard surfaces. Coatl Priestess: Very nice color transitions, and very nice work picking out the fine details on the jewelry/costume. I agree on the snake -- some freehand scales (white reflections) would have been the way to push this figure even further. Skull Girl: Our eyes are on her face as you intended, so good work there. Very neat and effective. I would have liked to see the leathers and skin (and skulls on the base) go up a little higher in their highlights. See you around! Derek Quote Link to comment Share on other sites More sharing options...
pez5767 Posted July 24, 2013 Author Share Posted July 24, 2013 Thank you again for the feedback everyone. @Derek: On hair it's those last, intense white (ish) highlights (or near white transitions) I have a hard time putting in without making the hair look washed out. Perhaps I'm just not pushing far enough. As always improvement is about pushing that contrast on the model higher in just the right spots. Any suggestions for how to work with better placement of my highlights and their intensity would be appreciated. I still need to push myself to paint a monochromatic miniature, I think this would help on a lot of the issues I (and others) can see in the figures above. Thank you as always for your tutelage and feedback, it helps a lot. Thanks again one and all... appreciated. pez Quote Link to comment Share on other sites More sharing options...
Doug Sundseth Posted July 24, 2013 Share Posted July 24, 2013 If the last layer of highlights is making your paintjob look washed out, you probably need to tighten down the area in which you're painting those highlights. Sometimes all you need is a fleck of white paint to finish off a highlight. 1 Quote Link to comment Share on other sites More sharing options...
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