Moderator Froggy the Great Posted March 21, 2004 Moderator Share Posted March 21, 2004 They will have specific stats. The generic stats are, as far as I can tell, just for the beta. What I have heard leads me to believe there will be the following: -Named heroes/elites -Named grunts -Faction-specific "generic" heroes/elites/grunts When these will appear is quite another matter about which I have less to go on. Quote Link to comment Share on other sites More sharing options...
FreeFall Posted March 23, 2004 Share Posted March 23, 2004 As I understand it, there will be a sampling of faction specific units in the Rulebook. Quote Link to comment Share on other sites More sharing options...
CanuckWarlord Posted March 23, 2004 Share Posted March 23, 2004 Will those of use who have invested much money and painting time into the figs so far be left out if the stats for special figs gets sent out with the figs in the future??? Or will it become a multi-book event to own Warlord rules? Are we all speculating and if so who has these answers and are they part of this message community? Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted March 23, 2004 Moderator Share Posted March 23, 2004 I believe there'll be a way to get the data cards for existing minis that were purchased without them. I don't know what that is. Quote Link to comment Share on other sites More sharing options...
gaucho Posted May 17, 2004 Share Posted May 17, 2004 I believe there'll be a way to get the data cards for existing minis that were purchased without them. I don't know what that is. I asked that very question at ReaperCon and was told that they will be packaging the cards for those of us who have already purchased miniatures. Now whether or not we will have to purchase them was unclear (i was too caught up in pewter heaven to ask too many questions... ) Quote Link to comment Share on other sites More sharing options...
Steven Page Posted May 17, 2004 Share Posted May 17, 2004 I have it on Very Good authority that a few SWAG points will purchase them. Good thing too, since we left the SWAG store looking kinda "empty"....... Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted May 17, 2004 Moderator Share Posted May 17, 2004 Yep. They ran out of hats rather quickly, it was amusing. Quote Link to comment Share on other sites More sharing options...
gaucho Posted May 17, 2004 Share Posted May 17, 2004 I have it on Very Good authority that a few SWAG points will purchase them. Good thing too, since we left the SWAG store looking kinda "empty"....... Ah! Good to know since I now have (after ReaperCon) 125 swag points Quote Link to comment Share on other sites More sharing options...
CanuckWarlord Posted May 17, 2004 Share Posted May 17, 2004 Ok my newbie status is really going to show here....what are swag points? how do I get them? Do I really want them in the first place? big smiles Quote Link to comment Share on other sites More sharing options...
pae Posted May 17, 2004 Share Posted May 17, 2004 Swag points are the 'proof of purchase' sections of the back of the blister packs. You get them by buying Reaper blisters and box sets. You'll want them to get some cool stuff, like t-shirts, hats, paint racks, etc. http://www.reapermini.com/?nav=Home⊂=Swag Quote Link to comment Share on other sites More sharing options...
Cerridwyn1st Posted August 10, 2004 Share Posted August 10, 2004 A little earlier in this thread, you guys were talking about the Linebreaker ability. This has become the Breaker ability. A model runs up the the oponent's line. Hf the model scores a sucessful hit, then the breaker gets a free move to get out of the way and let other models in the hole that it just made. OK, here's where I get confused. I thought you should resolve all moves, then attack and resolve all attacks. Or attack, resolve all attacks, and then move. But this sounds like you have a couple of models move and attack, then have other models move and attack. So how does it work? Can you have one or more models move, resolve those attacks, then move the rest of your stuff and attack with that? Having part of your company move and attack, then the rest of the company move and attack is the only way it seems to me that Breaker would be useful. Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted August 10, 2004 Moderator Share Posted August 10, 2004 The only stipulation is that all models in a troop making melee actions must do so at the same time, and all models in a troop making ranged attacks must do so at the same time, and the same with magic. The following sequence is legitimate: 1. Your archers shoot at a group of enemies, some of whom are in base contact with other models int he troop. 2. The fighters in the troop move into contact with these same enemies. 3. All your models in base contact with the enemies duke it out. 4. Your models who were originally in base contact with the now dead enemies (and have not yet moved this turn) make a single movement action. Quote Link to comment Share on other sites More sharing options...
Reaperbryan Posted August 10, 2004 Share Posted August 10, 2004 And Breaker is a Special Ability that supercedes the Rule about move attack move. The idea would be use the breakers on activation 1, punch through the line creating a gap, move outta the way. Activation card 2 -- rush your other troop through the gap, and make a bunch of attacks from behind. Actvation 3 -- Run your next troop up to the front of the line, get Major Bonuses from having so many friendly models in b2b contact, proceed to exterminate the pests that dared to face you in the field of battle BWA HA HA! Sorry - Got a little carried away. Quote Link to comment Share on other sites More sharing options...
airhead Posted September 17, 2004 Share Posted September 17, 2004 Time to show how green I am. Troop? Is the leader part of the troop, or just the grunts? example: I've got a warlord, a mage and say 3 sword grunts and 3 bow grunts. The warlord is the only fig with troop leadership so everyone has to stay close to him. sss swords grunts w leader m mage bbb bow grunts This is a legal formation? keeping everyone with a leader? Cards: How much do I do when one of my cards comes up. Is a certain card assigned to a certain troop. (the king of diamonds means the warlord has to activate, jack for the mage, etc.?) or does a diamond mean that it is my turn to do something? Going to be doing some play test/learn this weekend. Quote Link to comment Share on other sites More sharing options...
dewen Posted September 17, 2004 Share Posted September 17, 2004 Time to show how green I am. Troop? Is the leader part of the troop, or just the grunts? example: I've got a warlord, a mage and say 3 sword grunts and 3 bow grunts. The warlord is the only fig with troop leadership so everyone has to stay close to him. sss swords grunts w leader m mage bbb bow grunts This is a legal formation? keeping everyone with a leader? Cards: How much do I do when one of my cards comes up. Is a certain card assigned to a certain troop. (the king of diamonds means the warlord has to activate, jack for the mage, etc.?) or does a diamond mean that it is my turn to do something? Going to be doing some play test/learn this weekend. All the models make up the troop. One card per troop. Each time your suit is drawn from the deck the entire troop is activated. Assigning a card to a specific troop is a variation of the game. Any formation is legal. Spreading them out only puts them out of cohesion if they travel more than 18" from the leader. This basically puts them at greater risk of routing. I think I addressed all your questions. Quote Link to comment Share on other sites More sharing options...
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