buglips*the*goblin Posted September 10, 2013 Author Share Posted September 10, 2013 Buglips, You are doing a great job! Your drybrushing skillz are awesome. I haven't been able to get my skillz up to par yet. You will with practice. I honed mine mostly on armor model kits and prop skulls, but anything will work if you want it to look like it has texture. Which is why this isn't any good for cloth and skin. Not so much on this board, but drybrushing elsewhere gets a bad rap - and I don't think it should. Skin and cloth should look smooth; rock and bone should look textured. Denying drybrushing is self-limiting and taking a tool out of the box. Combining nice drybrush texture with smooth highlighted stuff might even produce a superior finished product than either method alone. Maybe this WIP will help bring it back into vogue. It was you who had the drybrush questions (I confused you with pocketcthulhu - we have a lot of cthulhu's running around) so I took a picture that might help a bit in figuring it out: Drybrushing in this case is actually not expedient. It's taking a while, but I think the look will pay off. Anyway, as I mentioned earlier the key to real nice drybrushing is the same as the key to nice layering: good transition from dark to light. With layering, we achieve this with thinned painted in multiple passes. With drybrushing, you do the same only it's built up with small amounts of paint on the brush and a light touch. In yellow there is the first pass of Bone Shadow. Hardly see any at all. It's like a ghostly hint. But circled in blue is what it looks like after 7-8 passes. Now it's starting to look a lot better. This basecoat will take the longest time, and it's taking longer over the semigloss Coat D'Arms black, but once I power through this and start my highlights progress should be very rapid. And, if it all works, Kaladrax should look ready to leap off the table and bite your nose. Sometimes when I paint, especially beasties like this, instead of thinking of it as painting I imagine I'm in an old school special effects Creature Shop. starting to look a bit Geiger ish.. nice! You mean H.R. Giger, right? I'm not trying to be pedantic and correct your spelling, just making sure we mean the same dude. I think we are talking about the same one, in which case you're absolutely right and I'm glad it's noticeable. There's a definite influence of that here. I had a big book full of his biomechanical art that somebody later stole (this is why I can't have nice things) so I'm mostly going from memory. But, yep, that's the idea. Ancillary to that point, these wings totally feel like I'm painting facehuggers. So that's some drybrushing on the boney parts of the wings. I left a lot of white so as not to waste paint (I think I have enough CDA Black to do the job, but I'm being cautious). This combined with the semigloss made it hard to see progress. So I decided to fill in the membrane with Dark Elf Triad Shadow. I'll probably smear Bone Shadow on this as I go, but that's easily fixed. At least now I can see what I'm doing. I also found more mold lines, so it'll be an adventure trying to cover them up so they don't stand out too much. For the next day or two this is probably what most of the work will be, so it might get a little boring. But once all this set-up is done, the plot should unfold rapidly from there. 18 Quote Link to comment Share on other sites More sharing options...
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