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Bones Kickstarter #2 Discussion


ladystorm
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Honestly, I'm just not a fan of high level D&D. I prefer low-mid level adventuring, the higher it gets the more game-breaking pitfalls their are.

I would tend to agree beyond level 8 it seems to just be completely broken especially if you have a wizard in the party. (speaking of pathfinder or 3.5 and not 4th Ive never played 4th.)

With that said when you get that high level almost nothing in the Monster Manual/Bestiary seems to even pose a threat anyway. But then all the cool stuff is high level like Balors and Pit fiends, Vampires and Lichs, Ancient Dragons...It just seems like perhaps these games shoudl run things with level 10 being the max that would simplfy things. Most people hate highlevel play because encouters take 4 hours plus.

 

 

I actually like running adventures for high level PC's. I can challenge them with a few minor adjustments to the hit points and damage output of a normal seeming monster. Sure I love dragons and throwing them at players, but even the most innocent seeming thing can become a big bad in my games.

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I think it is hard to get something better as The Kraken.

 

Goroloth!

 

or maybe Tiamat.

Ok, Tiamat would beat The Kraken. But only if it is a good sculpt.

 

This is my favorite in the moment:

Design-Toscano-Lysander-the-Five-Headed-

That's awesome, but if it's Tiamat it needs the five different chromatic heads...

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You can change it however you want but the second it comes up it's still making me think click your heels together and say you believe in fairies.

 

 

 

 

You've never met my fairies.

 

Nobody who has ever wants to again. The fey play by their own rules.

 

 

I have Pendragon, I've never thought as fairies as good. That wasn't really what I was getting at though

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Ooo, actual sculpt revealed for the gelatinous cube! It's even cooler than I thought! :D I like how it's taller on one end to accommodate dramatically upraised swords.

 

I'm totally running a campaign where these things will feature heavily, JUST so I can have an excuse to have it eat someone.THE RULES OF COOL DICTATE THAT THIS IS A THING THAT MUST HAPPEN.

 

Huzzah!

--OneBoot :D

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Ooo, actual sculpt revealed for the gelatinous cube! It's even cooler than I thought! :D I like how it's taller on one end to accommodate dramatically upraised swords.

 

I'm totally running a campaign where these things will feature heavily, JUST so I can have an excuse to have it eat someone.THE RULES OF COOL DICTATE THAT THIS IS A THING THAT MUST HAPPEN.

 

Huzzah!

--OneBoot :D

My 4e barbarian died that way.
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One time I was told I used too many man-eating plants. So you know what I did?

 

I made a race of hybrid ant-men. I called them mants.

 

Mants weren't bad, though. They were cheerful. Cooperative. Eager, even. But they had a propensity for making things go awry. Just a natural thing, the sort of thing that would just happen. Very good at undoing.

 

Because, you see, they were not just mants.

 

They were plan-eating mants! True story. It's how I roll.

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Mimics can be just as much fun to use. I had my group terrified for the longest time. They are still paranoid two years later about statuary coming to life or other inanimate objects attacking them.

I have newbie party that have yet to arrive where the mimic hold the treasure.... I´m exited with the idea :D

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Honestly, I'm just not a fan of high level D&D. I prefer low-mid level adventuring, the higher it gets the more game-breaking pitfalls their are.

I would tend to agree beyond level 8 it seems to just be completely broken especially if you have a wizard in the party. (speaking of pathfinder or 3.5 and not 4th Ive never played 4th.)

With that said when you get that high level almost nothing in the Monster Manual/Bestiary seems to even pose a threat anyway. But then all the cool stuff is high level like Balors and Pit fiends, Vampires and Lichs, Ancient Dragons...It just seems like perhaps these games shoudl run things with level 10 being the max that would simplfy things. Most people hate highlevel play because encouters take 4 hours plus.

 

I actually like running adventures for high level PC's. I can challenge them with a few minor adjustments to the hit points and damage output of a normal seeming monster. Sure I love dragons and throwing them at players, but even the most innocent seeming thing can become a big bad in my games.

What Ive done is have them fight a type of monster. A Zombie which was easy enough to tear through a group of ten is close quarters. Then I have them encounter that creature again only they dont go down in 1 or 2 hits anymore. And suddenly they are able to do damage because I level them up. Its that kinda things that I think it good to do so player dont get cocky when they encounter a goblin or kobold in groups thinking it will be a push over. But when it comes to big baddies like a frost giant. They took him down like nothing.

 

 

I have newbie party that have yet to arrive where the mimic hold the treasure.... I´m exited with the idea :D

 

 

 

LOL it is hilarious when most of the players are new and suddenly they see a treasure chest (which wasnt easy to get to and was in a secret passage) only to have it try to eat them to add insult to injury there was no treasure lol

Edited by ladystorm
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Mimics can be just as much fun to use. I had my group terrified for the longest time. They are still paranoid two years later about statuary coming to life or other inanimate objects attacking them.

I have newbie party that have yet to arrive where the mimic hold the treasure.... I´m exited with the idea :D

LOL it is hilarious when most of the players are new and suddenly they see a treasure chest (which wasnt easy to get to and was in a secret passage) only to have it try to eat them to add insult to injury there was no treasure lol

 

In another topic, I won´t say that the mimic is level 4 and the group is level 1, because here people have yet a good opinion about me :devil:

 

P.S: In my defense, they are 10 and the mimic will be chained. If they realize this maybe some of them will survive :D

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You can change it however you want but the second it comes up it's still making me think click your heels together and say you believe in fairies.

 

 

You've never met my fairies.

 

Nobody who has ever wants to again. The fey play by their own rules.

Are they anything like Tucker's Kobolds?

I love Tucker's Kobolds...

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Honestly, I'm just not a fan of high level D&D. I prefer low-mid level adventuring, the higher it gets the more game-breaking pitfalls their are.

I would tend to agree beyond level 8 it seems to just be completely broken especially if you have a wizard in the party. (speaking of pathfinder or 3.5 and not 4th Ive never played 4th.)

With that said when you get that high level almost nothing in the Monster Manual/Bestiary seems to even pose a threat anyway. But then all the cool stuff is high level like Balors and Pit fiends, Vampires and Lichs, Ancient Dragons...It just seems like perhaps these games shoudl run things with level 10 being the max that would simplfy things. Most people hate highlevel play because encouters take 4 hours plus.

 

 

I actually like running adventures for high level PC's. I can challenge them with a few minor adjustments to the hit points and damage output of a normal seeming monster. Sure I love dragons and throwing them at players, but even the most innocent seeming thing can become a big bad in my games.

 

What Ive done is have them fight a type of monster. A Zombie which was easy enough to tear through a group of ten is close quarters. Then I have them encounter that creature again only they dont go down in 1 or 2 hits anymore. And suddenly they are able to do damage because I level them up. Its that kinda things that I think it good to do so player dont get cocky when they encounter a goblin or kobold in groups thinking it will be a push over. But when it comes to big baddies like a frost giant. They took him down like nothing.

 

 

Hah, I like that. Make the easy things hard and the hard things easy. That'd really mess with the heads of the players! I do like to be the Rat Bastard GM™ sometimes, it's fun :devil:

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Mimics can be just as much fun to use. I had my group terrified for the longest time. They are still paranoid two years later about statuary coming to life or other inanimate objects attacking them.

I have newbie party that have yet to arrive where the mimic hold the treasure.... I´m exited with the idea :D

 

As a note for that. The treasure chest was just fine, but the sorcerer decided to touch pews in a temple taken over by evil. Also some crates and other furniture was dangerous. Only one chest was a trap. No mimic's as chests yet.

 

Pathfinder mimic has:

Mimic Object (Ex) A mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. The creature cannot substantially alter its size, though. A mimic's body is hard and has a rough texture, no matter what appearance it might present. A mimic gains a +20 racial bonus on Disguise checks when imitating an object in this manner. Disguise is always a class skill for a mimic.

 

That is what I played with. I also tossed in gargoyles along with mimics taking the shape of smallish statues. It absolutely terrified them and they destroy inanimate objects now of all sorts when I am not running an AP or module. I casually threaten to insert mimics when they annoy me and it causes them to stop doing whatever is annoying me.

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