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Bones Kickstarter #2 Discussion

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Yeah, Tucker's Kobold's are epically awesome. It just goes to show what you can do with close quarters, smart tactics, and terrain. It really doesn't always take an ancient red dragon or archlich to challenge players.

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Swear to Cthulhu, next time I run a game I'm going to have all the chests look like mimics. If the players interact with them in any other way than to just open them, they'll slide into a recess, a door will slam shut, and mimics will drop from trapdoors in the ceiling to surround the group. If they just open the chest, they'll get free loot.

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Honestly, I'm just not a fan of high level D&D. I prefer low-mid level adventuring, the higher it gets the more game-breaking pitfalls their are.

I would tend to agree beyond level 8 it seems to just be completely broken especially if you have a wizard in the party. (speaking of pathfinder or 3.5 and not 4th Ive never played 4th.)

With that said when you get that high level almost nothing in the Monster Manual/Bestiary seems to even pose a threat anyway. But then all the cool stuff is high level like Balors and Pit fiends, Vampires and Lichs, Ancient Dragons...It just seems like perhaps these games shoudl run things with level 10 being the max that would simplfy things. Most people hate highlevel play because encouters take 4 hours plus.

 

I actually like running adventures for high level PC's. I can challenge them with a few minor adjustments to the hit points and damage output of a normal seeming monster. Sure I love dragons and throwing them at players, but even the most innocent seeming thing can become a big bad in my games.

What Ive done is have them fight a type of monster. A Zombie which was easy enough to tear through a group of ten is close quarters. Then I have them encounter that creature again only they dont go down in 1 or 2 hits anymore. And suddenly they are able to do damage because I level them up. Its that kinda things that I think it good to do so player dont get cocky when they encounter a goblin or kobold in groups thinking it will be a push over. But when it comes to big baddies like a frost giant. They took him down like nothing.

 

Hah, I like that. Make the easy things hard and the hard things easy. That'd really mess with the heads of the players! I do like to be the Rat Bastard GM™ sometimes, it's fun :devil:

I dont compromise on Dragons and Demons/Devils. those are creatures that if you encounter them someones rolling a new character lol

 

 

 

 

Mimics can be just as much fun to use. I had my group terrified for the longest time. They are still paranoid two years later about statuary coming to life or other inanimate objects attacking them.

I have newbie party that have yet to arrive where the mimic hold the treasure.... I´m exited with the idea :D

As a note for that. The treasure chest was just fine, but the sorcerer decided to touch pews in a temple taken over by evil. Also some crates and other furniture was dangerous. Only one chest was a trap. No mimic's as chests yet.

 

Pathfinder mimic has:

Mimic Object (Ex) A mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. The creature cannot substantially alter its size, though. A mimic's body is hard and has a rough texture, no matter what appearance it might present. A mimic gains a +20 racial bonus on Disguise checks when imitating an object in this manner. Disguise is always a class skill for a mimic.

 

That is what I played with. I also tossed in gargoyles along with mimics taking the shape of smallish statues. It absolutely terrified them and they destroy inanimate objects now of all sorts when I am not running an AP or module. I casually threaten to insert mimics when they annoy me and it causes them to stop doing whatever is annoying me.

My next idea for Mimics is a library. All the bookshelves come alive and eat you muhahahaha

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Honestly, I'm just not a fan of high level D&D. I prefer low-mid level adventuring, the higher it gets the more game-breaking pitfalls their are.

I would tend to agree beyond level 8 it seems to just be completely broken especially if you have a wizard in the party. (speaking of pathfinder or 3.5 and not 4th Ive never played 4th.)

With that said when you get that high level almost nothing in the Monster Manual/Bestiary seems to even pose a threat anyway. But then all the cool stuff is high level like Balors and Pit fiends, Vampires and Lichs, Ancient Dragons...It just seems like perhaps these games shoudl run things with level 10 being the max that would simplfy things. Most people hate highlevel play because encouters take 4 hours plus.

 

 

I actually like running adventures for high level PC's. I can challenge them with a few minor adjustments to the hit points and damage output of a normal seeming monster. Sure I love dragons and throwing them at players, but even the most innocent seeming thing can become a big bad in my games.

 

What Ive done is have them fight a type of monster. A Zombie which was easy enough to tear through a group of ten is close quarters. Then I have them encounter that creature again only they dont go down in 1 or 2 hits anymore. And suddenly they are able to do damage because I level them up. Its that kinda things that I think it good to do so player dont get cocky when they encounter a goblin or kobold in groups thinking it will be a push over. But when it comes to big baddies like a frost giant. They took him down like nothing.

 

 

Hah, I like that. Make the easy things hard and the hard things easy. That'd really mess with the heads of the players! I do like to be the Rat Bastard GM™ sometimes, it's fun :devil:

 

I dont compromise on Dragons and Demons/Devils. those are creatures that if you encounter them someones rolling a new character lol

 

 

I had my group down in some old temple ruins doing a dungeon delve. It was about 15 rooms of encounters all told, but when they got to the lower level things started to get progressively harder with the encounters.

 

They made it all the way to the last room, which was locked and trapped pretty hardcore, made it past all of the traps and locks of one of the two doors that led into the room. Inside the center of the room was a big brass golem, they saw it from the doorway, they didn't go in and I warned them that if they went it there was a possibility of a TPK. They decided to try it out and nearly TPK'd before having to flee in shame. The golem is still there and guarding an unknown treasure, so I hope someday in the future they will return and knock it around like it knocked them around.

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I love it! I should do another adventure with them, but only when they recover from the paranoia. Or not. It will fully depend on my mood at the moment, but I'll have to store away the library idea. They mention somewhere (I think in Classic Monsters Revisted) that some mimics can grow large enough to form a full Dungeon Complex.

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You can change it however you want but the second it comes up it's still making me think click your heels together and say you believe in fairies.

 

You've never met my fairies.

 

Nobody who has ever wants to again. The fey play by their own rules.

Are they anything like Tucker's Kobolds?

I love Tucker's Kobolds...

 

I've never heard of Tucker's Kobolds until now, but these are also my kobolds. One day, I hope to TPK a 20th-level party with kobolds*. Love those little buggers.

 

 

*Maybe not actually TPK, because that's not usually my DM style, but I certainly want the party to believe they might suffer a TPK.

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You can change it however you want but the second it comes up it's still making me think click your heels together and say you believe in fairies.

 

You've never met my fairies.

 

Nobody who has ever wants to again. The fey play by their own rules.

Are they anything like Tucker's Kobolds?

I love Tucker's Kobolds...

 

I've never heard of Tucker's Kobolds until now, but these are also my kobolds. One day, I hope to TPK a 20th-level party with kobolds*. Love those little buggers.

 

 

*Maybe not actually TPK, because that's not usually my DM style, but I certainly want the party to believe they might suffer a TPK.

 

Hahah, I hope you do. You'll have to tell us what happens and if they TPK or not on the cute little fellers.

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I've never heard of Tucker's Kobolds until now, but these are also my kobolds. One day, I hope to TPK a 20th-level party with kobolds*. Love those little buggers.

 

 

*Maybe not actually TPK, because that's not usually my DM style, but I certainly want the party to believe they might suffer a TPK.

 

 

Don't forget to include the deluded kobold 'wizzzard' who wears a pointy hat and robe and believes, in his heart of hearts, that he's a mighty arcane caster.

 

Meantime, his extended clan run schemes and cons that feed that obsession by making him think he can cast fireballs and lightning and the like.

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I love it! I should do another adventure with them, but only when they recover from the paranoia. Or not. It will fully depend on my mood at the moment, but I'll have to store away the library idea. They mention somewhere (I think in Classic Monsters Revisted) that some mimics can grow large enough to form a full Dungeon Complex.

Actually in one of the 2nd ed AD&D annual monster compendiums there are entries for mimics that are tiny buildings, beds and even one that gets the size of a house

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Missed that, but i might be part of why I so willingly grabbed it as an idea. My parents gamed and my mom came up with vicious ideas to use the most innocous of things as enemies. She taught me all I know about encounter building and how to build monsters that terrify you players for years to come.

 

I passed the final exam of hers by crafting and then employing a monster she actually never wanted thrown at her ever again. I really need to stat those up again to throw at the new group and see if I can make them terrified of Sparrows

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Swear to Cthulhu, next time I run a game I'm going to have all the chests look like mimics. If the players interact with them in any other way than to just open them, they'll slide into a recess, a door will slam shut, and mimics will drop from trapdoors in the ceiling to surround the group. If they just open the chest, they'll get free loot.

You could have a recess in the ceiling and make the mimic look like a ceiling trap door...

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it's probably because of bias

but these (the new villains) are the figures I'd pick out if someone told me to go through the entire Reaper selection and pick out the most flavorless sculpts.

Looking forward to the next batch, I suppose. Sorry to poop on everyone eases' fun.

 

Awwww, don't be sad! You can always add your own flavor to them with your imagination. ^.^

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